mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 21:59:18 +08:00
730 lines
17 KiB
C++
730 lines
17 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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// CUDA Library Headers
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#include <curand.h>
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#include <cuda_gl_interop.h>
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// CUDA utilities and system includes
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#include <helper_cuda.h>
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#include <rendercheck_gl.h>
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// System includes
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#include <stdexcept>
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#include <sstream>
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#include <iomanip>
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#include <math.h>
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// Includes
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#include "rng.h"
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// standard utility and system includes
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#include <helper_timer.h>
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// SDK information
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static const char *printfFile = "randomFog.txt";
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// RNG instance
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RNG *g_pRng = NULL;
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// CheckRender instance (for QA)
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CheckRender *g_pCheckRender = NULL;
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// Simple struct which contains the position and color of a vertex
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struct SVertex {
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GLfloat x, y, z;
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GLfloat r, g, b;
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};
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// Data for the vertices
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SVertex *g_pVertices = NULL;
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int g_nVertices; // Size of the vertex array
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int g_nVerticesPopulated; // Number currently populated
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// Control the randomness
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int nSkip1 = 0; // Number of samples to discard between x,y
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int nSkip2 = 0; // Number of samples to discard between y,z
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int nSkip3 = 0; // Number of samples to discard between z,x
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// Control the display
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enum Shape_t { Sphere, SphericalShell, Cube, Plane };
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Shape_t g_currentShape = Sphere;
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bool g_bShowAxes = true;
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bool g_bTenXZoom = false;
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bool g_bAutoRotate = true;
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int g_lastShapeX = 1024;
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int g_lastShapeY = 1024;
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float g_xRotated = 0.0f;
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float g_yRotated = 0.0f;
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const float PI = 3.14159265359f;
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void createCube(void) {
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int startVertex = 0;
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for (int i = startVertex; i < g_nVerticesPopulated; i++) {
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g_pVertices[i].x = (g_pRng->getNextU01() - .5f) * 2;
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for (int j = 0; j < nSkip1; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].y = (g_pRng->getNextU01() - .5f) * 2;
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for (int j = 0; j < nSkip2; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].z = (g_pRng->getNextU01() - .5f) * 2;
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for (int j = 0; j < nSkip3; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].r = 1.0f;
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g_pVertices[i].g = 1.0f;
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g_pVertices[i].b = 1.0f;
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}
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}
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void createPlane(void) {
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int startVertex = 0;
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for (int i = startVertex; i < g_nVerticesPopulated; i++) {
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g_pVertices[i].x = (g_pRng->getNextU01() - .5f) * 2;
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for (int j = 0; j < nSkip1; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].y = (g_pRng->getNextU01() - .5f) * 2;
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for (int j = 0; j < nSkip2; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].z = 0.0f;
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g_pVertices[i].r = 1.0f;
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g_pVertices[i].g = 1.0f;
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g_pVertices[i].b = 1.0f;
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}
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}
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void createSphere(void) {
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int startVertex = 0;
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for (int i = startVertex; i < g_nVerticesPopulated; i++) {
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float r;
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float rho;
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float theta;
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if (g_currentShape == Sphere) {
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r = g_pRng->getNextU01();
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r = powf(r, 1.f / 3.f);
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for (int j = 0; j < nSkip3; j++) {
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g_pRng->getNextU01();
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}
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} else {
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r = 1.0f;
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}
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rho = g_pRng->getNextU01() * PI * 2.0f;
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for (int j = 0; j < nSkip1; j++) {
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g_pRng->getNextU01();
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}
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theta = (g_pRng->getNextU01() * 2.0f) - 1.0f;
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theta = asin(theta);
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for (int j = 0; j < nSkip2; j++) {
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g_pRng->getNextU01();
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}
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g_pVertices[i].x = r * fabs(cos(theta)) * cos(rho);
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g_pVertices[i].y = r * fabs(cos(theta)) * sin(rho);
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g_pVertices[i].z = r * sin(theta);
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g_pVertices[i].r = 1.0f;
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g_pVertices[i].g = 1.0f;
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g_pVertices[i].b = 1.0f;
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}
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}
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void createAxes(void) {
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// z axis:
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g_pVertices[200000].x = 0.0f;
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g_pVertices[200000].y = 0.0f;
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g_pVertices[200000].z = -1.5f;
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g_pVertices[200001].x = 0.0f;
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g_pVertices[200001].y = 0.0f;
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g_pVertices[200001].z = 1.5f;
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g_pVertices[200000].r = 1.0f;
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g_pVertices[200000].g = 0.0f;
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g_pVertices[200000].b = 0.0f;
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g_pVertices[200001].r = 0.0f;
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g_pVertices[200001].g = 1.0f;
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g_pVertices[200001].b = 1.0f;
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// y axis:
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g_pVertices[200002].x = 0.0f;
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g_pVertices[200002].y = -1.5f;
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g_pVertices[200002].z = 0.0f;
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g_pVertices[200003].x = 0.0f;
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g_pVertices[200003].y = 1.5f;
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g_pVertices[200003].z = 0.0f;
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g_pVertices[200002].r = 0.0f;
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g_pVertices[200002].g = 1.0f;
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g_pVertices[200002].b = 0.0f;
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g_pVertices[200003].r = 1.0f;
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g_pVertices[200003].g = 0.0f;
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g_pVertices[200003].b = 1.0f;
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// x axis:
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g_pVertices[200004].x = -1.5f;
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g_pVertices[200004].y = 0.0f;
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g_pVertices[200004].z = 0.0f;
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g_pVertices[200005].x = 1.5f;
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g_pVertices[200005].y = 0.0f;
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g_pVertices[200005].z = 0.0f;
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g_pVertices[200004].r = 0.0f;
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g_pVertices[200004].g = 0.0f;
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g_pVertices[200004].b = 1.0f;
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g_pVertices[200005].r = 1.0f;
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g_pVertices[200005].g = 1.0f;
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g_pVertices[200005].b = 0.0f;
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}
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void drawPoints(void) {
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if (g_bShowAxes) {
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glDrawArrays(GL_LINE_STRIP, 200000, 2);
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glDrawArrays(GL_LINE_STRIP, 200002, 2);
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glDrawArrays(GL_LINE_STRIP, 200004, 2);
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}
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glDrawArrays(GL_POINTS, 0, g_nVerticesPopulated);
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}
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void drawText(void) {
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using std::string;
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using std::stringstream;
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glPushMatrix();
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glLoadIdentity();
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glRasterPos2f(-1.2f, 1.2f);
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string infoString;
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stringstream ss;
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g_pRng->getInfoString(infoString);
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ss << " skip1=" << nSkip1;
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ss << " skip2=" << nSkip2;
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ss << " skip3=" << nSkip3;
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ss << " points=" << g_nVerticesPopulated;
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infoString.append(ss.str());
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for (unsigned int i = 0; i < infoString.size(); i++) {
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glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, infoString[i]);
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}
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glPopMatrix();
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}
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void reshape(int x, int y) {
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float xScale;
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float yScale;
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g_lastShapeX = x;
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g_lastShapeY = y;
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// Check if shape is visible
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if (x == 0 || y == 0) {
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return;
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}
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// Set a new projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Adjust fit
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if (y > x) {
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xScale = 1.0f;
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yScale = (float)y / x;
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} else {
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xScale = (float)x / y;
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yScale = 1.0f;
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}
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// Angle of view:40 degrees
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// Near clipping plane distance: 10.0 (default)
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// Far clipping plane distance: 10.0 (default)
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if (g_bTenXZoom) {
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glOrtho(-.15f * xScale, .15f * xScale, -.15f * yScale, .15f * yScale, -5.0f,
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5.0f);
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} else {
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glOrtho(-1.5f * xScale, 1.5f * xScale, -1.5f * yScale, 1.5f * yScale,
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-10.0f, 10.0f);
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}
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// Use the whole window for rendering
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glViewport(0, 0, x, y);
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glMatrixMode(GL_MODELVIEW);
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}
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void display(void) {
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -4.0f);
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glRotatef(g_yRotated, 0.0f, 1.0f, 0.0f);
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glRotatef(g_xRotated, 1.0f, 0.0f, 0.0f);
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drawPoints();
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drawText();
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glFlush();
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glutSwapBuffers();
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}
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void idle(void) {
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if (g_bAutoRotate) {
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g_yRotated += 0.1f;
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if (g_yRotated >= 360.0f) {
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g_yRotated -= 360.0f;
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}
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g_xRotated += 0.05f;
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if (g_xRotated >= 360.0f) {
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g_xRotated -= 360.0f;
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}
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display();
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}
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}
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void reCreate(void) {
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switch (g_currentShape) {
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case Sphere:
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case SphericalShell:
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createSphere();
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break;
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case Cube:
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createCube();
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break;
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default:
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createPlane();
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}
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display();
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}
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void cleanup(int code) {
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if (g_pRng) {
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delete g_pRng;
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g_pRng = NULL;
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}
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if (g_pVertices) {
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delete[] g_pVertices;
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g_pVertices = NULL;
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}
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if (g_pCheckRender) {
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delete g_pCheckRender;
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g_pCheckRender = NULL;
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}
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exit(code);
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}
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void glutClose() { cleanup(EXIT_SUCCESS); }
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void keyboard(unsigned char key, int x, int y) {
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switch (key) {
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// Select shape
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case 's':
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case 'S':
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g_currentShape = Sphere;
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createSphere();
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display();
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break;
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case 'e':
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case 'E':
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g_currentShape = SphericalShell;
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createSphere();
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display();
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break;
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case 'b':
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case 'B':
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g_currentShape = Cube;
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createCube();
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display();
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break;
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case 'p':
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case 'P':
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g_currentShape = Plane;
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createPlane();
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display();
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break;
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// Rotation
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case 'a':
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case 'A':
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g_bAutoRotate = !g_bAutoRotate;
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break;
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case 'i':
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case 'I':
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g_xRotated -= 1.0f;
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if (g_xRotated <= 0.0f) {
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g_xRotated += 360.0f;
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}
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display();
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break;
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case ',':
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g_xRotated += 1.0f;
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if (g_xRotated >= 360.0f) {
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g_xRotated -= 360.0f;
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}
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display();
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break;
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case 'j':
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case 'J':
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g_yRotated -= 1.0f;
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if (g_yRotated <= 0.0f) {
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g_yRotated += 360.0f;
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}
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display();
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break;
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case 'l':
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case 'L':
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g_yRotated += 1.0f;
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if (g_yRotated >= 360.0f) {
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g_yRotated -= 360.0f;
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}
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display();
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break;
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// Zoom
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case 't':
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case 'T':
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g_bTenXZoom = !g_bTenXZoom;
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reshape(g_lastShapeX, g_lastShapeY);
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reCreate();
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break;
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// Axes
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case 'z':
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case 'Z':
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g_bShowAxes = !g_bShowAxes;
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reCreate();
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break;
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// RNG
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case 'x':
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case 'X':
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g_pRng->selectRng(RNG::Pseudo);
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reCreate();
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break;
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case 'c':
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case 'C':
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g_pRng->selectRng(RNG::Quasi);
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reCreate();
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break;
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case 'v':
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case 'V':
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g_pRng->selectRng(RNG::ScrambledQuasi);
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reCreate();
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break;
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case 'r':
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case 'R':
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g_pRng->resetSeed();
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reCreate();
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break;
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case ']':
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g_pRng->incrementDimensions();
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reCreate();
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break;
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case '[':
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g_pRng->resetDimensions();
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reCreate();
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break;
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case '1':
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nSkip1++;
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reCreate();
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break;
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case '2':
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nSkip2++;
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reCreate();
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break;
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case '3':
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nSkip3++;
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reCreate();
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break;
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case '!':
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nSkip1 = 0;
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nSkip2 = 0;
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nSkip3 = 0;
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reCreate();
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break;
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// Number of vertices
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case '+':
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g_nVerticesPopulated += 8000;
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if (g_nVerticesPopulated > g_nVertices) {
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g_nVerticesPopulated = g_nVertices;
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}
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reCreate();
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break;
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case '-':
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g_nVerticesPopulated -= 8000;
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if (g_nVerticesPopulated < 8000) {
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g_nVerticesPopulated = 8000;
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}
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reCreate();
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break;
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// Quit
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case 27:
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case 'q':
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case 'Q':
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
|
|
return;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void showHelp(void) {
|
|
using std::left;
|
|
using std::setw;
|
|
using std::stringstream;
|
|
|
|
stringstream ss;
|
|
|
|
ss << "\nRandom number visualization\n\n";
|
|
ss << "On creation, randomFog generates 200,000 random coordinates in "
|
|
"spherical coordinate space (radius, angle rho, angle theta) with "
|
|
"curand's XORWOW algorithm. The coordinates are normalized for a "
|
|
"uniform distribution through the sphere.\n\n";
|
|
ss << "The X axis is drawn with blue in the negative direction and yellow "
|
|
"positive.\n"
|
|
<< "The Y axis is drawn with green in the negative direction and magenta "
|
|
"positive.\n"
|
|
<< "The Z axis is drawn with red in the negative direction and cyan "
|
|
"positive.\n\n";
|
|
ss << "The following keys can be used to control the output:\n\n";
|
|
ss << left;
|
|
ss << "\t" << setw(10) << "s"
|
|
<< "Generate a new set of random numbers and display as spherical "
|
|
"coordinates (Sphere)\n";
|
|
ss << "\t" << setw(10) << "e"
|
|
<< "Generate a new set of random numbers and display on a spherical "
|
|
"surface (shEll)\n";
|
|
ss << "\t" << setw(10) << "b"
|
|
<< "Generate a new set of random numbers and display as cartesian "
|
|
"coordinates (cuBe/Box)\n";
|
|
ss << "\t" << setw(10) << "p"
|
|
<< "Generate a new set of random numbers and display on a cartesian plane "
|
|
"(Plane)\n\n";
|
|
ss << "\t" << setw(10) << "i,l,j"
|
|
<< "Rotate the negative Z-axis up, right, down and left respectively\n";
|
|
ss << "\t" << setw(10) << "a"
|
|
<< "Toggle auto-rotation\n";
|
|
ss << "\t" << setw(10) << "t"
|
|
<< "Toggle 10x zoom\n";
|
|
ss << "\t" << setw(10) << "z"
|
|
<< "Toggle axes display\n\n";
|
|
ss << "\t" << setw(10) << "x"
|
|
<< "Select XORWOW generator (default)\n";
|
|
ss << "\t" << setw(10) << "c"
|
|
<< "Select Sobol' generator\n";
|
|
ss << "\t" << setw(10) << "v"
|
|
<< "Select scrambled Sobol' generator\n";
|
|
ss << "\t" << setw(10) << "r"
|
|
<< "Reset XORWOW (i.e. reset to initial seed) and regenerate\n";
|
|
ss << "\t" << setw(10) << "]"
|
|
<< "Increment the number of Sobol' dimensions and regenerate\n";
|
|
ss << "\t" << setw(10) << "["
|
|
<< "Reset the number of Sobol' dimensions to 1 and regenerate\n\n";
|
|
ss << "\t" << setw(10) << "+"
|
|
<< "Increment the number of displayed points by 8,000 (up to maximum "
|
|
"200,000)\n";
|
|
ss << "\t" << setw(10) << "-"
|
|
<< "Decrement the number of displayed points by 8,000 (down to minimum "
|
|
"8,000)\n\n";
|
|
ss << "\t" << setw(10) << "q/[ESC]"
|
|
<< "Quit the application.\n\n";
|
|
puts(ss.str().c_str());
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
using std::runtime_error;
|
|
|
|
try {
|
|
bool bQA = false;
|
|
|
|
// Open the log file
|
|
printf("Random Fog\n");
|
|
printf("==========\n\n");
|
|
|
|
// Check QA mode
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "qatest")) {
|
|
bQA = true;
|
|
|
|
findCudaDevice(argc, (const char **)argv);
|
|
|
|
g_pCheckRender =
|
|
new CheckBackBuffer(g_lastShapeX, g_lastShapeY, 4, false);
|
|
} else {
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
// Initialize GL
|
|
glutInit(&argc, argv);
|
|
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
|
|
// TODO use width/height?
|
|
glutInitWindowSize(1000, 1000);
|
|
// Create a window with rendering context and everything else we need
|
|
glutCreateWindow("Random Fog");
|
|
|
|
if (!isGLVersionSupported(2, 0)) {
|
|
fprintf(stderr, "This sample requires at least OpenGL 2.0\n");
|
|
exit(EXIT_WAIVED);
|
|
}
|
|
|
|
// Select CUDA device with OpenGL interoperability
|
|
findCudaDevice(argc, (const char **)argv);
|
|
}
|
|
|
|
// Create vertices
|
|
g_nVertices = 200000;
|
|
g_nVerticesPopulated = 200000;
|
|
g_pVertices = new SVertex[g_nVertices + 6];
|
|
|
|
// Setup the random number generators
|
|
g_pRng = new RNG(12345, 1, 100000);
|
|
printf("CURAND initialized\n");
|
|
|
|
// Compute the initial vertices and indices, starting in spherical mode
|
|
createSphere();
|
|
createAxes();
|
|
|
|
showHelp();
|
|
|
|
if (bQA) {
|
|
g_pCheckRender->setExecPath(argv[0]);
|
|
g_pCheckRender->dumpBin(
|
|
g_pVertices, g_nVerticesPopulated * sizeof(SVertex), "randomFog.bin");
|
|
|
|
if (g_pCheckRender->compareBin2BinFloat(
|
|
"randomFog.bin", "ref_randomFog.bin",
|
|
g_nVerticesPopulated * sizeof(SVertex) / sizeof(float), 0.25f,
|
|
0.35f)) {
|
|
cleanup(EXIT_SUCCESS);
|
|
} else {
|
|
cleanup(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
// As we do not yet use a depth buffer, we cannot fill our sphere
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
// Enable the vertex array functionality:
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
// Enable the color array functionality (so we can specify a color for
|
|
// each vertex)
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
// Pass the vertex pointer:
|
|
glVertexPointer(3, // 3 components per vertex (x,y,z)
|
|
GL_FLOAT, sizeof(SVertex), g_pVertices);
|
|
// Pass the color pointer
|
|
glColorPointer(3, // 3 components per vertex (r,g,b)
|
|
GL_FLOAT, sizeof(SVertex),
|
|
&g_pVertices[0].r); // Pointer to the first color
|
|
// Point size for point mode
|
|
glPointSize(1.0f);
|
|
glLineWidth(2.0f);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
// Notify glut which messages we require:
|
|
glutDisplayFunc(display);
|
|
glutReshapeFunc(reshape);
|
|
glutKeyboardFunc(keyboard);
|
|
glutIdleFunc(idle);
|
|
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
atexit(glutClose);
|
|
#else
|
|
glutCloseFunc(glutClose);
|
|
#endif
|
|
|
|
// Let's get started!
|
|
glutMainLoop();
|
|
}
|
|
} catch (runtime_error &e) {
|
|
printf("runtime error (%s)\n", e.what());
|
|
}
|
|
|
|
exit(EXIT_SUCCESS);
|
|
} |