add and update samples for CUDA 11.5

This commit is contained in:
Rutwik Choughule
2021-10-21 16:34:49 +05:30
parent 3342d604fe
commit 1f76a2d110
2796 changed files with 1511725 additions and 827 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/volumeFiltering"
}
]
}

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{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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################################################################################
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += --qpp-config 5.4.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
# This sample is not supported on QNX
ifeq ($(TARGET_OS),qnx)
$(info >>> WARNING - volumeFiltering is not supported on QNX - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../Common
LIBRARIES :=
################################################################################
# Makefile include to help find GL Libraries
include ./findgllib.mk
# OpenGL specific libraries
ifeq ($(TARGET_OS),darwin)
# Mac OSX specific libraries and paths to include
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
LIBRARIES += -lGL -lGLU
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
else
LIBRARIES += $(GLLINK)
LIBRARIES += -lGL -lGLU -lglut
endif
#Detect if installed version of GCC supports required C++11
ifeq ($(TARGET_OS),linux)
empty :=
space := $(empty) $(empty)
GCCVERSIONSTRING := $(shell expr `$(HOST_COMPILER) -dumpversion`)
#Create version number without "."
GCCVERSION := $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f1 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f2 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f3 -d.)
# Make sure the version number has at least 3 decimals
GCCVERSION += 00
# Remove spaces from the version number
GCCVERSION := $(subst $(space),$(empty),$(GCCVERSION))
#$(warning $(GCCVERSION))
IS_MIN_VERSION := $(shell expr `echo $(GCCVERSION)` \>= 51000)
ifeq ($(IS_MIN_VERSION), 1)
$(info >>> GCC Version is greater or equal to 5.1.0 <<<)
else
$(info >>> Waiving build. Minimum GCC version required is 5.1.0<<<)
SAMPLE_ENABLED := 0
endif
endif
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64))
SMS ?= 35 37 50 52 60 61 70 72 75 80 86
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: volumeFiltering
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
volume.o:volume.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
volumeFilter_kernel.o:volumeFilter_kernel.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
volumeFiltering.o:volumeFiltering.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
volumeRender_kernel.o:volumeRender_kernel.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
volumeFiltering: volume.o volumeFilter_kernel.o volumeFiltering.o volumeRender_kernel.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./volumeFiltering
clean:
rm -f volumeFiltering volume.o volumeFilter_kernel.o volumeFiltering.o volumeRender_kernel.o
rm -rf ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/volumeFiltering
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>volumeFiltering</name>
<cuda_api_list>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaGraphicsUnmapResources</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaGraphicsRegisterResource</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
</cuda_api_list>
<description><![CDATA[This sample demonstrates 3D Volumetric Filtering using 3D Textures and 3D Surface Writes.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\Bucky.raw</file>
<file>data\ref_volumefilter.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../Common</path>
</includepaths>
<keyconcepts>
<concept level="advanced">Graphics Interop</concept>
<concept level="advanced">Image Processing</concept>
<concept level="advanced">3D Textures</concept>
<concept level="advanced">Surface Writes</concept>
</keyconcepts>
<keywords>
<keyword>CUDA 3D Volume Filtering</keyword>
<keyword>openGL</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../common/lib/linux/armv7l</path>
<path os="macosx">../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>volumeFiltering.cpp</primary_file>
<qatests>
<qatest>-file=ref_volumefilter.ppm</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>1:CUDA Basic Topics</scope>
<scope>2:Texture</scope>
<scope>2:Graphics Interop</scope>
<scope>2:Image Processing</scope>
<scope>3:Volume Processing</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Volumetric Filtering with 3D Textures and Surface Writes</title>
<type>exe</type>
</entry>

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# volumeFiltering - Volumetric Filtering with 3D Textures and Surface Writes
## Description
This sample demonstrates 3D Volumetric Filtering using 3D Textures and 3D Surface Writes.
## Key Concepts
Graphics Interop, Image Processing, 3D Textures, Surface Writes
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsMapResources, cudaGraphicsUnmapResources, cudaGraphicsResourceGetMappedPointer, cudaGraphicsRegisterResource, cudaGraphicsGLRegisterBuffer, cudaGraphicsUnregisterResource
## Dependencies needed to build/run
[X11](../../README.md#x11), [GL](../../README.md#gl)
## Prerequisites
Download and install the [CUDA Toolkit 11.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)

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################################################################################
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
# this is supported on Mac OSX and Linux Platforms
#
################################################################################
# Determine OS platform and unix distribution
ifeq ("$(TARGET_OS)","linux")
# first search lsb_release
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
ifeq ("$(DISTRO)","")
# second search and parse /etc/issue
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
# ensure data from /etc/issue is valid
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
DISTRO :=
endif
ifeq ("$(DISTRO)","")
# third, we can search in /etc/os-release or /etc/{distro}-release
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
endif
endif
endif
ifeq ("$(TARGET_OS)","linux")
# $(info) >> findgllib.mk -> LINUX path <<<)
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
ifeq ("$(UBUNTU)","0")
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
GLPATH := /usr/arm-linux-gnueabihf/lib
GLLINK := -L/usr/arm-linux-gnueabihf/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
GLPATH := /usr/aarch64-linux-gnu/lib
GLLINK := -L/usr/aarch64-linux-gnu/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
GLPATH := /usr/powerpc64le-linux-gnu/lib
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
else
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
ifneq ("$(UBUNTU_PKG_NAME)","")
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
endif
DFLT_PATH ?= /usr/lib
endif
endif
ifeq ("$(SUSE)","0")
GLPATH ?= /usr/X11R6/lib64
GLLINK ?= -L/usr/X11R6/lib64
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(FEDORA)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(RHEL)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(CENTOS)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
# find libGL, libGLU
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
ifeq ("$(GLLIB)","")
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLULIB)","")
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
endif
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
ifeq ("$(GLHEADER)","")
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLUHEADER)","")
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
else
# This would be the Mac OS X path if we had to do anything special
endif

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// CUDA Runtime
#include <cuda_runtime.h>
// Helper functions
#include <helper_cuda.h>
#include <helper_math.h>
#include "volume.h"
void Volume_init(Volume *vol, cudaExtent dataSize, void *h_data,
int allowStore) {
// create 3D array
vol->channelDesc = cudaCreateChannelDesc<VolumeType>();
checkCudaErrors(
cudaMalloc3DArray(&vol->content, &vol->channelDesc, dataSize,
allowStore ? cudaArraySurfaceLoadStore : 0));
vol->size = dataSize;
if (h_data) {
// copy data to 3D array
cudaMemcpy3DParms copyParams = {0};
copyParams.srcPtr =
make_cudaPitchedPtr(h_data, dataSize.width * sizeof(VolumeType),
dataSize.width, dataSize.height);
copyParams.dstArray = vol->content;
copyParams.extent = dataSize;
copyParams.kind = cudaMemcpyHostToDevice;
checkCudaErrors(cudaMemcpy3D(&copyParams));
}
if (allowStore) {
cudaResourceDesc surfRes;
memset(&surfRes, 0, sizeof(cudaResourceDesc));
surfRes.resType = cudaResourceTypeArray;
surfRes.res.array.array = vol->content;
checkCudaErrors(cudaCreateSurfaceObject(&vol->volumeSurf, &surfRes));
}
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = vol->content;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.addressMode[2] = cudaAddressModeWrap;
texDescr.readMode =
cudaReadModeNormalizedFloat; // VolumeTypeInfo<VolumeType>::readMode;
checkCudaErrors(
cudaCreateTextureObject(&vol->volumeTex, &texRes, &texDescr, NULL));
}
void Volume_deinit(Volume *vol) {
checkCudaErrors(cudaDestroyTextureObject(vol->volumeTex));
checkCudaErrors(cudaDestroySurfaceObject(vol->volumeSurf));
checkCudaErrors(cudaFreeArray(vol->content));
vol->content = 0;
}

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VOLUME_H_
#define _VOLUME_H_
#include <cuda_runtime.h>
typedef unsigned char VolumeType;
extern "C" {
struct Volume {
cudaArray *content;
cudaExtent size;
cudaChannelFormatDesc channelDesc;
cudaTextureObject_t volumeTex;
cudaSurfaceObject_t volumeSurf;
};
void Volume_init(Volume *vol, cudaExtent size, void *data, int allowStore);
void Volume_deinit(Volume *vol);
};
//////////////////////////////////////////////////////////////////////////
#ifdef __CUDACC__
/* Helper class to do popular integer storage to float conversions if required
*/
template <typename T>
struct VolumeTypeInfo {};
template <>
struct VolumeTypeInfo<unsigned char> {
static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat;
static __inline__ __device__ unsigned char convert(float sampled) {
return (unsigned char)(saturate(sampled) * 255.0);
}
};
template <>
struct VolumeTypeInfo<unsigned short> {
static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat;
static __inline__ __device__ unsigned short convert(float sampled) {
return (unsigned short)(saturate(sampled) * 65535.0);
}
};
template <>
struct VolumeTypeInfo<float> {
static const cudaTextureReadMode readMode = cudaReadModeElementType;
static __inline__ __device__ float convert(float sampled) { return sampled; }
};
#endif
#endif

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VOLUMEFILTER_KERNEL_H_
#define _VOLUMEFILTER_KERNEL_H_
#define VOLUMEFILTER_MAXWEIGHTS 125
#include <cuda_runtime.h>
#include "volume.h"
extern "C" {
Volume *VolumeFilter_runFilter(Volume *input, Volume *output0, Volume *output1,
int iterations, int numWeights, float4 *weights,
float postWeightOffset);
};
#endif

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VOLUMEFILTER_KERNEL_CU_
#define _VOLUMEFILTER_KERNEL_CU_
#include <helper_cuda.h>
#include <helper_math.h>
#include "volumeFilter.h"
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
__constant__ float4 c_filterData[VOLUMEFILTER_MAXWEIGHTS];
__global__ void d_filter_surface3d(int filterSize, float filter_offset,
cudaExtent volumeSize,
cudaTextureObject_t volumeTexIn,
cudaSurfaceObject_t volumeTexOut) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
int z = blockIdx.z * blockDim.z + threadIdx.z;
if (x >= volumeSize.width || y >= volumeSize.height ||
z >= volumeSize.depth) {
return;
}
float filtered = 0;
float4 basecoord = make_float4(x, y, z, 0);
for (int i = 0; i < filterSize; i++) {
float4 coord = basecoord + c_filterData[i];
filtered += tex3D<float>(volumeTexIn, coord.x, coord.y, coord.z) *
c_filterData[i].w;
}
filtered += filter_offset;
VolumeType output = VolumeTypeInfo<VolumeType>::convert(filtered);
// surface writes need byte offsets for x!
surf3Dwrite(output, volumeTexOut, x * sizeof(VolumeType), y, z);
}
static unsigned int iDivUp(size_t a, size_t b) {
size_t val = (a % b != 0) ? (a / b + 1) : (a / b);
if (val > UINT_MAX) {
fprintf(stderr, "\nUINT_MAX limit exceeded in iDivUp() exiting.....\n");
exit(EXIT_FAILURE); // val exceeds limit
}
return static_cast<unsigned int>(val);
}
extern "C" Volume *VolumeFilter_runFilter(Volume *input, Volume *output0,
Volume *output1, int iterations,
int numWeights, float4 *weights,
float postWeightOffset) {
Volume *swap = 0;
cudaExtent size = input->size;
unsigned int dim = 32 / sizeof(VolumeType);
dim3 blockSize(dim, dim, 1);
dim3 gridSize(iDivUp(size.width, blockSize.x),
iDivUp(size.height, blockSize.y),
iDivUp(size.depth, blockSize.z));
// set weights
checkCudaErrors(
cudaMemcpyToSymbol(c_filterData, weights, sizeof(float4) * numWeights));
for (int i = 0; i < iterations; i++) {
d_filter_surface3d<<<gridSize, blockSize>>>(numWeights, postWeightOffset,
size, input->volumeTex,
output0->volumeSurf);
getLastCudaError("filter kernel failed");
swap = input;
input = output0;
output0 = swap;
if (i == 0) {
output0 = output1;
}
}
return input;
}
#endif

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/**
* Copyright 1993-2015 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
/**
* CUDA 3D Volume Filtering sample
*
* This sample loads a 3D volume from disk and displays it using
* ray marching and 3D textures.
*
* Note - this is intended to be an example of using 3D textures
* in CUDA, not an optimized volume renderer.
*
* Changes
* sgg 22/3/2010
* - updated to use texture for display instead of glDrawPixels.
* - changed to render from front-to-back rather than back-to-front.
*/
// OpenGL Graphics includes
#include <helper_gl.h>
#if defined (__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// CUDA Runtime and Interop
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// Helper functions
#include <helper_functions.h>
#include <helper_timer.h>
// CUDA utilities and system includes
#include <helper_cuda.h>
typedef unsigned int uint;
typedef unsigned char uchar;
#define MAX_EPSILON_ERROR 5.00f
#define THRESHOLD 0.30f
const char *sSDKsample = "CUDA 3D Volume Filtering";
#include "volume.h"
#include "volumeFilter.h"
#include "volumeRender.h"
const char *volumeFilename = "Bucky.raw";
cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
uint width = 512, height = 512;
dim3 blockSize(16, 16);
dim3 gridSize;
float3 viewRotation;
float3 viewTranslation = make_float3(0.0, 0.0, -4.0f);
float invViewMatrix[12];
float density = 0.05f;
float brightness = 1.0f;
float transferOffset = 0.0f;
float transferScale = 1.0f;
bool linearFiltering = true;
bool preIntegrated = true;
StopWatchInterface *animationTimer = NULL;
float filterFactor = 0.0f;
bool filterAnimation = true;
int filterIterations = 2;
float filterTimeScale = 0.001f;
float filterBias = 0.0f;
float4 filterWeights[3*3*3];
Volume volumeOriginal;
Volume volumeFilter0;
Volume volumeFilter1;
GLuint pbo = 0; // OpenGL pixel buffer object
GLuint volumeTex = 0; // OpenGL texture object
struct cudaGraphicsResource *cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
StopWatchInterface *timer = 0;
// Auto-Verification Code
const int frameCheckNumber = 2;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
int g_Index = 0;
unsigned int frameCount = 0;
unsigned int g_TotalErrors = 0;
int *pArgc;
char **pArgv;
#define MAX(a,b) ((a > b) ? a : b)
//////////////////////////////////////////////////////////////////////////
// QA RELATED
void computeFPS()
{
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit)
{
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "CUDA 3D Volume Filtering: %3.1f fps", ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = ftoi(MAX(1.f, ifps));
sdkResetTimer(&timer);
}
}
//////////////////////////////////////////////////////////////////////////
// 3D FILTER
static float filteroffsets[3*3*3][3] =
{
{-1,-1,-1},{ 0,-1,-1},{ 1,-1,-1},
{-1, 0,-1},{ 0, 0,-1},{ 1, 0,-1},
{-1, 1,-1},{ 0, 1,-1},{ 1, 1,-1},
{-1,-1, 0},{ 0,-1, 0},{ 1,-1, 0},
{-1, 0, 0},{ 0, 0, 0},{ 1, 0, 0},
{-1, 1, 0},{ 0, 1, 0},{ 1, 1, 0},
{-1,-1, 1},{ 0,-1, 1},{ 1,-1, 1},
{-1, 0, 1},{ 0, 0, 1},{ 1, 0, 1},
{-1, 1, 1},{ 0, 1, 1},{ 1, 1, 1},
};
static float filterblur[3*3*3] =
{
0,1,0,
1,2,1,
0,1,0,
1,2,1,
2,4,2,
1,2,1,
0,1,0,
1,2,1,
0,1,0,
};
static float filtersharpen[3*3*3] =
{
0,0,0,
0,-2,0,
0,0,0,
0,-2,0,
-2,15,-2,
0,-2,0,
0,0,0,
0,-2,0,
0,0,0,
};
static float filterpassthru[3*3*3] =
{
0,0,0,
0,0,0,
0,0,0,
0,0,0,
0,1,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
};
void FilterKernel_init()
{
float sumblur = 0.0f;
float sumsharpen = 0.0f;
for (int i = 0; i < 3*3*3; i++)
{
sumblur += filterblur[i];
sumsharpen += filtersharpen[i];
}
for (int i = 0; i < 3*3*3; i++)
{
filterblur[i] /= sumblur;
filtersharpen[i] /= sumsharpen;
filterWeights[i].x = filteroffsets[i][0];
filterWeights[i].y = filteroffsets[i][1];
filterWeights[i].z = filteroffsets[i][2];
}
}
void FilterKernel_update(float blurfactor)
{
if (blurfactor > 0.0f)
{
for (int i = 0; i < 3*3*3; i++)
{
filterWeights[i].w = filterblur[i] * blurfactor + filterpassthru[i] * (1.0f - blurfactor);
}
}
else
{
blurfactor = -blurfactor;
for (int i = 0; i < 3*3*3; i++)
{
filterWeights[i].w = filtersharpen[i] * blurfactor + filterpassthru[i] * (1.0f - blurfactor);
}
}
}
void filter()
{
if (filterAnimation)
{
filterFactor = cosf(sdkGetTimerValue(&animationTimer) * filterTimeScale);
}
FilterKernel_update(filterFactor);
Volume *volumeRender = VolumeFilter_runFilter(&volumeOriginal,&volumeFilter0,&volumeFilter1,
filterIterations, 3*3*3,filterWeights,filterBias);
}
//////////////////////////////////////////////////////////////////////////
// RENDERING
// render image using CUDA
void render()
{
VolumeRender_copyInvViewMatrix(invViewMatrix, sizeof(float4)*3);
// map PBO to get CUDA device pointer
uint *d_output;
// map PBO to get CUDA device pointer
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer((void **)&d_output, &num_bytes,
cuda_pbo_resource));
//printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
// clear image
checkCudaErrors(cudaMemset(d_output, 0, width*height*4));
// call CUDA kernel, writing results to PBO
VolumeRender_render(gridSize, blockSize, d_output, width, height, density, brightness, transferOffset, transferScale, volumeOriginal.volumeTex);
getLastCudaError("render kernel failed");
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
}
// display results using OpenGL (called by GLUT)
void display()
{
sdkStartTimer(&timer);
// use OpenGL to build view matrix
GLfloat modelView[16];
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glRotatef(-viewRotation.x, 1.0, 0.0, 0.0);
glRotatef(-viewRotation.y, 0.0, 1.0, 0.0);
glTranslatef(-viewTranslation.x, -viewTranslation.y, -viewTranslation.z);
glGetFloatv(GL_MODELVIEW_MATRIX, modelView);
glPopMatrix();
invViewMatrix[0] = modelView[0];
invViewMatrix[1] = modelView[4];
invViewMatrix[2] = modelView[8];
invViewMatrix[3] = modelView[12];
invViewMatrix[4] = modelView[1];
invViewMatrix[5] = modelView[5];
invViewMatrix[6] = modelView[9];
invViewMatrix[7] = modelView[13];
invViewMatrix[8] = modelView[2];
invViewMatrix[9] = modelView[6];
invViewMatrix[10] = modelView[10];
invViewMatrix[11] = modelView[14];
filter();
render();
// display results
glClear(GL_COLOR_BUFFER_BIT);
// draw image from PBO
glDisable(GL_DEPTH_TEST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// draw using texture
// copy from pbo to texture
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBindTexture(GL_TEXTURE_2D, volumeTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// draw textured quad
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glEnd();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
void idle()
{
glutPostRedisplay();
}
//////////////////////////////////////////////////////////////////////////
// LOGIC
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 27:
#if defined (__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
break;
case ' ':
filterAnimation = !filterAnimation;
if (!filterAnimation)
{
sdkStopTimer(&animationTimer);
}
else
{
sdkStartTimer(&animationTimer);
}
break;
case 'f':
linearFiltering = !linearFiltering;
VolumeRender_setTextureFilterMode(linearFiltering, &volumeOriginal);
break;
case 'p':
preIntegrated = !preIntegrated;
VolumeRender_setPreIntegrated(preIntegrated);
break;
case '+':
density += 0.01f;
break;
case '-':
density -= 0.01f;
break;
case ']':
brightness += 0.1f;
break;
case '[':
brightness -= 0.1f;
break;
case ';':
transferOffset += 0.01f;
break;
case '\'':
transferOffset -= 0.01f;
break;
case '.':
transferScale += 0.01f;
break;
case ',':
transferScale -= 0.01f;
break;
default:
break;
}
printf("density = %.2f, brightness = %.2f, transferOffset = %.2f, transferScale = %.2f\n", density, brightness, transferOffset, transferScale);
glutPostRedisplay();
}
int ox, oy;
int buttonState = 0;
void mouse(int button, int state, int x, int y)
{
if (state == GLUT_DOWN)
{
buttonState |= 1<<button;
}
else if (state == GLUT_UP)
{
buttonState = 0;
}
ox = x;
oy = y;
glutPostRedisplay();
}
void motion(int x, int y)
{
float dx, dy;
dx = (float)(x - ox);
dy = (float)(y - oy);
if (buttonState == 4)
{
// right = zoom
viewTranslation.z += dy / 100.0f;
}
else if (buttonState == 2)
{
// middle = translate
viewTranslation.x += dx / 100.0f;
viewTranslation.y -= dy / 100.0f;
}
else if (buttonState == 1)
{
// left = rotate
viewRotation.x += dy / 5.0f;
viewRotation.y += dx / 5.0f;
}
ox = x;
oy = y;
glutPostRedisplay();
}
//////////////////////////////////////////////////////////////////////////
// SAMPLE INIT/DEINIT
static int iDivUp(int a, int b)
{
return (a % b != 0) ? (a / b + 1) : (a / b);
}
void initPixelBuffer();
void reshape(int w, int h)
{
width = w;
height = h;
initPixelBuffer();
// calculate new grid size
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
glViewport(0, 0, w, h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
}
void initGL(int *argc, char **argv)
{
// initialize GLUT callback functions
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("CUDA 3D Volume Filtering");
if (!isGLVersionSupported(2,0) ||
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object"))
{
printf("Required OpenGL extensions are missing.");
exit(EXIT_SUCCESS);
}
}
void initPixelBuffer()
{
if (pbo)
{
// unregister this buffer object from CUDA C
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
// delete old buffer
glDeleteBuffers(1, &pbo);
glDeleteTextures(1, &volumeTex);
}
// create pixel buffer object for display
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width*height*sizeof(GLubyte)*4, 0, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// register this buffer object with CUDA
checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
// create texture for display
glGenTextures(1, &volumeTex);
glBindTexture(GL_TEXTURE_2D, volumeTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
}
//////////////////////////////////////////////////////////////////////////
void cleanup()
{
sdkDeleteTimer(&timer);
sdkDeleteTimer(&animationTimer);
Volume_deinit(&volumeOriginal);
Volume_deinit(&volumeFilter0);
Volume_deinit(&volumeFilter1);
VolumeRender_deinit();
if (pbo)
{
cudaGraphicsUnregisterResource(cuda_pbo_resource);
glDeleteBuffers(1, &pbo);
glDeleteTextures(1, &volumeTex);
}
}
// Load raw data from disk
void *loadRawFile(char *filename, size_t size)
{
FILE *fp = fopen(filename, "rb");
if (!fp)
{
fprintf(stderr, "Error opening file '%s'\n", filename);
return 0;
}
void *data = malloc(size);
size_t read = fread(data, 1, size, fp);
fclose(fp);
printf("Read '%s', %d bytes\n", filename, (int)read);
return data;
}
void initData(int argc, char **argv)
{
// parse arguments
char *filename;
if (getCmdLineArgumentString(argc, (const char **) argv, "file", &filename))
{
volumeFilename = filename;
}
int n;
if (checkCmdLineFlag(argc, (const char **) argv, "size"))
{
n = getCmdLineArgumentInt(argc, (const char **) argv, "size");
volumeSize.width = volumeSize.height = volumeSize.depth = n;
}
if (checkCmdLineFlag(argc, (const char **) argv, "xsize"))
{
n = getCmdLineArgumentInt(argc, (const char **) argv, "xsize");
volumeSize.width = n;
}
if (checkCmdLineFlag(argc, (const char **) argv, "ysize"))
{
n = getCmdLineArgumentInt(argc, (const char **) argv, "ysize");
volumeSize.height = n;
}
if (checkCmdLineFlag(argc, (const char **) argv, "zsize"))
{
n = getCmdLineArgumentInt(argc, (const char **) argv, "zsize");
volumeSize.depth = n;
}
char *path = sdkFindFilePath(volumeFilename, argv[0]);
if (path == 0)
{
printf("Error finding file '%s'\n", volumeFilename);
exit(EXIT_FAILURE);
}
size_t size = volumeSize.width*volumeSize.height*volumeSize.depth*sizeof(VolumeType);
void *h_volume = loadRawFile(path, size);
FilterKernel_init();
Volume_init(&volumeOriginal,volumeSize, h_volume, 0);
free(h_volume);
Volume_init(&volumeFilter0, volumeSize, NULL, 1);
Volume_init(&volumeFilter1, volumeSize, NULL, 1);
VolumeRender_init();
VolumeRender_setPreIntegrated(preIntegrated);
sdkCreateTimer(&timer);
sdkCreateTimer(&animationTimer);
sdkStartTimer(&animationTimer);
// calculate new grid size
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
}
//////////////////////////////////////////////////////////////////////////
// AUTOMATIC TESTING
void runSingleTest(const char *ref_file, const char *exec_path)
{
uint *d_output;
checkCudaErrors(cudaMalloc((void **)&d_output, width*height*sizeof(uint)));
checkCudaErrors(cudaMemset(d_output, 0, width*height*sizeof(uint)));
float modelView[16] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 4.0f, 1.0f
};
invViewMatrix[0] = modelView[0];
invViewMatrix[1] = modelView[4];
invViewMatrix[2] = modelView[8];
invViewMatrix[3] = modelView[12];
invViewMatrix[4] = modelView[1];
invViewMatrix[5] = modelView[5];
invViewMatrix[6] = modelView[9];
invViewMatrix[7] = modelView[13];
invViewMatrix[8] = modelView[2];
invViewMatrix[9] = modelView[6];
invViewMatrix[10] = modelView[10];
invViewMatrix[11] = modelView[14];
// call CUDA kernel, writing results to PBO
VolumeRender_copyInvViewMatrix(invViewMatrix, sizeof(float4)*3);
filterAnimation = false;
// Start timer 0 and process n loops on the GPU
int nIter = 10;
float scale = 2.0f/float(nIter-1);
for (int i = -1; i < nIter; i++)
{
if (i == 0)
{
cudaDeviceSynchronize();
sdkStartTimer(&timer);
}
filterFactor = (float(i) * scale) - 1.0f;
filterFactor = -filterFactor;
filter();
VolumeRender_render(gridSize, blockSize, d_output, width, height, density, brightness, transferOffset, transferScale, volumeOriginal.volumeTex);
}
cudaDeviceSynchronize();
sdkStopTimer(&timer);
// Get elapsed time and throughput, then log to sample and master logs
double dAvgTime = sdkGetTimerValue(&timer)/(nIter * 1000.0);
printf("volumeFiltering, Throughput = %.4f MTexels/s, Time = %.5f s, Size = %u Texels, NumDevsUsed = %u, Workgroup = %u\n",
(1.0e-6 * width * height)/dAvgTime, dAvgTime, (width * height), 1, blockSize.x * blockSize.y);
getLastCudaError("Error: kernel execution FAILED");
checkCudaErrors(cudaDeviceSynchronize());
unsigned char *h_output = (unsigned char *)malloc(width*height*4);
checkCudaErrors(cudaMemcpy(h_output, d_output, width*height*4, cudaMemcpyDeviceToHost));
sdkSavePPM4ub("volumefilter.ppm", h_output, width, height);
bool bTestResult = sdkComparePPM("volumefilter.ppm", sdkFindFilePath(ref_file, exec_path),
MAX_EPSILON_ERROR, THRESHOLD, true);
checkCudaErrors(cudaFree(d_output));
free(h_output);
cleanup();
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
void printHelp()
{
printf("\nUsage: volumeFiltering <options>\n");
printf("\t\t-file = filename.raw (volume file for input)\n\n");
printf("\t\t-size = 64 (volume size, isotropic)\n\n");
printf("\t\t-xsize = 128 (volume size, anisotropic)\n\n");
printf("\t\t-ysize = 128 (volume size, anisotropic)\n\n");
printf("\t\t-zsize = 32 (volume size, anisotropic)\n\n");
}
int
main(int argc, char **argv)
{
pArgc = &argc;
pArgv = argv;
char *ref_file = NULL;
#if defined(__linux__)
setenv ("DISPLAY", ":0", 0);
#endif
printf("%s Starting...\n\n", sSDKsample);
//start logs
if (checkCmdLineFlag(argc, (const char **)argv, "help"))
{
printHelp();
exit(EXIT_SUCCESS);
}
if (checkCmdLineFlag(argc, (const char **)argv, "file"))
{
fpsLimit = frameCheckNumber;
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
}
int device = findCudaDevice(argc, (const char **)argv);
if (!ref_file)
{
initGL(&argc, argv);
}
// load volume data
initData(argc, argv);
printf(
"Press \n"
" 'SPACE' to toggle animation\n"
" 'p' to toggle pre-integrated transfer function\n"
" '+' and '-' to change density (0.01 increments)\n"
" ']' and '[' to change brightness\n"
" ';' and ''' to modify transfer function offset\n"
" '.' and ',' to modify transfer function scale\n\n");
if (ref_file)
{
runSingleTest(ref_file, argv[0]);
}
else
{
// This is the normal rendering path for VolumeRender
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
initPixelBuffer();
#if defined (__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
glutMainLoop();
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "volumeFiltering", "volumeFiltering_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -0,0 +1,128 @@
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<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<ItemDefinitionGroup>
<ClCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
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<Link>
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<Link>
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View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2019
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

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<ClCompile Include="volume.cpp" />
<CudaCompile Include="volumeFilter_kernel.cu" />
<ClCompile Include="volumeFiltering.cpp" />
<CudaCompile Include="volumeRender_kernel.cu" />
<ClInclude Include="volume.h" />
<ClInclude Include="volumeFilter.h" />
<ClInclude Include="volumeRender.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.5.targets" />
</ImportGroup>
</Project>

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VOLUMERENDER__H_
#define _VOLUMERENDER__H_
#include <cuda_runtime.h>
#include "volume.h"
extern "C" {
void VolumeRender_init();
void VolumeRender_deinit();
void VolumeRender_setPreIntegrated(int state);
void VolumeRender_setTextureFilterMode(bool bLinearFilter, Volume *volume);
void VolumeRender_render(dim3 gridSize, dim3 blockSize, uint *d_output,
uint imageW, uint imageH, float density,
float brightness, float transferOffset,
float transferScale, cudaTextureObject_t tex);
void VolumeRender_copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix);
};
#endif

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Simple 3D volume renderer
#ifndef _VOLUMERENDER_KERNEL_CU_
#define _VOLUMERENDER_KERNEL_CU_
#include <helper_cuda.h>
#include <helper_math.h>
#include "volumeRender.h"
#define VOLUMERENDER_TFS 2
#define VOLUMERENDER_TF_PREINTSIZE 1024
#define VOLUMERENDER_TF_PREINTSTEPS 1024
#define VOLUMERENDER_TF_PREINTRAY 4
enum TFMode {
TF_SINGLE_1D = 0, // single 1D TF for everything
TF_LAYERED_2D_PREINT = 1, // layered 2D TF uses pre-integration
TF_LAYERED_2D = 2, // layered 2D TF without pre-integration behavior
};
typedef unsigned int uint;
typedef unsigned char uchar;
static bool usePreInt = true;
static cudaArray *d_transferIntegrate = 0;
static cudaArray *d_transferFunc = 0;
static cudaArray *d_transferArray = 0;
// 1D transfer function texture
cudaTextureObject_t transferTex;
// 1D transfer integration texture
cudaTextureObject_t transferIntegrateTex;
cudaSurfaceObject_t transferIntegrateSurf;
// 2D layered preintegrated transfer function texture
cudaTextureObject_t transferLayerPreintTex;
cudaSurfaceObject_t transferLayerPreintSurf;
typedef struct { float4 m[3]; } float3x4;
__constant__ float3x4 c_invViewMatrix; // inverse view matrix
struct Ray {
float3 o; // origin
float3 d; // direction
};
// intersect ray with a box
// http://www.siggraph.org/education/materials/HyperGraph/raytrace/rtinter3.htm
__device__ int intersectBox(Ray r, float3 boxmin, float3 boxmax, float *tnear,
float *tfar) {
// compute intersection of ray with all six bbox planes
float3 invR = make_float3(1.0f) / r.d;
float3 tbot = invR * (boxmin - r.o);
float3 ttop = invR * (boxmax - r.o);
// re-order intersections to find smallest and largest on each axis
float3 tmin = fminf(ttop, tbot);
float3 tmax = fmaxf(ttop, tbot);
// find the largest tmin and the smallest tmax
float largest_tmin = fmaxf(fmaxf(tmin.x, tmin.y), fmaxf(tmin.x, tmin.z));
float smallest_tmax = fminf(fminf(tmax.x, tmax.y), fminf(tmax.x, tmax.z));
*tnear = largest_tmin;
*tfar = smallest_tmax;
return smallest_tmax > largest_tmin;
}
// transform vector by matrix (no translation)
__device__ float3 mul(const float3x4 &M, const float3 &v) {
float3 r;
r.x = dot(v, make_float3(M.m[0]));
r.y = dot(v, make_float3(M.m[1]));
r.z = dot(v, make_float3(M.m[2]));
return r;
}
// transform vector by matrix with translation
__device__ float4 mul(const float3x4 &M, const float4 &v) {
float4 r;
r.x = dot(v, M.m[0]);
r.y = dot(v, M.m[1]);
r.z = dot(v, M.m[2]);
r.w = 1.0f;
return r;
}
__device__ uint rgbaFloatToInt(float4 rgba) {
rgba.x = __saturatef(rgba.x); // clamp to [0.0, 1.0]
rgba.y = __saturatef(rgba.y);
rgba.z = __saturatef(rgba.z);
rgba.w = __saturatef(rgba.w);
return (uint(rgba.w * 255) << 24) | (uint(rgba.z * 255) << 16) |
(uint(rgba.y * 255) << 8) | uint(rgba.x * 255);
}
template <int TFMODE>
__device__ void d_render(uint *d_output, uint imageW, uint imageH,
float density, float brightness, float transferOffset,
float transferScale, cudaTextureObject_t volumeTex,
cudaTextureObject_t transferTex,
cudaTextureObject_t transferLayerPreintTex,
float transferWeight = 0.0f) {
const float rayscale =
float(TFMODE != TF_SINGLE_1D ? VOLUMERENDER_TF_PREINTRAY : 1);
const int maxSteps = 512;
const float tstep = 0.01f * rayscale;
const float opacityThreshold = 0.95f;
const float3 boxMin = make_float3(-1.0f, -1.0f, -1.0f);
const float3 boxMax = make_float3(1.0f, 1.0f, 1.0f);
density *= rayscale;
uint x = blockIdx.x * blockDim.x + threadIdx.x;
uint y = blockIdx.y * blockDim.y + threadIdx.y;
if ((x >= imageW) || (y >= imageH)) return;
float u = (x / (float)imageW) * 2.0f - 1.0f;
float v = (y / (float)imageH) * 2.0f - 1.0f;
// calculate eye ray in world space
Ray eyeRay;
eyeRay.o =
make_float3(mul(c_invViewMatrix, make_float4(0.0f, 0.0f, 0.0f, 1.0f)));
eyeRay.d = normalize(make_float3(u, v, -2.0f));
eyeRay.d = mul(c_invViewMatrix, eyeRay.d);
// find intersection with box
float tnear, tfar;
int hit = intersectBox(eyeRay, boxMin, boxMax, &tnear, &tfar);
if (!hit) return;
if (tnear < 0.0f) tnear = 0.0f; // clamp to near plane
// march along ray from front to back, accumulating color
float4 sum = make_float4(0.0f);
float t = tnear;
float3 pos = eyeRay.o + eyeRay.d * tnear;
float3 step = eyeRay.d * tstep;
float lastsample = 0;
// lastsample = (lastsample-transferOffset)*transferScale;
for (int i = 0; i < maxSteps; i++) {
// read from 3D texture
// remap position to [0, 1] coordinates
float3 coord = make_float3(pos.x * 0.5f + 0.5f, pos.y * 0.5f + 0.5f,
pos.z * 0.5f + 0.5f);
float sample = tex3D<float>(volumeTex, coord.x, coord.y, coord.z);
// sample = (sample-transferOffset)*transferScale;
// sample *= 64.0f; // scale for 10-bit data
// lookup in transfer function texture
float4 col;
int tfid = (pos.x < 0);
if (TFMODE != TF_SINGLE_1D) {
col = tex2DLayered<float4>(transferLayerPreintTex, sample,
TFMODE == TF_LAYERED_2D ? sample : lastsample,
tfid);
col.w *= density;
lastsample = sample;
} else {
col = tex1D<float4>(transferTex, sample);
col.w *= 0;
}
// "under" operator for back-to-front blending
// sum = lerp(sum, col, col.w);
// pre-multiply alpha
col.x *= col.w;
col.y *= col.w;
col.z *= col.w;
// "over" operator for front-to-back blending
sum = sum + col * (1.0f - sum.w);
// exit early if opaque
if (sum.w > opacityThreshold) break;
t += tstep;
if (t > tfar) break;
pos += step;
}
sum *= brightness;
// write output color
d_output[y * imageW + x] = rgbaFloatToInt(sum);
}
__global__ void d_render_regular(uint *d_output, uint imageW, uint imageH,
float density, float brightness,
float transferOffset, float transferScale,
cudaTextureObject_t volumeTex,
cudaTextureObject_t transferTex,
cudaTextureObject_t transferLayerPreintTex,
float transferWeight = 0.0f) {
d_render<TF_SINGLE_1D>(d_output, imageW, imageH, density, brightness,
transferOffset, transferScale, volumeTex, transferTex,
transferLayerPreintTex, transferWeight);
}
__global__ void d_render_preint(uint *d_output, uint imageW, uint imageH,
float density, float brightness,
float transferOffset, float transferScale,
cudaTextureObject_t volumeTex,
cudaTextureObject_t transferTex,
cudaTextureObject_t transferLayerPreintTex,
float transferWeight = 0.0f) {
d_render<TF_LAYERED_2D_PREINT>(d_output, imageW, imageH, density, brightness,
transferOffset, transferScale, volumeTex,
transferTex, transferLayerPreintTex,
transferWeight);
}
__global__ void d_render_preint_off(uint *d_output, uint imageW, uint imageH,
float density, float brightness,
float transferOffset, float transferScale,
cudaTextureObject_t volumeTex,
cudaTextureObject_t transferTex,
cudaTextureObject_t transferLayerPreintTex,
float transferWeight = 0.0f) {
d_render<TF_LAYERED_2D>(d_output, imageW, imageH, density, brightness,
transferOffset, transferScale, volumeTex, transferTex,
transferLayerPreintTex, transferWeight);
}
//////////////////////////////////////////////////////////////////////////
__global__ void d_integrate_trapezoidal(
cudaExtent extent, cudaTextureObject_t transferTex,
cudaSurfaceObject_t transferIntegrateSurf) {
uint x = blockIdx.x * blockDim.x + threadIdx.x;
// for higher speed could use hierarchical approach for sum
if (x >= extent.width) {
return;
}
float stepsize = 1.0 / float(extent.width - 1);
float to = float(x) * stepsize;
float4 outclr = make_float4(0, 0, 0, 0);
float incr = stepsize;
float4 lastval = tex1D<float4>(transferTex, 0);
float cur = incr;
while (cur < to + incr * 0.5) {
float4 val = tex1D<float4>(transferTex, cur);
float4 trapezoid = (lastval + val) / 2.0f;
lastval = val;
outclr += trapezoid;
cur += incr;
}
// surface writes need byte offsets for x!
surf1Dwrite(outclr, transferIntegrateSurf, x * sizeof(float4));
}
__global__ void d_preintegrate(int layer, float steps, cudaExtent extent,
cudaTextureObject_t transferTex,
cudaTextureObject_t transferIntegrateTex,
cudaSurfaceObject_t transferLayerPreintSurf) {
uint x = blockIdx.x * blockDim.x + threadIdx.x;
uint y = blockIdx.y * blockDim.y + threadIdx.y;
if (x >= extent.width || y >= extent.height) {
return;
}
float sx = float(x) / float(extent.width);
float sy = float(y) / float(extent.height);
float smax = max(sx, sy);
float smin = min(sx, sy);
float4 iv;
if (x != y) {
// assumes square textures!
float fracc = smax - smin;
fracc = 1.0 / (fracc * steps);
float4 intmax = tex1D<float4>(transferIntegrateTex, smax);
float4 intmin = tex1D<float4>(transferIntegrateTex, smin);
iv.x = (intmax.x - intmin.x) * fracc;
iv.y = (intmax.y - intmin.y) * fracc;
iv.z = (intmax.z - intmin.z) * fracc;
// iv.w = (intmax.w - intmin.w)*fracc;
iv.w = (1.0 - exp(-(intmax.w - intmin.w) * fracc));
} else {
float4 sample = tex1D<float4>(transferTex, smin);
iv.x = sample.x;
iv.y = sample.y;
iv.z = sample.z;
// iv.w = sample.w;
iv.w = (1.0 - exp(-sample.w));
}
iv.x = __saturatef(iv.x);
iv.y = __saturatef(iv.y);
iv.z = __saturatef(iv.z);
iv.w = __saturatef(iv.w);
// surface writes need byte offsets for x!
surf2DLayeredwrite(iv, transferLayerPreintSurf, x * sizeof(float4), y, layer);
}
//////////////////////////////////////////////////////////////////////////
void VolumeRender_setTextureFilterMode(bool bLinearFilter, Volume *vol) {
if (vol->volumeTex) {
checkCudaErrors(cudaDestroyTextureObject(vol->volumeTex));
}
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = vol->content;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode =
bLinearFilter ? cudaFilterModeLinear : cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.addressMode[2] = cudaAddressModeWrap;
texDescr.readMode = VolumeTypeInfo<VolumeType>::readMode;
checkCudaErrors(
cudaCreateTextureObject(&vol->volumeTex, &texRes, &texDescr, NULL));
}
static unsigned int iDivUp(size_t a, size_t b) {
size_t val = (a % b != 0) ? (a / b + 1) : (a / b);
if (val > UINT_MAX) {
fprintf(stderr, "\nUINT_MAX limit exceeded in iDivUp() exiting.....\n");
exit(EXIT_FAILURE); // val exceeds limit
}
return static_cast<unsigned int>(val);
}
void VolumeRender_updateTF(int tfIdx, int numColors, float4 *colors) {
if (d_transferFunc) {
checkCudaErrors(cudaFreeArray(d_transferFunc));
d_transferFunc = 0;
}
cudaChannelFormatDesc channelFloat4 = cudaCreateChannelDesc<float4>();
checkCudaErrors(
cudaMallocArray(&d_transferFunc, &channelFloat4, numColors, 1));
checkCudaErrors(cudaMemcpy2DToArray(d_transferFunc, 0, 0, colors, 0,
sizeof(float4) * numColors, 1,
cudaMemcpyHostToDevice));
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_transferFunc;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&transferTex, &texRes, &texDescr, NULL));
if (tfIdx < 0 || tfIdx >= VOLUMERENDER_TFS) {
return;
}
{
cudaExtent extent = {VOLUMERENDER_TF_PREINTSTEPS, 0, 0};
dim3 blockSize(32, 1, 1);
dim3 gridSize(iDivUp(extent.width, blockSize.x), 1, 1);
d_integrate_trapezoidal<<<gridSize, blockSize>>>(extent, transferTex,
transferIntegrateSurf);
}
{
cudaExtent extent = {VOLUMERENDER_TF_PREINTSIZE, VOLUMERENDER_TF_PREINTSIZE,
VOLUMERENDER_TFS};
dim3 blockSize(16, 16, 1);
dim3 gridSize(iDivUp(extent.width, blockSize.x),
iDivUp(extent.height, blockSize.y), 1);
d_preintegrate<<<gridSize, blockSize>>>(
tfIdx, float(VOLUMERENDER_TF_PREINTSTEPS), extent, transferTex,
transferIntegrateTex, transferLayerPreintSurf);
}
}
void VolumeRender_init() {
cudaResourceDesc texRes;
cudaTextureDesc texDescr;
cudaChannelFormatDesc channelFloat4 = cudaCreateChannelDesc<float4>();
cudaExtent extent = {VOLUMERENDER_TF_PREINTSIZE, VOLUMERENDER_TF_PREINTSIZE,
VOLUMERENDER_TFS};
checkCudaErrors(
cudaMalloc3DArray(&d_transferArray, &channelFloat4, extent,
cudaArrayLayered | cudaArraySurfaceLoadStore));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_transferArray;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.addressMode[1] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&transferLayerPreintTex, &texRes,
&texDescr, NULL));
cudaResourceDesc surfRes;
memset(&surfRes, 0, sizeof(cudaResourceDesc));
surfRes.resType = cudaResourceTypeArray;
surfRes.res.array.array = d_transferArray;
checkCudaErrors(cudaCreateSurfaceObject(&transferLayerPreintSurf, &surfRes));
checkCudaErrors(cudaMallocArray(&d_transferIntegrate, &channelFloat4,
VOLUMERENDER_TF_PREINTSTEPS, 0,
cudaArraySurfaceLoadStore));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_transferIntegrate;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.addressMode[1] = cudaAddressModeClamp;
texDescr.addressMode[2] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&transferIntegrateTex, &texRes, &texDescr, NULL));
memset(&surfRes, 0, sizeof(cudaResourceDesc));
surfRes.resType = cudaResourceTypeArray;
surfRes.res.array.array = d_transferIntegrate;
checkCudaErrors(cudaCreateSurfaceObject(&transferIntegrateSurf, &surfRes));
// create transfer function texture
float4 transferFunc0[] = {
{ 0.0, 0.0, 0.0, 0.0, },
{ 1.0, 0.0, 0.0, 1.0, },
{ 1.0, 0.5, 0.0, 1.0, },
{ 1.0, 1.0, 0.0, 1.0, },
{ 0.0, 1.0, 0.0, 1.0, },
{ 0.0, 1.0, 1.0, 1.0, },
{ 0.0, 0.0, 1.0, 1.0, },
{ 1.0, 0.0, 1.0, 1.0, },
{ 0.0, 0.0, 0.0, 0.0, },
};
float4 transferFunc1[] = {
{ 0.0, 0.0, 0.0, 0.0, },
{ 0.0, 1.0, 0.0, 0.125, },
{ 0.0, 0.5, 1.0, 0.125, },
{ 0.0, 1.0, 1.0, 0.125, },
{ 0.0, 1.0, 0.0, 0.125, },
{ 0.25, 0.75, 0.0, 1.0, },
{ 0.75, 0.25, 0.0, 0.125, },
{ 1.0, 0.75, 0.0, 0.125, },
{ 0.0, 0.0, 0.0, 0.0, },
};
VolumeRender_updateTF(1, sizeof(transferFunc1) / sizeof(float4),
transferFunc1);
VolumeRender_updateTF(0, sizeof(transferFunc0) / sizeof(float4),
transferFunc0);
}
void VolumeRender_deinit() {
checkCudaErrors(cudaDestroyTextureObject(transferTex));
checkCudaErrors(cudaDestroyTextureObject(transferIntegrateTex));
checkCudaErrors(cudaDestroySurfaceObject(transferIntegrateSurf));
checkCudaErrors(cudaDestroyTextureObject(transferLayerPreintTex));
checkCudaErrors(cudaDestroySurfaceObject(transferLayerPreintSurf));
checkCudaErrors(cudaFreeArray(d_transferFunc));
checkCudaErrors(cudaFreeArray(d_transferArray));
checkCudaErrors(cudaFreeArray(d_transferIntegrate));
d_transferArray = 0;
d_transferFunc = 0;
d_transferIntegrate = 0;
}
void VolumeRender_setPreIntegrated(int state) { usePreInt = !!state; }
void VolumeRender_render(dim3 gridSize, dim3 blockSize, uint *d_output,
uint imageW, uint imageH, float density,
float brightness, float transferOffset,
float transferScale, cudaTextureObject_t volumeTex) {
if (usePreInt) {
d_render_preint<<<gridSize, blockSize>>>(
d_output, imageW, imageH, density, brightness, transferOffset,
transferScale, volumeTex, transferTex, transferLayerPreintTex);
} else {
d_render_preint_off<<<gridSize, blockSize>>>(
d_output, imageW, imageH, density, brightness, transferOffset,
transferScale, volumeTex, transferTex, transferLayerPreintTex);
}
}
void VolumeRender_copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix) {
checkCudaErrors(
cudaMemcpyToSymbol(c_invViewMatrix, invViewMatrix, sizeofMatrix));
}
#endif // #ifndef _VOLUMERENDER_KERNEL_CU_