cuda-samples/Samples/volumeFiltering/volume.cpp

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2021-10-21 19:04:49 +08:00
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// CUDA Runtime
#include <cuda_runtime.h>
// Helper functions
#include <helper_cuda.h>
#include <helper_math.h>
#include "volume.h"
void Volume_init(Volume *vol, cudaExtent dataSize, void *h_data,
int allowStore) {
// create 3D array
vol->channelDesc = cudaCreateChannelDesc<VolumeType>();
checkCudaErrors(
cudaMalloc3DArray(&vol->content, &vol->channelDesc, dataSize,
allowStore ? cudaArraySurfaceLoadStore : 0));
vol->size = dataSize;
if (h_data) {
// copy data to 3D array
cudaMemcpy3DParms copyParams = {0};
copyParams.srcPtr =
make_cudaPitchedPtr(h_data, dataSize.width * sizeof(VolumeType),
dataSize.width, dataSize.height);
copyParams.dstArray = vol->content;
copyParams.extent = dataSize;
copyParams.kind = cudaMemcpyHostToDevice;
checkCudaErrors(cudaMemcpy3D(&copyParams));
}
if (allowStore) {
cudaResourceDesc surfRes;
memset(&surfRes, 0, sizeof(cudaResourceDesc));
surfRes.resType = cudaResourceTypeArray;
surfRes.res.array.array = vol->content;
checkCudaErrors(cudaCreateSurfaceObject(&vol->volumeSurf, &surfRes));
}
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = vol->content;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.addressMode[2] = cudaAddressModeWrap;
texDescr.readMode =
cudaReadModeNormalizedFloat; // VolumeTypeInfo<VolumeType>::readMode;
checkCudaErrors(
cudaCreateTextureObject(&vol->volumeTex, &texRes, &texDescr, NULL));
}
void Volume_deinit(Volume *vol) {
checkCudaErrors(cudaDestroyTextureObject(vol->volumeTex));
checkCudaErrors(cudaDestroySurfaceObject(vol->volumeSurf));
checkCudaErrors(cudaFreeArray(vol->content));
vol->content = 0;
}