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			49 lines
		
	
	
		
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			49 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  *  * Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  *  * Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in the
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|  *    documentation and/or other materials provided with the distribution.
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|  *  * Neither the name of NVIDIA CORPORATION nor the names of its
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|  *    contributors may be used to endorse or promote products derived
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|  *    from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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|  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| __global__ void Copy(TColor *dst, int imageW, int imageH,
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|                      cudaTextureObject_t texImage) {
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|   const int ix = blockDim.x * blockIdx.x + threadIdx.x;
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|   const int iy = blockDim.y * blockIdx.y + threadIdx.y;
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|   // Add half of a texel to always address exact texel centers
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|   const float x = (float)ix + 0.5f;
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|   const float y = (float)iy + 0.5f;
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| 
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|   if (ix < imageW && iy < imageH) {
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|     float4 fresult = tex2D<float4>(texImage, x, y);
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|     dst[imageW * iy + ix] = make_color(fresult.x, fresult.y, fresult.z, 0);
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|   }
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| }
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| 
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| extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
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|                           cudaTextureObject_t texImage) {
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|   dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
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|   dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
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| 
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|   Copy<<<grid, threads>>>(d_dst, imageW, imageH, texImage);
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| }
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