mirror of
https://github.com/NVIDIA/cuda-samples.git
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207 lines
7.2 KiB
C++
207 lines
7.2 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This sample implements the same algorithm as the convolutionSeparable
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* CUDA Sample, but without using the shared memory at all.
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* Instead, it uses textures in exactly the same way an OpenGL-based
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* implementation would do.
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* Refer to the "Performance" section of convolutionSeparable whitepaper.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <cuda_runtime.h>
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#include <helper_functions.h>
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#include <helper_cuda.h>
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#include "convolutionTexture_common.h"
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////////////////////////////////////////////////////////////////////////////////
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// Main program
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////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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float *h_Kernel, *h_Input, *h_Buffer, *h_OutputCPU, *h_OutputGPU;
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cudaArray *a_Src;
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cudaTextureObject_t texSrc;
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cudaChannelFormatDesc floatTex = cudaCreateChannelDesc<float>();
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float *d_Output;
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float gpuTime;
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StopWatchInterface *hTimer = NULL;
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const int imageW = 3072;
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const int imageH = 3072 / 2;
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const unsigned int iterations = 10;
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printf("[%s] - Starting...\n", argv[0]);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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sdkCreateTimer(&hTimer);
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printf("Initializing data...\n");
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h_Kernel = (float *)malloc(KERNEL_LENGTH * sizeof(float));
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h_Input = (float *)malloc(imageW * imageH * sizeof(float));
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h_Buffer = (float *)malloc(imageW * imageH * sizeof(float));
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h_OutputCPU = (float *)malloc(imageW * imageH * sizeof(float));
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h_OutputGPU = (float *)malloc(imageW * imageH * sizeof(float));
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checkCudaErrors(cudaMallocArray(&a_Src, &floatTex, imageW, imageH));
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checkCudaErrors(
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cudaMalloc((void **)&d_Output, imageW * imageH * sizeof(float)));
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cudaResourceDesc texRes;
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memset(&texRes, 0, sizeof(cudaResourceDesc));
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texRes.resType = cudaResourceTypeArray;
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texRes.res.array.array = a_Src;
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cudaTextureDesc texDescr;
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memset(&texDescr, 0, sizeof(cudaTextureDesc));
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texDescr.normalizedCoords = false;
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texDescr.filterMode = cudaFilterModeLinear;
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texDescr.addressMode[0] = cudaAddressModeWrap;
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texDescr.addressMode[1] = cudaAddressModeWrap;
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texDescr.readMode = cudaReadModeElementType;
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checkCudaErrors(cudaCreateTextureObject(&texSrc, &texRes, &texDescr, NULL));
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srand(2009);
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for (unsigned int i = 0; i < KERNEL_LENGTH; i++) {
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h_Kernel[i] = (float)(rand() % 16);
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}
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for (unsigned int i = 0; i < imageW * imageH; i++) {
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h_Input[i] = (float)(rand() % 16);
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}
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setConvolutionKernel(h_Kernel);
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checkCudaErrors(cudaMemcpyToArray(a_Src, 0, 0, h_Input,
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imageW * imageH * sizeof(float),
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cudaMemcpyHostToDevice));
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printf("Running GPU rows convolution (%u identical iterations)...\n",
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iterations);
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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for (unsigned int i = 0; i < iterations; i++) {
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convolutionRowsGPU(d_Output, a_Src, imageW, imageH, texSrc);
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}
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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gpuTime = sdkGetTimerValue(&hTimer) / (float)iterations;
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printf("Average convolutionRowsGPU() time: %f msecs; //%f Mpix/s\n", gpuTime,
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imageW * imageH * 1e-6 / (0.001 * gpuTime));
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// While CUDA kernels can't write to textures directly, this copy is
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// inevitable
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printf("Copying convolutionRowGPU() output back to the texture...\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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checkCudaErrors(cudaMemcpyToArray(a_Src, 0, 0, d_Output,
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imageW * imageH * sizeof(float),
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cudaMemcpyDeviceToDevice));
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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gpuTime = sdkGetTimerValue(&hTimer);
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printf("cudaMemcpyToArray() time: %f msecs; //%f Mpix/s\n", gpuTime,
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imageW * imageH * 1e-6 / (0.001 * gpuTime));
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printf("Running GPU columns convolution (%i iterations)\n", iterations);
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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for (int i = 0; i < iterations; i++) {
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convolutionColumnsGPU(d_Output, a_Src, imageW, imageH, texSrc);
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}
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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gpuTime = sdkGetTimerValue(&hTimer) / (float)iterations;
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printf("Average convolutionColumnsGPU() time: %f msecs; //%f Mpix/s\n",
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gpuTime, imageW * imageH * 1e-6 / (0.001 * gpuTime));
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printf("Reading back GPU results...\n");
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checkCudaErrors(cudaMemcpy(h_OutputGPU, d_Output,
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imageW * imageH * sizeof(float),
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cudaMemcpyDeviceToHost));
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printf("Checking the results...\n");
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printf("...running convolutionRowsCPU()\n");
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convolutionRowsCPU(h_Buffer, h_Input, h_Kernel, imageW, imageH,
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KERNEL_RADIUS);
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printf("...running convolutionColumnsCPU()\n");
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convolutionColumnsCPU(h_OutputCPU, h_Buffer, h_Kernel, imageW, imageH,
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KERNEL_RADIUS);
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double delta = 0;
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double sum = 0;
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for (unsigned int i = 0; i < imageW * imageH; i++) {
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sum += h_OutputCPU[i] * h_OutputCPU[i];
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delta +=
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(h_OutputGPU[i] - h_OutputCPU[i]) * (h_OutputGPU[i] - h_OutputCPU[i]);
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}
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double L2norm = sqrt(delta / sum);
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printf("Relative L2 norm: %E\n", L2norm);
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printf("Shutting down...\n");
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checkCudaErrors(cudaFree(d_Output));
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checkCudaErrors(cudaFreeArray(a_Src));
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free(h_OutputGPU);
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free(h_Buffer);
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free(h_Input);
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free(h_Kernel);
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sdkDeleteTimer(&hTimer);
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if (L2norm > 1e-6) {
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printf("Test failed!\n");
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exit(EXIT_FAILURE);
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}
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printf("Test passed\n");
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exit(EXIT_SUCCESS);
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}
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