cuda-samples/Samples/5_Domain_Specific/fluidsD3D9/README.md
2024-03-05 20:53:50 +00:00

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# fluidsD3D9 - Fluids (Direct3D Version)
## Description
An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering. A Direct3D Capable device is required.
## Key Concepts
Graphics Interop, CUFFT Library, Physically-Based Simulation
## Supported SM Architectures
[SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Windows
## Supported CPU Architecture
x86_64
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsUnmapResources, cudaMemcpy, cudaMallocArray, cudaFreeArray, cudaFree, cudaMallocPitch, cudaGraphicsResourceGetMappedPointer, cudaGetLastError, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaGetDevice, cudaCreateTextureObject, cudaGraphicsUnregisterResource, cudaMalloc, cudaGetDeviceProperties
## Dependencies needed to build/run
[DirectX](../../../README.md#directx)
## Prerequisites
Download and install the [CUDA Toolkit 12.4](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
## References (for more details)