mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-25 02:39:15 +08:00
746 lines
19 KiB
C++
746 lines
19 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Particle system example with collisions using uniform grid
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CUDA 2.1 SDK release 12/2008
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- removed atomic grid method, some optimization, added demo mode.
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CUDA 2.2 release 3/2009
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- replaced sort function with latest radix sort, now disables v-sync.
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- added support for automated testing and comparison to a reference value.
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#if defined(__APPLE__) || defined(__MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// CUDA runtime
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#include <cuda_runtime.h>
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// CUDA utilities and system includes
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#include <helper_functions.h>
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#include <helper_cuda.h> // includes cuda.h and cuda_runtime_api.h
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// Includes
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#include <stdlib.h>
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#include <cstdlib>
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#include <cstdio>
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#include <algorithm>
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#include "particleSystem.h"
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#include "render_particles.h"
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#include "paramgl.h"
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#define MAX_EPSILON_ERROR 5.00f
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#define THRESHOLD 0.30f
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#define GRID_SIZE 64
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#define NUM_PARTICLES 16384
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const uint width = 640, height = 480;
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// view params
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int ox, oy;
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int buttonState = 0;
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float camera_trans[] = {0, 0, -3};
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float camera_rot[] = {0, 0, 0};
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float camera_trans_lag[] = {0, 0, -3};
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float camera_rot_lag[] = {0, 0, 0};
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const float inertia = 0.1f;
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ParticleRenderer::DisplayMode displayMode = ParticleRenderer::PARTICLE_SPHERES;
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int mode = 0;
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bool displayEnabled = true;
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bool bPause = false;
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bool displaySliders = false;
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bool wireframe = false;
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bool demoMode = false;
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int idleCounter = 0;
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int demoCounter = 0;
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const int idleDelay = 2000;
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enum { M_VIEW = 0, M_MOVE };
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uint numParticles = 0;
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uint3 gridSize;
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int numIterations = 0; // run until exit
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// simulation parameters
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float timestep = 0.5f;
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float damping = 1.0f;
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float gravity = 0.0003f;
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int iterations = 1;
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int ballr = 10;
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float collideSpring = 0.5f;
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;
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float collideDamping = 0.02f;
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;
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float collideShear = 0.1f;
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float collideAttraction = 0.0f;
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ParticleSystem *psystem = 0;
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// fps
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static int fpsCount = 0;
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static int fpsLimit = 1;
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StopWatchInterface *timer = NULL;
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ParticleRenderer *renderer = 0;
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float modelView[16];
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ParamListGL *params;
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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char *g_refFile = NULL;
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const char *sSDKsample = "CUDA Particles Simulation";
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extern "C" void cudaInit(int argc, char **argv);
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extern "C" void cudaGLInit(int argc, char **argv);
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extern "C" void copyArrayFromDevice(void *host, const void *device,
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unsigned int vbo, int size);
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// initialize particle system
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void initParticleSystem(int numParticles, uint3 gridSize, bool bUseOpenGL) {
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psystem = new ParticleSystem(numParticles, gridSize, bUseOpenGL);
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psystem->reset(ParticleSystem::CONFIG_GRID);
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if (bUseOpenGL) {
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renderer = new ParticleRenderer;
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renderer->setParticleRadius(psystem->getParticleRadius());
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renderer->setColorBuffer(psystem->getColorBuffer());
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}
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sdkCreateTimer(&timer);
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}
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void cleanup() {
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sdkDeleteTimer(&timer);
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if (psystem) {
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delete psystem;
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}
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return;
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}
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// initialize OpenGL
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void initGL(int *argc, char **argv) {
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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glutCreateWindow("CUDA Particles");
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if (!isGLVersionSupported(2, 0) ||
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!areGLExtensionsSupported(
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"GL_ARB_multitexture GL_ARB_vertex_buffer_object")) {
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fprintf(stderr, "Required OpenGL extensions missing.");
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exit(EXIT_FAILURE);
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}
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#if defined(WIN32)
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if (wglewIsSupported("WGL_EXT_swap_control")) {
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// disable vertical sync
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wglSwapIntervalEXT(0);
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}
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#endif
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.25, 0.25, 0.25, 1.0);
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glutReportErrors();
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}
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void runBenchmark(int iterations, char *exec_path) {
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printf("Run %u particles simulation for %d iterations...\n\n", numParticles,
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iterations);
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cudaDeviceSynchronize();
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sdkStartTimer(&timer);
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for (int i = 0; i < iterations; ++i) {
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psystem->update(timestep);
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}
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cudaDeviceSynchronize();
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sdkStopTimer(&timer);
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float fAvgSeconds =
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((float)1.0e-3 * (float)sdkGetTimerValue(&timer) / (float)iterations);
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printf(
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"particles, Throughput = %.4f KParticles/s, Time = %.5f s, Size = %u "
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"particles, NumDevsUsed = %u, Workgroup = %u\n",
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(1.0e-3 * numParticles) / fAvgSeconds, fAvgSeconds, numParticles, 1, 0);
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if (g_refFile) {
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printf("\nChecking result...\n\n");
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float *hPos =
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(float *)malloc(sizeof(float) * 4 * psystem->getNumParticles());
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copyArrayFromDevice(hPos, psystem->getCudaPosVBO(), 0,
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sizeof(float) * 4 * psystem->getNumParticles());
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sdkDumpBin((void *)hPos, sizeof(float) * 4 * psystem->getNumParticles(),
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"particles.bin");
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if (!sdkCompareBin2BinFloat("particles.bin", g_refFile,
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4 * psystem->getNumParticles(),
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MAX_EPSILON_ERROR, THRESHOLD, exec_path)) {
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g_TotalErrors++;
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}
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}
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}
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "CUDA Particles (%d particles): %3.1f fps", numParticles,
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ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = (int)MAX(ifps, 1.f);
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sdkResetTimer(&timer);
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}
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}
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void display() {
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sdkStartTimer(&timer);
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// update the simulation
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if (!bPause) {
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psystem->setIterations(iterations);
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psystem->setDamping(damping);
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psystem->setGravity(-gravity);
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psystem->setCollideSpring(collideSpring);
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psystem->setCollideDamping(collideDamping);
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psystem->setCollideShear(collideShear);
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psystem->setCollideAttraction(collideAttraction);
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psystem->update(timestep);
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if (renderer) {
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renderer->setVertexBuffer(psystem->getCurrentReadBuffer(),
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psystem->getNumParticles());
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}
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}
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// render
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// view transform
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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for (int c = 0; c < 3; ++c) {
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camera_trans_lag[c] += (camera_trans[c] - camera_trans_lag[c]) * inertia;
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camera_rot_lag[c] += (camera_rot[c] - camera_rot_lag[c]) * inertia;
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}
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glTranslatef(camera_trans_lag[0], camera_trans_lag[1], camera_trans_lag[2]);
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glRotatef(camera_rot_lag[0], 1.0, 0.0, 0.0);
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glRotatef(camera_rot_lag[1], 0.0, 1.0, 0.0);
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glGetFloatv(GL_MODELVIEW_MATRIX, modelView);
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// cube
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glColor3f(1.0, 1.0, 1.0);
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glutWireCube(2.0);
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// collider
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glPushMatrix();
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float3 p = psystem->getColliderPos();
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glTranslatef(p.x, p.y, p.z);
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glColor3f(1.0, 0.0, 0.0);
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glutSolidSphere(psystem->getColliderRadius(), 20, 10);
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glPopMatrix();
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if (renderer && displayEnabled) {
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renderer->display(displayMode);
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}
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if (displaySliders) {
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glDisable(GL_DEPTH_TEST);
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glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); // invert color
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glEnable(GL_BLEND);
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params->Render(0, 0);
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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}
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sdkStopTimer(&timer);
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glutSwapBuffers();
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glutReportErrors();
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computeFPS();
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}
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inline float frand() { return rand() / (float)RAND_MAX; }
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void addSphere() {
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// inject a sphere of particles
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float pr = psystem->getParticleRadius();
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float tr = pr + (pr * 2.0f) * ballr;
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float pos[4], vel[4];
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pos[0] = -1.0f + tr + frand() * (2.0f - tr * 2.0f);
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pos[1] = 1.0f - tr;
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pos[2] = -1.0f + tr + frand() * (2.0f - tr * 2.0f);
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pos[3] = 0.0f;
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vel[0] = vel[1] = vel[2] = vel[3] = 0.0f;
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psystem->addSphere(0, pos, vel, ballr, pr * 2.0f);
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}
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void reshape(int w, int h) {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (float)w / (float)h, 0.1, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glViewport(0, 0, w, h);
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if (renderer) {
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renderer->setWindowSize(w, h);
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renderer->setFOV(60.0);
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}
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}
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void mouse(int button, int state, int x, int y) {
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int mods;
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if (state == GLUT_DOWN) {
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buttonState |= 1 << button;
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} else if (state == GLUT_UP) {
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buttonState = 0;
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}
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mods = glutGetModifiers();
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if (mods & GLUT_ACTIVE_SHIFT) {
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buttonState = 2;
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} else if (mods & GLUT_ACTIVE_CTRL) {
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buttonState = 3;
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}
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ox = x;
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oy = y;
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demoMode = false;
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idleCounter = 0;
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if (displaySliders) {
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if (params->Mouse(x, y, button, state)) {
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glutPostRedisplay();
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return;
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}
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}
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glutPostRedisplay();
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}
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// transform vector by matrix
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void xform(float *v, float *r, GLfloat *m) {
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r[0] = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + m[12];
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r[1] = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + m[13];
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r[2] = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + m[14];
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}
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// transform vector by transpose of matrix
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void ixform(float *v, float *r, GLfloat *m) {
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r[0] = v[0] * m[0] + v[1] * m[1] + v[2] * m[2];
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r[1] = v[0] * m[4] + v[1] * m[5] + v[2] * m[6];
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r[2] = v[0] * m[8] + v[1] * m[9] + v[2] * m[10];
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}
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void ixformPoint(float *v, float *r, GLfloat *m) {
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float x[4];
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x[0] = v[0] - m[12];
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x[1] = v[1] - m[13];
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x[2] = v[2] - m[14];
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x[3] = 1.0f;
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ixform(x, r, m);
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}
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void motion(int x, int y) {
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float dx, dy;
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dx = (float)(x - ox);
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dy = (float)(y - oy);
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if (displaySliders) {
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if (params->Motion(x, y)) {
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ox = x;
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oy = y;
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glutPostRedisplay();
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return;
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}
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}
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switch (mode) {
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case M_VIEW:
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if (buttonState == 3) {
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// left+middle = zoom
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camera_trans[2] += (dy / 100.0f) * 0.5f * fabs(camera_trans[2]);
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} else if (buttonState & 2) {
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// middle = translate
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camera_trans[0] += dx / 100.0f;
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camera_trans[1] -= dy / 100.0f;
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} else if (buttonState & 1) {
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// left = rotate
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camera_rot[0] += dy / 5.0f;
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camera_rot[1] += dx / 5.0f;
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}
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break;
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case M_MOVE: {
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float translateSpeed = 0.003f;
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float3 p = psystem->getColliderPos();
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if (buttonState == 1) {
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float v[3], r[3];
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v[0] = dx * translateSpeed;
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v[1] = -dy * translateSpeed;
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v[2] = 0.0f;
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ixform(v, r, modelView);
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p.x += r[0];
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p.y += r[1];
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p.z += r[2];
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} else if (buttonState == 2) {
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float v[3], r[3];
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v[0] = 0.0f;
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v[1] = 0.0f;
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v[2] = dy * translateSpeed;
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ixform(v, r, modelView);
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p.x += r[0];
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p.y += r[1];
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p.z += r[2];
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}
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psystem->setColliderPos(p);
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} break;
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}
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ox = x;
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oy = y;
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demoMode = false;
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idleCounter = 0;
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glutPostRedisplay();
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}
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// commented out to remove unused parameter warnings in Linux
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void key(unsigned char key, int /*x*/, int /*y*/) {
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switch (key) {
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case ' ':
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bPause = !bPause;
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break;
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case 13:
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psystem->update(timestep);
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if (renderer) {
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renderer->setVertexBuffer(psystem->getCurrentReadBuffer(),
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psystem->getNumParticles());
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}
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break;
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case '\033':
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case 'q':
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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case 'v':
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mode = M_VIEW;
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break;
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case 'm':
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mode = M_MOVE;
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break;
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case 'p':
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displayMode = (ParticleRenderer::DisplayMode)(
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(displayMode + 1) % ParticleRenderer::PARTICLE_NUM_MODES);
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break;
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case 'd':
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psystem->dumpGrid();
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break;
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case 'u':
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psystem->dumpParticles(0, numParticles - 1);
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break;
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case 'r':
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displayEnabled = !displayEnabled;
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break;
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case '1':
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psystem->reset(ParticleSystem::CONFIG_GRID);
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break;
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case '2':
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psystem->reset(ParticleSystem::CONFIG_RANDOM);
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break;
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|
|
|
case '3':
|
|
addSphere();
|
|
break;
|
|
|
|
case '4': {
|
|
// shoot ball from camera
|
|
float pr = psystem->getParticleRadius();
|
|
float vel[4], velw[4], pos[4], posw[4];
|
|
vel[0] = 0.0f;
|
|
vel[1] = 0.0f;
|
|
vel[2] = -0.05f;
|
|
vel[3] = 0.0f;
|
|
ixform(vel, velw, modelView);
|
|
|
|
pos[0] = 0.0f;
|
|
pos[1] = 0.0f;
|
|
pos[2] = -2.5f;
|
|
pos[3] = 1.0;
|
|
ixformPoint(pos, posw, modelView);
|
|
posw[3] = 0.0f;
|
|
|
|
psystem->addSphere(0, posw, velw, ballr, pr * 2.0f);
|
|
} break;
|
|
|
|
case 'w':
|
|
wireframe = !wireframe;
|
|
break;
|
|
|
|
case 'h':
|
|
displaySliders = !displaySliders;
|
|
break;
|
|
}
|
|
|
|
demoMode = false;
|
|
idleCounter = 0;
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
void special(int k, int x, int y) {
|
|
if (displaySliders) {
|
|
params->Special(k, x, y);
|
|
}
|
|
|
|
demoMode = false;
|
|
idleCounter = 0;
|
|
}
|
|
|
|
void idle(void) {
|
|
if ((idleCounter++ > idleDelay) && (demoMode == false)) {
|
|
demoMode = true;
|
|
printf("Entering demo mode\n");
|
|
}
|
|
|
|
if (demoMode) {
|
|
camera_rot[1] += 0.1f;
|
|
|
|
if (demoCounter++ > 1000) {
|
|
ballr = 10 + (rand() % 10);
|
|
addSphere();
|
|
demoCounter = 0;
|
|
}
|
|
}
|
|
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
void initParams() {
|
|
if (g_refFile) {
|
|
timestep = 0.0f;
|
|
damping = 0.0f;
|
|
gravity = 0.0f;
|
|
ballr = 1;
|
|
collideSpring = 0.0f;
|
|
collideDamping = 0.0f;
|
|
collideShear = 0.0f;
|
|
collideAttraction = 0.0f;
|
|
} else {
|
|
// create a new parameter list
|
|
params = new ParamListGL("misc");
|
|
params->AddParam(
|
|
new Param<float>("time step", timestep, 0.0f, 1.0f, 0.01f, ×tep));
|
|
params->AddParam(
|
|
new Param<float>("damping", damping, 0.0f, 1.0f, 0.001f, &damping));
|
|
params->AddParam(
|
|
new Param<float>("gravity", gravity, 0.0f, 0.001f, 0.0001f, &gravity));
|
|
params->AddParam(new Param<int>("ball radius", ballr, 1, 20, 1, &ballr));
|
|
|
|
params->AddParam(new Param<float>("collide spring", collideSpring, 0.0f,
|
|
1.0f, 0.001f, &collideSpring));
|
|
params->AddParam(new Param<float>("collide damping", collideDamping, 0.0f,
|
|
0.1f, 0.001f, &collideDamping));
|
|
params->AddParam(new Param<float>("collide shear", collideShear, 0.0f, 0.1f,
|
|
0.001f, &collideShear));
|
|
params->AddParam(new Param<float>("collide attract", collideAttraction,
|
|
0.0f, 0.1f, 0.001f, &collideAttraction));
|
|
}
|
|
}
|
|
|
|
void mainMenu(int i) { key((unsigned char)i, 0, 0); }
|
|
|
|
void initMenus() {
|
|
glutCreateMenu(mainMenu);
|
|
glutAddMenuEntry("Reset block [1]", '1');
|
|
glutAddMenuEntry("Reset random [2]", '2');
|
|
glutAddMenuEntry("Add sphere [3]", '3');
|
|
glutAddMenuEntry("View mode [v]", 'v');
|
|
glutAddMenuEntry("Move cursor mode [m]", 'm');
|
|
glutAddMenuEntry("Toggle point rendering [p]", 'p');
|
|
glutAddMenuEntry("Toggle animation [ ]", ' ');
|
|
glutAddMenuEntry("Step animation [ret]", 13);
|
|
glutAddMenuEntry("Toggle sliders [h]", 'h');
|
|
glutAddMenuEntry("Quit (esc)", '\033');
|
|
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Program main
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
int main(int argc, char **argv) {
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
|
|
printf("%s Starting...\n\n", sSDKsample);
|
|
|
|
printf(
|
|
"NOTE: The CUDA Samples are not meant for performance measurements. "
|
|
"Results may vary when GPU Boost is enabled.\n\n");
|
|
|
|
numParticles = NUM_PARTICLES;
|
|
uint gridDim = GRID_SIZE;
|
|
numIterations = 0;
|
|
|
|
if (argc > 1) {
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "n")) {
|
|
numParticles = getCmdLineArgumentInt(argc, (const char **)argv, "n");
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "grid")) {
|
|
gridDim = getCmdLineArgumentInt(argc, (const char **)argv, "grid");
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
|
|
getCmdLineArgumentString(argc, (const char **)argv, "file", &g_refFile);
|
|
fpsLimit = frameCheckNumber;
|
|
numIterations = 1;
|
|
}
|
|
}
|
|
|
|
gridSize.x = gridSize.y = gridSize.z = gridDim;
|
|
printf("grid: %d x %d x %d = %d cells\n", gridSize.x, gridSize.y, gridSize.z,
|
|
gridSize.x * gridSize.y * gridSize.z);
|
|
printf("particles: %d\n", numParticles);
|
|
|
|
bool benchmark =
|
|
checkCmdLineFlag(argc, (const char **)argv, "benchmark") != 0;
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "i")) {
|
|
numIterations = getCmdLineArgumentInt(argc, (const char **)argv, "i");
|
|
}
|
|
|
|
if (benchmark || g_refFile) {
|
|
cudaInit(argc, argv);
|
|
} else {
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
|
|
printf("[%s]\n", argv[0]);
|
|
printf(" Does not explicitly support -device=n in OpenGL mode\n");
|
|
printf(" To use -device=n, the sample must be running w/o OpenGL\n\n");
|
|
printf(" > %s -device=n -file=<*.bin>\n", argv[0]);
|
|
printf("exiting...\n");
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
initGL(&argc, argv);
|
|
cudaInit(argc, argv);
|
|
}
|
|
|
|
initParticleSystem(numParticles, gridSize, !benchmark && g_refFile == NULL);
|
|
initParams();
|
|
|
|
if (benchmark || g_refFile) {
|
|
if (numIterations <= 0) {
|
|
numIterations = 300;
|
|
}
|
|
|
|
runBenchmark(numIterations, argv[0]);
|
|
} else {
|
|
if (!g_refFile) {
|
|
initMenus();
|
|
}
|
|
|
|
glutDisplayFunc(display);
|
|
glutReshapeFunc(reshape);
|
|
glutMouseFunc(mouse);
|
|
glutMotionFunc(motion);
|
|
glutKeyboardFunc(key);
|
|
glutSpecialFunc(special);
|
|
glutIdleFunc(idle);
|
|
|
|
glutCloseFunc(cleanup);
|
|
|
|
glutMainLoop();
|
|
}
|
|
|
|
if (psystem) {
|
|
delete psystem;
|
|
}
|
|
|
|
exit(g_TotalErrors > 0 ? EXIT_FAILURE : EXIT_SUCCESS);
|
|
}
|