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			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  *  * Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  *  * Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in the
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|  *    documentation and/or other materials provided with the distribution.
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|  *  * Neither the name of NVIDIA CORPORATION nor the names of its
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|  *    contributors may be used to endorse or promote products derived
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|  *    from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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|  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| /*
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| * CUDA Device code for particle simulation.
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| */
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| 
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| #ifndef _PARTICLES_KERNEL_H_
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| #define _PARTICLES_KERNEL_H_
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| 
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| #include "helper_math.h"
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| #include "math_constants.h"
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| #include "particles_kernel.cuh"
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| 
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| cudaTextureObject_t noiseTex;
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| // simulation parameters
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| __constant__ SimParams params;
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| 
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| // look up in 3D noise texture
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| __device__ float3 noise3D(float3 p, cudaTextureObject_t noiseTex) {
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|   float4 n = tex3D<float4>(noiseTex, p.x, p.y, p.z);
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|   return make_float3(n.x, n.y, n.z);
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| }
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| 
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| // integrate particle attributes
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| struct integrate_functor {
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|   float deltaTime;
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|   cudaTextureObject_t noiseTex;
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| 
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|   __host__ __device__ integrate_functor(float delta_time,
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|                                         cudaTextureObject_t noise_Tex)
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|       : deltaTime(delta_time), noiseTex(noise_Tex) {}
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| 
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|   template <typename Tuple>
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|   __device__ void operator()(Tuple t) {
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|     volatile float4 posData = thrust::get<2>(t);
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|     volatile float4 velData = thrust::get<3>(t);
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| 
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|     float3 pos = make_float3(posData.x, posData.y, posData.z);
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|     float3 vel = make_float3(velData.x, velData.y, velData.z);
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| 
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|     // update particle age
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|     float age = posData.w;
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|     float lifetime = velData.w;
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| 
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|     if (age < lifetime) {
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|       age += deltaTime;
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|     } else {
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|       age = lifetime;
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|     }
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| 
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|     // apply accelerations
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|     vel += params.gravity * deltaTime;
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| 
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|     // apply procedural noise
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|     float3 noise = noise3D(
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|         pos * params.noiseFreq + params.time * params.noiseSpeed, noiseTex);
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|     vel += noise * params.noiseAmp;
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| 
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|     // new position = old position + velocity * deltaTime
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|     pos += vel * deltaTime;
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| 
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|     vel *= params.globalDamping;
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| 
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|     // store new position and velocity
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|     thrust::get<0>(t) = make_float4(pos, age);
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|     thrust::get<1>(t) = make_float4(vel, velData.w);
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|   }
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| };
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| 
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| struct calcDepth_functor {
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|   float3 sortVector;
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| 
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|   __host__ __device__ calcDepth_functor(float3 sort_vector)
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|       : sortVector(sort_vector) {}
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| 
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|   template <typename Tuple>
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|   __host__ __device__ void operator()(Tuple t) {
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|     volatile float4 p = thrust::get<0>(t);
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|     float key = -dot(make_float3(p.x, p.y, p.z),
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|                      sortVector);  // project onto sort vector
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|     thrust::get<1>(t) = key;
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|   }
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| };
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| 
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| #endif
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