cuda-samples/Samples/volumeFiltering/volume.h
2021-10-21 16:34:49 +05:30

84 lines
2.9 KiB
C++

/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VOLUME_H_
#define _VOLUME_H_
#include <cuda_runtime.h>
typedef unsigned char VolumeType;
extern "C" {
struct Volume {
cudaArray *content;
cudaExtent size;
cudaChannelFormatDesc channelDesc;
cudaTextureObject_t volumeTex;
cudaSurfaceObject_t volumeSurf;
};
void Volume_init(Volume *vol, cudaExtent size, void *data, int allowStore);
void Volume_deinit(Volume *vol);
};
//////////////////////////////////////////////////////////////////////////
#ifdef __CUDACC__
/* Helper class to do popular integer storage to float conversions if required
*/
template <typename T>
struct VolumeTypeInfo {};
template <>
struct VolumeTypeInfo<unsigned char> {
static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat;
static __inline__ __device__ unsigned char convert(float sampled) {
return (unsigned char)(saturate(sampled) * 255.0);
}
};
template <>
struct VolumeTypeInfo<unsigned short> {
static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat;
static __inline__ __device__ unsigned short convert(float sampled) {
return (unsigned short)(saturate(sampled) * 65535.0);
}
};
template <>
struct VolumeTypeInfo<float> {
static const cudaTextureReadMode readMode = cudaReadModeElementType;
static __inline__ __device__ float convert(float sampled) { return sampled; }
};
#endif
#endif