cuda-samples/Samples/5_Domain_Specific/simpleD3D10RenderTarget
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data add and update samples for CUDA 11.6 2022-01-13 11:35:24 +05:30
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simpleD3D10RenderTarget_kernel.cu add and update samples for CUDA 11.6 2022-01-13 11:35:24 +05:30
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simpleD3D10RenderTarget.cpp add and update samples for CUDA 11.6 2022-01-13 11:35:24 +05:30

simpleD3D10RenderTarget - Simple Direct3D10 Render Target

Description

Simple program which demonstrates interop of rendertargets between Direct3D10 and CUDA. The program uses RenderTarget positions with CUDA and generates a histogram with visualization. A Direct3D10 Capable device is required.

Key Concepts

Graphics Interop, Texture

Supported SM Architectures

SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0

Supported OSes

Windows

Supported CPU Architecture

x86_64

CUDA APIs involved

CUDA Runtime API

cudaGraphicsUnmapResources, cudaMemcpy, cudaMalloc, cudaUnbindTexture, cudaGetErrorString, cudaGraphicsResourceGetMappedPointer, cudaGetLastError, cudaGraphicsMapResources, cudaGetDeviceCount, cudaGraphicsUnregisterResource, cudaGraphicsSubResourceGetMappedArray, cudaBindTextureToArray, cudaGetDeviceProperties

Dependencies needed to build/run

DirectX

Prerequisites

Download and install the CUDA Toolkit 12.2 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.

Build and Run

Windows

The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:

*_vs<version>.sln - for Visual Studio <version>

Each individual sample has its own set of solution files in its directory:

To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.

Note: Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (Tools > Options...). Check DirectX Dependencies section for details."

References (for more details)