mirror of
https://github.com/NVIDIA/cuda-samples.git
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179 lines
5.9 KiB
C++
179 lines
5.9 KiB
C++
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "FDTD3dReference.h"
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#include <cstdlib>
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#include <cmath>
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#include <iostream>
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#include <iomanip>
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#include <stdio.h>
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void generateRandomData(float *data, const int dimx, const int dimy,
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const int dimz, const float lowerBound,
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const float upperBound) {
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srand(0);
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for (int iz = 0; iz < dimz; iz++) {
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for (int iy = 0; iy < dimy; iy++) {
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for (int ix = 0; ix < dimx; ix++) {
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*data = (float)(lowerBound +
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((float)rand() / (float)RAND_MAX) *
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(upperBound - lowerBound));
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++data;
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}
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}
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}
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}
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void generatePatternData(float *data, const int dimx, const int dimy,
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const int dimz, const float lowerBound,
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const float upperBound) {
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for (int iz = 0; iz < dimz; iz++) {
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for (int iy = 0; iy < dimy; iy++) {
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for (int ix = 0; ix < dimx; ix++) {
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*data = (float)(lowerBound +
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((float)iz / (float)dimz) * (upperBound - lowerBound));
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++data;
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}
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}
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}
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}
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bool fdtdReference(float *output, const float *input, const float *coeff,
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const int dimx, const int dimy, const int dimz,
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const int radius, const int timesteps) {
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const int outerDimx = dimx + 2 * radius;
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const int outerDimy = dimy + 2 * radius;
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const int outerDimz = dimz + 2 * radius;
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const size_t volumeSize = outerDimx * outerDimy * outerDimz;
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const int stride_y = outerDimx;
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const int stride_z = stride_y * outerDimy;
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float *intermediate = 0;
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const float *bufsrc = 0;
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float *bufdst = 0;
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float *bufdstnext = 0;
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// Allocate temporary buffer
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printf(" calloc intermediate\n");
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intermediate = (float *)calloc(volumeSize, sizeof(float));
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// Decide which buffer to use first (result should end up in output)
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if ((timesteps % 2) == 0) {
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bufsrc = input;
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bufdst = intermediate;
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bufdstnext = output;
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} else {
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bufsrc = input;
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bufdst = output;
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bufdstnext = intermediate;
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}
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// Run the FDTD (naive method)
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printf(" Host FDTD loop\n");
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for (int it = 0; it < timesteps; it++) {
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printf("\tt = %d\n", it);
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const float *src = bufsrc;
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float *dst = bufdst;
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for (int iz = -radius; iz < dimz + radius; iz++) {
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for (int iy = -radius; iy < dimy + radius; iy++) {
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for (int ix = -radius; ix < dimx + radius; ix++) {
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if (ix >= 0 && ix < dimx && iy >= 0 && iy < dimy && iz >= 0 &&
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iz < dimz) {
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float value = (*src) * coeff[0];
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for (int ir = 1; ir <= radius; ir++) {
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value += coeff[ir] * (*(src + ir) + *(src - ir)); // horizontal
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value += coeff[ir] * (*(src + ir * stride_y) +
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*(src - ir * stride_y)); // vertical
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value +=
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coeff[ir] * (*(src + ir * stride_z) +
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*(src - ir * stride_z)); // in front & behind
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}
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*dst = value;
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} else {
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*dst = *src;
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}
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++dst;
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++src;
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}
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}
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}
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// Rotate buffers
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float *tmp = bufdst;
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bufdst = bufdstnext;
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bufdstnext = tmp;
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bufsrc = (const float *)tmp;
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}
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printf("\n");
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if (intermediate) free(intermediate);
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return true;
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}
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bool compareData(const float *output, const float *reference, const int dimx,
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const int dimy, const int dimz, const int radius,
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const float tolerance) {
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for (int iz = -radius; iz < dimz + radius; iz++) {
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for (int iy = -radius; iy < dimy + radius; iy++) {
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for (int ix = -radius; ix < dimx + radius; ix++) {
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if (ix >= 0 && ix < dimx && iy >= 0 && iy < dimy && iz >= 0 &&
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iz < dimz) {
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// Determine the absolute difference
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float difference = fabs(*reference - *output);
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float error;
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// Determine the relative error
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if (*reference != 0)
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error = difference / *reference;
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else
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error = difference;
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// Check the error is within the tolerance
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if (error > tolerance) {
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printf("Data error at point (%d,%d,%d)\t%f instead of %f\n", ix, iy,
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iz, *output, *reference);
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return false;
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}
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}
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++output;
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++reference;
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}
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}
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}
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return true;
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}
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