mirror of
https://github.com/NVIDIA/cuda-samples.git
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587 lines
17 KiB
Plaintext
587 lines
17 KiB
Plaintext
/* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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This example demonstrates how to use the Cuda OpenGL bindings to
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dynamically modify a vertex buffer using a Cuda kernel.
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The steps are:
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1. Create an empty vertex buffer object (VBO)
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2. Register the VBO with Cuda
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3. Map the VBO for writing from Cuda
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4. Run Cuda kernel to modify the vertex positions
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5. Unmap the VBO
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6. Render the results using OpenGL
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Host code
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*/
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// includes, system
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#ifdef _WIN32
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# define WINDOWS_LEAN_AND_MEAN
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# define NOMINMAX
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# include <windows.h>
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#endif
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined (__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// includes, cuda
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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// Utilities and timing functions
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#include <helper_functions.h> // includes cuda.h and cuda_runtime_api.h
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// CUDA helper functions
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#include <helper_cuda.h> // helper functions for CUDA error check
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#include <vector_types.h>
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#define MAX_EPSILON_ERROR 10.0f
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#define THRESHOLD 0.30f
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#define REFRESH_DELAY 10 //ms
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////////////////////////////////////////////////////////////////////////////////
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// constants
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const unsigned int window_width = 512;
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const unsigned int window_height = 512;
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const unsigned int mesh_width = 256;
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const unsigned int mesh_height = 256;
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// vbo variables
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GLuint vbo;
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struct cudaGraphicsResource *cuda_vbo_resource;
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void *d_vbo_buffer = NULL;
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float g_fAnim = 0.0;
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// mouse controls
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int mouse_old_x, mouse_old_y;
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int mouse_buttons = 0;
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float rotate_x = 0.0, rotate_y = 0.0;
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float translate_z = -3.0;
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StopWatchInterface *timer = NULL;
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// Auto-Verification Code
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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int g_Index = 0;
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float avgFPS = 0.0f;
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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bool g_bQAReadback = false;
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int *pArgc = NULL;
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char **pArgv = NULL;
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#define MAX(a,b) ((a > b) ? a : b)
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////////////////////////////////////////////////////////////////////////////////
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// declaration, forward
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bool runTest(int argc, char **argv, char *ref_file);
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void cleanup();
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// GL functionality
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bool initGL(int *argc, char **argv);
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void createVBO(GLuint *vbo, struct cudaGraphicsResource **vbo_res,
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unsigned int vbo_res_flags);
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void deleteVBO(GLuint *vbo, struct cudaGraphicsResource *vbo_res);
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// rendering callbacks
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void display();
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void keyboard(unsigned char key, int x, int y);
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void mouse(int button, int state, int x, int y);
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void motion(int x, int y);
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void timerEvent(int value);
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// Cuda functionality
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void runCuda(struct cudaGraphicsResource **vbo_resource);
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void runAutoTest(int devID, char **argv, char *ref_file);
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void checkResultCuda(int argc, char **argv, const GLuint &vbo);
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const char *sSDKsample = "simpleGL (VBO)";
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///////////////////////////////////////////////////////////////////////////////
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//! Simple kernel to modify vertex positions in sine wave pattern
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//! @param data data in global memory
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///////////////////////////////////////////////////////////////////////////////
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__global__ void simple_vbo_kernel(float4 *pos, unsigned int width, unsigned int height, float time)
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{
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unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
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unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
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// calculate uv coordinates
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float u = x / (float) width;
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float v = y / (float) height;
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u = u*2.0f - 1.0f;
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v = v*2.0f - 1.0f;
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// calculate simple sine wave pattern
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float freq = 4.0f;
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float w = sinf(u*freq + time) * cosf(v*freq + time) * 0.5f;
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// write output vertex
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pos[y*width+x] = make_float4(u, w, v, 1.0f);
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}
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void launch_kernel(float4 *pos, unsigned int mesh_width,
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unsigned int mesh_height, float time)
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{
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// execute the kernel
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dim3 block(8, 8, 1);
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dim3 grid(mesh_width / block.x, mesh_height / block.y, 1);
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simple_vbo_kernel<<< grid, block>>>(pos, mesh_width, mesh_height, time);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Program main
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////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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char *ref_file = NULL;
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pArgc = &argc;
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pArgv = argv;
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#if defined(__linux__)
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setenv ("DISPLAY", ":0", 0);
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#endif
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printf("%s starting...\n", sSDKsample);
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if (argc > 1)
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{
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if (checkCmdLineFlag(argc, (const char **)argv, "file"))
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{
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// In this mode, we are running non-OpenGL and doing a compare of the VBO was generated correctly
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getCmdLineArgumentString(argc, (const char **)argv, "file", (char **)&ref_file);
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}
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}
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printf("\n");
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runTest(argc, argv, ref_file);
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printf("%s completed, returned %s\n", sSDKsample, (g_TotalErrors == 0) ? "OK" : "ERROR!");
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exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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void computeFPS()
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{
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit)
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{
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avgFPS = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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fpsCount = 0;
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fpsLimit = (int)MAX(avgFPS, 1.f);
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sdkResetTimer(&timer);
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}
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char fps[256];
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sprintf(fps, "Cuda GL Interop (VBO): %3.1f fps (Max 100Hz)", avgFPS);
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glutSetWindowTitle(fps);
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Initialize GL
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////////////////////////////////////////////////////////////////////////////////
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bool initGL(int *argc, char **argv)
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{
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutInitWindowSize(window_width, window_height);
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glutCreateWindow("Cuda GL Interop (VBO)");
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutMotionFunc(motion);
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glutTimerFunc(REFRESH_DELAY, timerEvent,0);
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// initialize necessary OpenGL extensions
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if (! isGLVersionSupported(2,0))
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{
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fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing.");
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fflush(stderr);
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return false;
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}
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// default initialization
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glDisable(GL_DEPTH_TEST);
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// viewport
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glViewport(0, 0, window_width, window_height);
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// projection
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLfloat)window_width / (GLfloat) window_height, 0.1, 10.0);
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SDK_CHECK_ERROR_GL();
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Run a simple test for CUDA
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////////////////////////////////////////////////////////////////////////////////
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bool runTest(int argc, char **argv, char *ref_file)
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{
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// Create the CUTIL timer
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sdkCreateTimer(&timer);
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// use command-line specified CUDA device, otherwise use device with highest Gflops/s
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int devID = findCudaDevice(argc, (const char **)argv);
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// command line mode only
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if (ref_file != NULL)
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{
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// create VBO
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checkCudaErrors(cudaMalloc((void **)&d_vbo_buffer, mesh_width*mesh_height*4*sizeof(float)));
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// run the cuda part
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runAutoTest(devID, argv, ref_file);
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// check result of Cuda step
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checkResultCuda(argc, argv, vbo);
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cudaFree(d_vbo_buffer);
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d_vbo_buffer = NULL;
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}
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else
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{
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// First initialize OpenGL context, so we can properly set the GL for CUDA.
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// This is necessary in order to achieve optimal performance with OpenGL/CUDA interop.
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if (false == initGL(&argc, argv))
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{
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return false;
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}
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// register callbacks
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutMouseFunc(mouse);
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glutMotionFunc(motion);
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#if defined (__APPLE__) || defined(MACOSX)
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atexit(cleanup);
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#else
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glutCloseFunc(cleanup);
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#endif
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// create VBO
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createVBO(&vbo, &cuda_vbo_resource, cudaGraphicsMapFlagsWriteDiscard);
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// run the cuda part
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runCuda(&cuda_vbo_resource);
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// start rendering mainloop
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glutMainLoop();
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Run the Cuda part of the computation
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////////////////////////////////////////////////////////////////////////////////
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void runCuda(struct cudaGraphicsResource **vbo_resource)
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{
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// map OpenGL buffer object for writing from CUDA
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float4 *dptr;
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checkCudaErrors(cudaGraphicsMapResources(1, vbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer((void **)&dptr, &num_bytes,
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*vbo_resource));
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//printf("CUDA mapped VBO: May access %ld bytes\n", num_bytes);
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// execute the kernel
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// dim3 block(8, 8, 1);
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// dim3 grid(mesh_width / block.x, mesh_height / block.y, 1);
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// kernel<<< grid, block>>>(dptr, mesh_width, mesh_height, g_fAnim);
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launch_kernel(dptr, mesh_width, mesh_height, g_fAnim);
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// unmap buffer object
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checkCudaErrors(cudaGraphicsUnmapResources(1, vbo_resource, 0));
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}
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#ifdef _WIN32
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#ifndef FOPEN
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#define FOPEN(fHandle,filename,mode) fopen_s(&fHandle, filename, mode)
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#endif
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#else
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#ifndef FOPEN
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#define FOPEN(fHandle,filename,mode) (fHandle = fopen(filename, mode))
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#endif
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#endif
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void sdkDumpBin2(void *data, unsigned int bytes, const char *filename)
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{
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printf("sdkDumpBin: <%s>\n", filename);
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FILE *fp;
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FOPEN(fp, filename, "wb");
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fwrite(data, bytes, 1, fp);
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fflush(fp);
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fclose(fp);
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Run the Cuda part of the computation
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////////////////////////////////////////////////////////////////////////////////
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void runAutoTest(int devID, char **argv, char *ref_file)
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{
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char *reference_file = NULL;
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void *imageData = malloc(mesh_width*mesh_height*sizeof(float));
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// execute the kernel
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launch_kernel((float4 *)d_vbo_buffer, mesh_width, mesh_height, g_fAnim);
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cudaDeviceSynchronize();
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getLastCudaError("launch_kernel failed");
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checkCudaErrors(cudaMemcpy(imageData, d_vbo_buffer, mesh_width*mesh_height*sizeof(float), cudaMemcpyDeviceToHost));
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sdkDumpBin2(imageData, mesh_width*mesh_height*sizeof(float), "simpleGL.bin");
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reference_file = sdkFindFilePath(ref_file, argv[0]);
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if (reference_file &&
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!sdkCompareBin2BinFloat("simpleGL.bin", reference_file,
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mesh_width*mesh_height*sizeof(float),
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MAX_EPSILON_ERROR, THRESHOLD, pArgv[0]))
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{
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g_TotalErrors++;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Create VBO
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////////////////////////////////////////////////////////////////////////////////
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void createVBO(GLuint *vbo, struct cudaGraphicsResource **vbo_res,
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unsigned int vbo_res_flags)
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{
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assert(vbo);
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// create buffer object
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glGenBuffers(1, vbo);
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glBindBuffer(GL_ARRAY_BUFFER, *vbo);
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// initialize buffer object
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unsigned int size = mesh_width * mesh_height * 4 * sizeof(float);
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glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// register this buffer object with CUDA
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(vbo_res, *vbo, vbo_res_flags));
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SDK_CHECK_ERROR_GL();
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Delete VBO
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////////////////////////////////////////////////////////////////////////////////
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void deleteVBO(GLuint *vbo, struct cudaGraphicsResource *vbo_res)
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{
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// unregister this buffer object with CUDA
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checkCudaErrors(cudaGraphicsUnregisterResource(vbo_res));
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glBindBuffer(1, *vbo);
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glDeleteBuffers(1, vbo);
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*vbo = 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Display callback
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////////////////////////////////////////////////////////////////////////////////
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void display()
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{
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sdkStartTimer(&timer);
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// run CUDA kernel to generate vertex positions
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runCuda(&cuda_vbo_resource);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// set view matrix
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, translate_z);
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glRotatef(rotate_x, 1.0, 0.0, 0.0);
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glRotatef(rotate_y, 0.0, 1.0, 0.0);
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// render from the vbo
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glVertexPointer(4, GL_FLOAT, 0, 0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glColor3f(1.0, 0.0, 0.0);
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glDrawArrays(GL_POINTS, 0, mesh_width * mesh_height);
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glDisableClientState(GL_VERTEX_ARRAY);
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glutSwapBuffers();
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g_fAnim += 0.01f;
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sdkStopTimer(&timer);
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computeFPS();
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}
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void timerEvent(int value)
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{
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if (glutGetWindow())
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{
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glutPostRedisplay();
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glutTimerFunc(REFRESH_DELAY, timerEvent,0);
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}
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}
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void cleanup()
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{
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sdkDeleteTimer(&timer);
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if (vbo)
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{
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deleteVBO(&vbo, cuda_vbo_resource);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Keyboard events handler
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////////////////////////////////////////////////////////////////////////////////
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void keyboard(unsigned char key, int /*x*/, int /*y*/)
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{
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switch (key)
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{
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case (27) :
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Mouse event handlers
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////////////////////////////////////////////////////////////////////////////////
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void mouse(int button, int state, int x, int y)
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{
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if (state == GLUT_DOWN)
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{
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mouse_buttons |= 1<<button;
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}
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else if (state == GLUT_UP)
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{
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mouse_buttons = 0;
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}
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mouse_old_x = x;
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mouse_old_y = y;
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}
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void motion(int x, int y)
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{
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float dx, dy;
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dx = (float)(x - mouse_old_x);
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dy = (float)(y - mouse_old_y);
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if (mouse_buttons & 1)
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{
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rotate_x += dy * 0.2f;
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rotate_y += dx * 0.2f;
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}
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else if (mouse_buttons & 4)
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{
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translate_z += dy * 0.01f;
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}
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mouse_old_x = x;
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mouse_old_y = y;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Check if the result is correct or write data to file for external
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//! regression testing
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////////////////////////////////////////////////////////////////////////////////
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void checkResultCuda(int argc, char **argv, const GLuint &vbo)
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{
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if (!d_vbo_buffer)
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{
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_vbo_resource));
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// map buffer object
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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float *data = (float *) glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
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// check result
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if (checkCmdLineFlag(argc, (const char **) argv, "regression"))
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{
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// write file for regression test
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sdkWriteFile<float>("./data/regression.dat",
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data, mesh_width * mesh_height * 3, 0.0, false);
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}
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// unmap GL buffer object
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if (!glUnmapBuffer(GL_ARRAY_BUFFER))
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{
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fprintf(stderr, "Unmap buffer failed.\n");
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fflush(stderr);
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}
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo,
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cudaGraphicsMapFlagsWriteDiscard));
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SDK_CHECK_ERROR_GL();
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}
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}
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