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https://github.com/NVIDIA/cuda-samples.git
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75 lines
2.7 KiB
C++
Executable File
75 lines
2.7 KiB
C++
Executable File
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "DXSampleHelper.h"
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#include "Win32Application.h"
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class DX12CudaSample {
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public:
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DX12CudaSample(UINT width, UINT height, std::string name);
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virtual ~DX12CudaSample();
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virtual void OnInit() = 0;
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virtual void OnRender() = 0;
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virtual void OnDestroy() = 0;
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// Samples override the event handlers to handle specific messages.
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virtual void OnKeyDown(UINT8 /*key*/) {}
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virtual void OnKeyUp(UINT8 /*key*/) {}
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// Accessors.
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UINT GetWidth() const { return m_width; }
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UINT GetHeight() const { return m_height; }
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const CHAR* GetTitle() const { return m_title.c_str(); }
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void ParseCommandLineArgs(_In_reads_(argc) WCHAR* argv[], int argc);
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protected:
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std::wstring GetAssetFullPath(const char* assetName);
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void GetHardwareAdapter(_In_ IDXGIFactory2* pFactory,
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_Outptr_result_maybenull_ IDXGIAdapter1** ppAdapter);
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void SetCustomWindowText(const char* text);
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std::wstring string2wstring(const std::string& s);
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// Viewport dimensions.
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UINT m_width;
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UINT m_height;
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float m_aspectRatio;
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// Adapter info.
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bool m_useWarpDevice;
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private:
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// Root assets path.
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std::string m_assetsPath;
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// Window title.
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std::string m_title;
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};
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