cuda-samples/Common/UtilNPP/Pixel.h
2021-10-21 16:34:49 +05:30

127 lines
3.2 KiB
C++

/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NV_UTIL_PIXEL_H
#define NV_UTIL_PIXEL_H
#include "Exceptions.h"
namespace npp
{
template <typename D, size_t N>
struct Pixel
{ };
template <typename D>
struct Pixel<D, 1>
{
D x;
const D &
operator[](size_t iChannel)
const
{
NPP_ASSERT(iChannel < 1);
return (&x)[iChannel];
}
D &
operator[](size_t iChannel)
{
NPP_ASSERT(iChannel < 1);
return (&x)[iChannel];
}
};
template <typename D>
struct Pixel<D, 2>
{
D x,y;
const D &
operator[](size_t iChannel)
const
{
NPP_ASSERT(iChannel < 2);
return (&x)[iChannel];
}
D &
operator[](size_t iChannel)
{
NPP_ASSERT(iChannel < 2);
return (&x)[iChannel];
}
};
template <typename D>
struct Pixel<D, 3>
{
D x,y,z;
const D &
operator[](size_t iChannel)
const
{
NPP_ASSERT(iChannel < 3);
return (&x)[iChannel];
}
D &
operator[](size_t iChannel)
{
NPP_ASSERT(iChannel < 3);
return (&x)[iChannel];
}
};
template <typename D>
struct Pixel<D, 4>
{
D x, y, z, w;
const D &
operator[](size_t iChannel)
const
{
NPP_ASSERT(iChannel < 4);
return (&x)[iChannel];
}
D &
operator[](size_t iChannel)
{
NPP_ASSERT(iChannel < 4);
return (&x)[iChannel];
}
};
} // npp namespace
#endif // NV_UTIL_PIXEL_H