mirror of
https://github.com/NVIDIA/cuda-samples.git
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675 lines
20 KiB
C++
675 lines
20 KiB
C++
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Image bilateral filtering example
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This sample uses CUDA to perform a simple bilateral filter on an image
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and uses OpenGL to display the results.
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Bilateral filter is an edge-preserving nonlinear smoothing filter. There
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are three parameters distribute to the filter: gaussian delta, euclidean
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delta and iterations.
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When the euclidean delta increases, most of the fine texture will be
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filtered away, yet all contours are as crisp as in the original image.
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If the euclidean delta approximates to ∞, the filter becomes a normal
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gaussian filter. Fine texture will blur more with larger gaussian delta.
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Multiple iterations have the effect of flattening the colors in an
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image considerably, but without blurring edges, which produces a cartoon
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effect.
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To learn more details about this filter, please view C. Tomasi's "Bilateral
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Filtering for Gray and Color Images".
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*/
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#include <math.h>
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(__MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// CUDA utilities and system includes
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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#include <helper_cuda.h> // CUDA device initialization helper functions
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// Shared Library Test Functions
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#include <helper_functions.h> // CUDA SDK Helper functions
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#define MAX_EPSILON_ERROR 5.0f
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#define REFRESH_DELAY 10 // ms
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#define MIN_EUCLIDEAN_D 0.01f
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#define MAX_EUCLIDEAN_D 5.f
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#define MAX_FILTER_RADIUS 25
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const static char *sSDKsample = "CUDA Bilateral Filter";
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const char *image_filename = "nature_monte.bmp";
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int iterations = 1;
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float gaussian_delta = 4;
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float euclidean_delta = 0.1f;
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int filter_radius = 5;
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unsigned int width, height;
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unsigned int *hImage = NULL;
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GLuint pbo; // OpenGL pixel buffer object
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struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
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GLuint texid; // texture
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GLuint shader;
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int *pArgc = NULL;
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char **pArgv = NULL;
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StopWatchInterface *timer = NULL;
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StopWatchInterface *kernel_timer = NULL;
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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unsigned int g_TotalErrors = 0;
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bool g_bInteractive = false;
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//#define GL_TEXTURE_TYPE GL_TEXTURE_RECTANGLE_ARB
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#define GL_TEXTURE_TYPE GL_TEXTURE_2D
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extern "C" void loadImageData(int argc, char **argv);
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// These are CUDA functions to handle allocation and launching the kernels
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extern "C" void initTexture(int width, int height, void *pImage);
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extern "C" void freeTextures();
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extern "C" double bilateralFilterRGBA(unsigned int *d_dest, int width,
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int height, float e_d, int radius,
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int iterations,
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StopWatchInterface *timer);
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extern "C" void updateGaussian(float delta, int radius);
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extern "C" void updateGaussianGold(float delta, int radius);
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extern "C" void bilateralFilterGold(unsigned int *pSrc, unsigned int *pDest,
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float e_d, int w, int h, int r);
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extern "C" void LoadBMPFile(uchar4 **dst, unsigned int *width,
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unsigned int *height, const char *name);
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void varyEuclidean() {
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static float factor = 1.02f;
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if (euclidean_delta > MAX_EUCLIDEAN_D) {
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factor = 1 / 1.02f;
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}
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if (euclidean_delta < MIN_EUCLIDEAN_D) {
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factor = 1.02f;
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}
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euclidean_delta *= factor;
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}
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void computeFPS() {
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.0f / (sdkGetAverageTimerValue(&timer) / 1000.0f);
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sprintf(fps,
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"CUDA Bilateral Filter: %3.f fps (radius=%d, iter=%d, "
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"euclidean=%.2f, gaussian=%.2f)",
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ifps, filter_radius, iterations, (double)euclidean_delta,
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(double)gaussian_delta);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = (int)MAX(ifps, 1.0f);
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sdkResetTimer(&timer);
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}
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if (!g_bInteractive) {
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varyEuclidean();
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}
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}
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// display results using OpenGL
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void display() {
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sdkStartTimer(&timer);
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// execute filter, writing results to pbo
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unsigned int *dResult;
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&dResult, &num_bytes, cuda_pbo_resource));
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bilateralFilterRGBA(dResult, width, height, euclidean_delta, filter_radius,
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iterations, kernel_timer);
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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// Common display code path
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{
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glClear(GL_COLOR_BUFFER_BIT);
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// load texture from pbo
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBindTexture(GL_TEXTURE_2D, texid);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA,
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GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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// fragment program is required to display floating point texture
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glDisable(GL_DEPTH_TEST);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glTexCoord2f(1, 0);
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glVertex2f(1, 0);
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glTexCoord2f(1, 1);
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glVertex2f(1, 1);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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}
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glEnd();
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glBindTexture(GL_TEXTURE_TYPE, 0);
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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}
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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/*
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right arrow to increase the gaussian delta
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left arrow to decrease the gaussian delta
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up arrow to increase the euclidean delta
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down arrow to decrease the euclidean delta
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*/
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void keyboard(unsigned char key, int /*x*/, int /*y*/) {
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switch (key) {
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case 27:
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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break;
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case 'a':
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case 'A':
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g_bInteractive = !g_bInteractive;
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printf("> Animation is %s\n", !g_bInteractive ? "ON" : "OFF");
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break;
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case ']':
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iterations++;
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break;
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case '[':
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iterations--;
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if (iterations < 1) {
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iterations = 1;
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}
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break;
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case '=':
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case '+':
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filter_radius++;
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if (filter_radius > MAX_FILTER_RADIUS) {
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filter_radius = MAX_FILTER_RADIUS;
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}
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updateGaussian(gaussian_delta, filter_radius);
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break;
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case '-':
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filter_radius--;
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if (filter_radius < 1) {
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filter_radius = 1;
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}
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updateGaussian(gaussian_delta, filter_radius);
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break;
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case 'E':
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euclidean_delta *= 1.5;
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break;
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case 'e':
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euclidean_delta /= 1.5;
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break;
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case 'g':
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if (gaussian_delta > 0.1) {
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gaussian_delta /= 2;
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}
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// updateGaussianGold(gaussian_delta, filter_radius);
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updateGaussian(gaussian_delta, filter_radius);
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break;
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case 'G':
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gaussian_delta *= 2;
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// updateGaussianGold(gaussian_delta, filter_radius);
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updateGaussian(gaussian_delta, filter_radius);
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break;
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default:
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break;
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}
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printf(
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"filter radius = %d, iterations = %d, gaussian delta = %.2f, euclidean "
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"delta = %.2f\n",
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filter_radius, iterations, gaussian_delta, euclidean_delta);
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glutPostRedisplay();
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}
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void timerEvent(int value) {
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if (glutGetWindow()) {
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glutPostRedisplay();
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glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
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}
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}
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void reshape(int x, int y) {
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glViewport(0, 0, x, y);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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}
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void initCuda() {
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// initialize gaussian mask
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updateGaussian(gaussian_delta, filter_radius);
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initTexture(width, height, hImage);
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sdkCreateTimer(&timer);
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sdkCreateTimer(&kernel_timer);
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}
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void cleanup() {
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sdkDeleteTimer(&timer);
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sdkDeleteTimer(&kernel_timer);
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if (hImage) {
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free(hImage);
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}
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freeTextures();
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cudaGraphicsUnregisterResource(cuda_pbo_resource);
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glDeleteBuffers(1, &pbo);
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glDeleteTextures(1, &texid);
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glDeleteProgramsARB(1, &shader);
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}
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// shader for displaying floating-point texture
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static const char *shader_code =
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"!!ARBfp1.0\n"
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"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
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"END";
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GLuint compileASMShader(GLenum program_type, const char *code) {
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GLuint program_id;
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glGenProgramsARB(1, &program_id);
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glBindProgramARB(program_type, program_id);
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glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
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(GLsizei)strlen(code), (GLubyte *)code);
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GLint error_pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
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if (error_pos != -1) {
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const GLubyte *error_string;
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error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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printf("Program error at position: %d\n%s\n", (int)error_pos, error_string);
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return 0;
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}
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return program_id;
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}
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void initGLResources() {
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// create pixel buffer object
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
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hImage, GL_STREAM_DRAW_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
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// create texture for display
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glGenTextures(1, &texid);
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glBindTexture(GL_TEXTURE_2D, texid);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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// load shader program
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shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Run a simple benchmark test for CUDA
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////////////////////////////////////////////////////////////////////////////////
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int runBenchmark(int argc, char **argv) {
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printf("[runBenchmark]: [%s]\n", sSDKsample);
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loadImageData(argc, argv);
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initCuda();
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unsigned int *dResult;
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size_t pitch;
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checkCudaErrors(cudaMallocPitch((void **)&dResult, &pitch,
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width * sizeof(unsigned int), height));
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sdkStartTimer(&kernel_timer);
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// warm-up
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bilateralFilterRGBA(dResult, width, height, euclidean_delta, filter_radius,
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iterations, kernel_timer);
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checkCudaErrors(cudaDeviceSynchronize());
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// Start round-trip timer and process iCycles loops on the GPU
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iterations = 1; // standard 1-pass filtering
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const int iCycles = 150;
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double dProcessingTime = 0.0;
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printf("\nRunning BilateralFilterGPU for %d cycles...\n\n", iCycles);
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for (int i = 0; i < iCycles; i++) {
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dProcessingTime +=
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bilateralFilterRGBA(dResult, width, height, euclidean_delta,
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filter_radius, iterations, kernel_timer);
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}
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// check if kernel execution generated an error and sync host
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getLastCudaError("Error: bilateralFilterRGBA Kernel execution FAILED");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&kernel_timer);
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// Get average computation time
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dProcessingTime /= (double)iCycles;
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// log testname, throughput, timing and config info to sample and master logs
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printf(
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"bilateralFilter-texture, Throughput = %.4f M RGBA Pixels/s, Time = %.5f "
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"s, Size = %u RGBA Pixels, NumDevsUsed = %u\n",
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(1.0e-6 * width * height) / dProcessingTime, dProcessingTime,
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(width * height), 1);
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printf("\n");
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return 0;
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}
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void initGL(int argc, char **argv) {
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// initialize GLUT
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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glutCreateWindow("CUDA Bilateral Filter");
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutReshapeFunc(reshape);
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// glutIdleFunc(idle);
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glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
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if (!isGLVersionSupported(2, 0) ||
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!areGLExtensionsSupported(
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"GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object")) {
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printf("Error: failed to get minimal extensions for demo\n");
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printf("This sample requires:\n");
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printf(" OpenGL version 2.0\n");
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printf(" GL_ARB_vertex_buffer_object\n");
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printf(" GL_ARB_pixel_buffer_object\n");
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exit(EXIT_FAILURE);
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}
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}
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// This test specifies a single test (where you specify radius and/or
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// iterations)
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int runSingleTest(char *ref_file, char *exec_path) {
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int nTotalErrors = 0;
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char dump_file[256];
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printf("[runSingleTest]: [%s]\n", sSDKsample);
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initCuda();
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unsigned int *dResult;
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unsigned int *hResult =
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(unsigned int *)malloc(width * height * sizeof(unsigned int));
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size_t pitch;
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checkCudaErrors(cudaMallocPitch((void **)&dResult, &pitch,
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width * sizeof(unsigned int), height));
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// run the sample radius
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{
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printf("%s (radius=%d) (passes=%d) ", sSDKsample, filter_radius,
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iterations);
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bilateralFilterRGBA(dResult, width, height, euclidean_delta, filter_radius,
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iterations, kernel_timer);
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// check if kernel execution generated an error
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getLastCudaError("Error: bilateralFilterRGBA Kernel execution FAILED");
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checkCudaErrors(cudaDeviceSynchronize());
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// readback the results to system memory
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cudaMemcpy2D(hResult, sizeof(unsigned int) * width, dResult, pitch,
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sizeof(unsigned int) * width, height, cudaMemcpyDeviceToHost);
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sprintf(dump_file, "nature_%02d.ppm", filter_radius);
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sdkSavePPM4ub((const char *)dump_file, (unsigned char *)hResult, width,
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height);
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if (!sdkComparePPM(dump_file, sdkFindFilePath(ref_file, exec_path),
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MAX_EPSILON_ERROR, 0.15f, false)) {
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printf("Image is Different ");
|
|
nTotalErrors++;
|
|
} else {
|
|
printf("Image is Matching ");
|
|
}
|
|
|
|
printf(" <%s>\n", ref_file);
|
|
}
|
|
printf("\n");
|
|
|
|
free(hResult);
|
|
checkCudaErrors(cudaFree(dResult));
|
|
freeTextures();
|
|
|
|
return nTotalErrors;
|
|
}
|
|
|
|
void loadImageData(int argc, char **argv) {
|
|
// load image (needed so we can get the width and height before we create the
|
|
// window
|
|
char *image_path = NULL;
|
|
|
|
if (argc >= 1) {
|
|
image_path = sdkFindFilePath(image_filename, argv[0]);
|
|
}
|
|
|
|
if (image_path == NULL) {
|
|
fprintf(stderr, "Error finding image file '%s'\n", image_filename);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
LoadBMPFile((uchar4 **)&hImage, &width, &height, image_path);
|
|
|
|
if (!hImage) {
|
|
fprintf(stderr, "Error opening file '%s'\n", image_path);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
printf("Loaded '%s', %d x %d pixels\n\n", image_path, width, height);
|
|
}
|
|
|
|
bool checkCUDAProfile(int dev, int min_runtime, int min_compute) {
|
|
int runtimeVersion = 0;
|
|
|
|
cudaDeviceProp deviceProp;
|
|
cudaGetDeviceProperties(&deviceProp, dev);
|
|
|
|
fprintf(stderr, "\nDevice %d: \"%s\"\n", dev, deviceProp.name);
|
|
cudaRuntimeGetVersion(&runtimeVersion);
|
|
fprintf(stderr, " CUDA Runtime Version :\t%d.%d\n",
|
|
runtimeVersion / 1000, (runtimeVersion % 100) / 10);
|
|
fprintf(stderr, " CUDA Compute Capability :\t%d.%d\n", deviceProp.major,
|
|
deviceProp.minor);
|
|
|
|
if (runtimeVersion >= min_runtime &&
|
|
((deviceProp.major << 4) + deviceProp.minor) >= min_compute) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void printHelp() {
|
|
printf("bilateralFilter usage\n");
|
|
printf(" -radius=n (specify the filter radius n to use)\n");
|
|
printf(" -passes=n (specify the number of passes n to use)\n");
|
|
printf(" -file=name (specify reference file for comparison)\n");
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Program main
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
int main(int argc, char **argv) {
|
|
// start logs
|
|
int devID;
|
|
char *ref_file = NULL;
|
|
printf("%s Starting...\n\n", argv[0]);
|
|
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
|
|
// use command-line specified CUDA device, otherwise use device with highest
|
|
// Gflops/s
|
|
if (argc > 1) {
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "radius")) {
|
|
filter_radius =
|
|
getCmdLineArgumentInt(argc, (const char **)argv, "radius");
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "passes")) {
|
|
iterations = getCmdLineArgumentInt(argc, (const char **)argv, "passes");
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
|
|
getCmdLineArgumentString(argc, (const char **)argv, "file",
|
|
(char **)&ref_file);
|
|
}
|
|
}
|
|
|
|
// load image to process
|
|
loadImageData(argc, argv);
|
|
devID = findCudaDevice(argc, (const char **)argv);
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "benchmark")) {
|
|
// This is a separate mode of the sample, where we are benchmark the kernels
|
|
// for performance
|
|
// Running CUDA kernels (bilateralfilter) in Benchmarking mode
|
|
g_TotalErrors += runBenchmark(argc, argv);
|
|
|
|
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
|
|
} else if (checkCmdLineFlag(argc, (const char **)argv, "radius") ||
|
|
checkCmdLineFlag(argc, (const char **)argv, "passes")) {
|
|
// This overrides the default mode. Users can specify the radius used by
|
|
// the filter kernel
|
|
g_TotalErrors += runSingleTest(ref_file, argv[0]);
|
|
|
|
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
|
|
} else {
|
|
// Default mode running with OpenGL visualization and in automatic mode
|
|
// the output automatically changes animation
|
|
printf("\n");
|
|
|
|
// First initialize OpenGL context, so we can properly set the GL for CUDA.
|
|
// This is necessary in order to achieve optimal performance with
|
|
// OpenGL/CUDA interop.
|
|
initGL(argc, (char **)argv);
|
|
|
|
initCuda();
|
|
initGLResources();
|
|
|
|
// sets the callback function so it will call cleanup upon exit
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
atexit(cleanup);
|
|
#else
|
|
glutCloseFunc(cleanup);
|
|
#endif
|
|
|
|
printf("Running Standard Demonstration with GLUT loop...\n\n");
|
|
printf(
|
|
"Press '+' and '-' to change filter width\n"
|
|
"Press ']' and '[' to change number of iterations\n"
|
|
"Press 'e' and 'E' to change Euclidean delta\n"
|
|
"Press 'g' and 'G' to change Gaussian delta\n"
|
|
"Press 'a' or 'A' to change Animation mode ON/OFF\n\n");
|
|
|
|
// Main OpenGL loop that will run visualization for every vsync
|
|
glutMainLoop();
|
|
}
|
|
}
|