mirror of
https://github.com/NVIDIA/cuda-samples.git
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447 lines
10 KiB
C++
447 lines
10 KiB
C++
/*
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* Copyright 1993-2015 NVIDIA Corporation. All rights reserved.
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*
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* Please refer to the NVIDIA end user license agreement (EULA) associated
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* with this source code for terms and conditions that govern your use of
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* this software. Any use, reproduction, disclosure, or distribution of
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* this software and related documentation outside the terms of the EULA
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* is strictly prohibited.
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*
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*/
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//
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// Template math library for common 3D functionality
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//
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// nvMatrix.h - template matrix code
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//
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// This code is in part deriver from glh, a cross platform glut helper library.
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// The copyright for glh follows this notice.
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//
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// Copyright (c) NVIDIA Corporation. All rights reserved.
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////////////////////////////////////////////////////////////////////////////////
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/*
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Copyright (c) 2000 Cass Everitt
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Copyright (c) 2000 NVIDIA Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or
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without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the following
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disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials
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provided with the distribution.
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* The names of contributors to this software may not be used
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to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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Cass Everitt - cass@r3.nu
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*/
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#ifndef NV_MATRIX_H
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#define NV_MATRIX_H
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namespace nv {
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template <class T>
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class vec2;
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template <class T>
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class vec3;
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template <class T>
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class vec4;
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////////////////////////////////////////////////////////////////////////////////
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//
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// Matrix
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//
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////////////////////////////////////////////////////////////////////////////////
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template <class T>
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class matrix4 {
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public:
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matrix4() { make_identity(); }
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matrix4(T t) { set_value(t); }
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matrix4(const T *m) { set_value(m); }
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matrix4(T a00, T a01, T a02, T a03, T a10, T a11, T a12, T a13, T a20, T a21,
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T a22, T a23, T a30, T a31, T a32, T a33)
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: _11(a00),
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_12(a01),
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_13(a02),
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_14(a03),
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_21(a10),
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_22(a11),
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_23(a12),
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_24(a13),
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_31(a20),
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_32(a21),
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_33(a22),
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_34(a23),
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_41(a30),
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_42(a31),
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_43(a32),
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_44(a33) {}
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void get_value(T *mp) const {
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int c = 0;
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for (int j = 0; j < 4; j++)
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for (int i = 0; i < 4; i++) {
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mp[c++] = element(i, j);
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}
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}
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const T *get_value() const { return _array; }
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void set_value(T *mp) {
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int c = 0;
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for (int j = 0; j < 4; j++)
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for (int i = 0; i < 4; i++) {
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element(i, j) = mp[c++];
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}
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}
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void set_value(T r) {
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++) {
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element(i, j) = r;
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}
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}
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void make_identity() {
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element(0, 0) = 1.0;
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element(0, 1) = 0.0;
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element(0, 2) = 0.0;
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element(0, 3) = 0.0;
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element(1, 0) = 0.0;
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element(1, 1) = 1.0;
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element(1, 2) = 0.0;
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element(1, 3) = 0.0;
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element(2, 0) = 0.0;
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element(2, 1) = 0.0;
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element(2, 2) = 1.0;
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element(2, 3) = 0.0;
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element(3, 0) = 0.0;
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element(3, 1) = 0.0;
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element(3, 2) = 0.0;
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element(3, 3) = 1.0;
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}
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// set a uniform scale
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void set_scale(T s) {
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element(0, 0) = s;
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element(1, 1) = s;
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element(2, 2) = s;
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}
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void set_scale(const vec3<T> &s) {
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for (int i = 0; i < 3; i++) {
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element(i, i) = s[i];
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}
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}
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void set_translate(const vec3<T> &t) {
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for (int i = 0; i < 3; i++) {
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element(i, 3) = t[i];
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}
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}
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void set_row(int r, const vec4<T> &t) {
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for (int i = 0; i < 4; i++) {
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element(r, i) = t[i];
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}
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}
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void set_column(int c, const vec4<T> &t) {
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for (int i = 0; i < 4; i++) {
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element(i, c) = t[i];
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}
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}
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vec4<T> get_row(int r) const {
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vec4<T> v;
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for (int i = 0; i < 4; i++) {
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v[i] = element(r, i);
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}
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return v;
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}
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vec4<T> get_column(int c) const {
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vec4<T> v;
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for (int i = 0; i < 4; i++) {
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v[i] = element(i, c);
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}
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return v;
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}
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friend matrix4 inverse(const matrix4 &m) {
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matrix4 minv;
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T r1[8], r2[8], r3[8], r4[8];
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T *s[4], *tmprow;
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s[0] = &r1[0];
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s[1] = &r2[0];
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s[2] = &r3[0];
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s[3] = &r4[0];
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register int i, j, p, jj;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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s[i][j] = m.element(i, j);
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if (i == j) {
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s[i][j + 4] = 1.0;
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} else {
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s[i][j + 4] = 0.0;
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}
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}
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}
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T scp[4];
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for (i = 0; i < 4; i++) {
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scp[i] = T(fabs(s[i][0]));
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for (j = 1; j < 4; j++)
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if (T(fabs(s[i][j])) > scp[i]) {
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scp[i] = T(fabs(s[i][j]));
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}
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if (scp[i] == 0.0) {
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return minv; // singular matrix!
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}
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}
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int pivot_to;
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T scp_max;
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for (i = 0; i < 4; i++) {
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// select pivot row
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pivot_to = i;
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scp_max = T(fabs(s[i][i] / scp[i]));
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// find out which row should be on top
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for (p = i + 1; p < 4; p++)
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if (T(fabs(s[p][i] / scp[p])) > scp_max) {
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scp_max = T(fabs(s[p][i] / scp[p]));
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pivot_to = p;
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}
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// Pivot if necessary
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if (pivot_to != i) {
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tmprow = s[i];
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s[i] = s[pivot_to];
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s[pivot_to] = tmprow;
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T tmpscp;
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tmpscp = scp[i];
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scp[i] = scp[pivot_to];
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scp[pivot_to] = tmpscp;
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}
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T mji;
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// perform gaussian elimination
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for (j = i + 1; j < 4; j++) {
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mji = s[j][i] / s[i][i];
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s[j][i] = 0.0;
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for (jj = i + 1; jj < 8; jj++) {
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s[j][jj] -= mji * s[i][jj];
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}
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}
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}
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if (s[3][3] == 0.0) {
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return minv; // singular matrix!
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}
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//
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// Now we have an upper triangular matrix.
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//
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// x x x x | y y y y
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// 0 x x x | y y y y
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// 0 0 x x | y y y y
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// 0 0 0 x | y y y y
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//
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// we'll back substitute to get the inverse
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//
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// 1 0 0 0 | z z z z
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// 0 1 0 0 | z z z z
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// 0 0 1 0 | z z z z
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// 0 0 0 1 | z z z z
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//
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T mij;
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for (i = 3; i > 0; i--) {
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for (j = i - 1; j > -1; j--) {
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mij = s[j][i] / s[i][i];
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for (jj = j + 1; jj < 8; jj++) {
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s[j][jj] -= mij * s[i][jj];
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}
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}
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}
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for (i = 0; i < 4; i++)
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for (j = 0; j < 4; j++) {
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minv(i, j) = s[i][j + 4] / s[i][i];
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}
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return minv;
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}
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friend matrix4 transpose(const matrix4 &m) {
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matrix4 mtrans;
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++) {
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mtrans(i, j) = m.element(j, i);
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}
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return mtrans;
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}
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matrix4 &operator*=(const matrix4 &rhs) {
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matrix4 mt(*this);
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set_value(T(0));
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++)
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for (int c = 0; c < 4; c++) {
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element(i, j) += mt(i, c) * rhs(c, j);
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}
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return *this;
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}
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friend matrix4 operator*(const matrix4 &lhs, const matrix4 &rhs) {
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matrix4 r(T(0));
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++)
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for (int c = 0; c < 4; c++) {
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r.element(i, j) += lhs(i, c) * rhs(c, j);
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}
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return r;
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}
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// dst = M * src
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vec4<T> operator*(const vec4<T> &src) const {
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vec4<T> r;
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for (int i = 0; i < 4; i++)
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r[i] = (src[0] * element(i, 0) + src[1] * element(i, 1) +
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src[2] * element(i, 2) + src[3] * element(i, 3));
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return r;
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}
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// dst = src * M
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friend vec4<T> operator*(const vec4<T> &lhs, const matrix4 &rhs) {
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vec4<T> r;
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for (int i = 0; i < 4; i++)
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r[i] = (lhs[0] * rhs.element(0, i) + lhs[1] * rhs.element(1, i) +
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lhs[2] * rhs.element(2, i) + lhs[3] * rhs.element(3, i));
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return r;
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}
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T &operator()(int row, int col) { return element(row, col); }
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const T &operator()(int row, int col) const { return element(row, col); }
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T &element(int row, int col) { return _array[row | (col << 2)]; }
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const T &element(int row, int col) const { return _array[row | (col << 2)]; }
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matrix4 &operator*=(const T &r) {
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for (int i = 0; i < 4; ++i) {
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element(0, i) *= r;
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element(1, i) *= r;
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element(2, i) *= r;
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element(3, i) *= r;
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}
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return *this;
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}
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matrix4 &operator+=(const matrix4 &mat) {
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for (int i = 0; i < 4; ++i) {
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element(0, i) += mat.element(0, i);
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element(1, i) += mat.element(1, i);
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element(2, i) += mat.element(2, i);
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element(3, i) += mat.element(3, i);
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}
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return *this;
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}
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friend bool operator==(const matrix4 &lhs, const matrix4 &rhs) {
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bool r = true;
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for (int i = 0; i < 16; i++) {
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r &= lhs._array[i] == rhs._array[i];
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}
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return r;
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}
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friend bool operator!=(const matrix4 &lhs, const matrix4 &rhs) {
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bool r = true;
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for (int i = 0; i < 16; i++) {
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r &= lhs._array[i] != rhs._array[i];
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}
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return r;
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}
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union {
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struct {
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T _11, _12, _13, _14; // standard names for components
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T _21, _22, _23, _24; // standard names for components
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T _31, _32, _33, _34; // standard names for components
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T _41, _42, _43, _44; // standard names for components
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};
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T _array[16]; // array access
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};
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};
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};
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#endif
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