mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 22:29:16 +08:00
393 lines
10 KiB
C++
393 lines
10 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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3D texture sample
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This sample loads a 3D volume from disk and displays slices through it
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using 3D texture lookups.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// includes, cuda
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#include <vector_types.h>
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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// CUDA utilities and system includes
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#include <helper_cuda.h>
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#include <helper_functions.h>
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#include <vector_types.h>
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typedef unsigned int uint;
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typedef unsigned char uchar;
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#define MAX_EPSILON_ERROR 5.0f
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#define THRESHOLD 0.15f
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const char *sSDKsample = "simpleTexture3D";
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const char *volumeFilename = "Bucky.raw";
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const cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
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const uint width = 512, height = 512;
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const dim3 blockSize(16, 16, 1);
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const dim3 gridSize(width / blockSize.x, height / blockSize.y);
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float w = 0.5; // texture coordinate in z
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GLuint pbo; // OpenGL pixel buffer object
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struct cudaGraphicsResource
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*cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
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bool linearFiltering = true;
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bool animate = true;
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StopWatchInterface *timer = NULL;
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uint *d_output = NULL;
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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int g_Index = 0;
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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volatile int g_GraphicsMapFlag = 0;
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int *pArgc = NULL;
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char **pArgv = NULL;
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#ifndef MAX
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#define MAX(a, b) ((a > b) ? a : b)
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#endif
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extern "C" void cleanup();
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extern "C" void setTextureFilterMode(bool bLinearFilter);
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extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize);
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extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
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uint imageW, uint imageH, float w);
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extern void cleanupCuda();
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void loadVolumeData(char *exec_path);
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = ftoi(MAX(1.0f, ifps));
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sdkResetTimer(&timer);
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}
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}
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// render image using CUDA
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void render() {
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// map PBO to get CUDA device pointer
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g_GraphicsMapFlag++;
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&d_output, &num_bytes, cuda_pbo_resource));
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// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
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// call CUDA kernel, writing results to PBO
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render_kernel(gridSize, blockSize, d_output, width, height, w);
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getLastCudaError("render_kernel failed");
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if (g_GraphicsMapFlag) {
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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g_GraphicsMapFlag--;
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}
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}
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// display results using OpenGL (called by GLUT)
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void display() {
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sdkStartTimer(&timer);
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render();
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// display results
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glClear(GL_COLOR_BUFFER_BIT);
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// draw image from PBO
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glDisable(GL_DEPTH_TEST);
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glRasterPos2i(0, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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void idle() {
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if (animate) {
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w += 0.01f;
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glutPostRedisplay();
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}
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}
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void keyboard(unsigned char key, int x, int y) {
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switch (key) {
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case 27:
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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glutDestroyWindow(glutGetWindow());
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return;
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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case '=':
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case '+':
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w += 0.01f;
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break;
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case '-':
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w -= 0.01f;
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break;
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case 'f':
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linearFiltering = !linearFiltering;
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setTextureFilterMode(linearFiltering);
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break;
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case ' ':
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animate = !animate;
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break;
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default:
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break;
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}
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glutPostRedisplay();
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}
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void reshape(int x, int y) {
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glViewport(0, 0, x, y);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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}
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void cleanup() {
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sdkDeleteTimer(&timer);
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// add extra check to unmap the resource before unregistering it
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if (g_GraphicsMapFlag) {
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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g_GraphicsMapFlag--;
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}
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// unregister this buffer object from CUDA C
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
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glDeleteBuffers(1, &pbo);
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cleanupCuda();
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}
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void initGLBuffers() {
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// create pixel buffer object
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
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0, GL_STREAM_DRAW_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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// register this buffer object with CUDA
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
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}
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// Load raw data from disk
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uchar *loadRawFile(const char *filename, size_t size) {
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FILE *fp = fopen(filename, "rb");
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if (!fp) {
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fprintf(stderr, "Error opening file '%s'\n", filename);
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return 0;
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}
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uchar *data = (uchar *)malloc(size);
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size_t read = fread(data, 1, size, fp);
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fclose(fp);
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printf("Read '%s', %zu bytes\n", filename, read);
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return data;
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}
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void initGL(int *argc, char **argv) {
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// initialize GLUT callback functions
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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glutCreateWindow("CUDA 3D texture");
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutReshapeFunc(reshape);
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glutIdleFunc(idle);
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if (!isGLVersionSupported(2, 0) ||
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!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
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fprintf(stderr, "Required OpenGL extensions are missing.");
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exit(EXIT_FAILURE);
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}
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}
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void runAutoTest(const char *ref_file, char *exec_path) {
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checkCudaErrors(
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cudaMalloc((void **)&d_output, width * height * sizeof(GLubyte) * 4));
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// render the volumeData
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render_kernel(gridSize, blockSize, d_output, width, height, w);
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checkCudaErrors(cudaDeviceSynchronize());
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getLastCudaError("render_kernel failed");
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void *h_output = malloc(width * height * sizeof(GLubyte) * 4);
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checkCudaErrors(cudaMemcpy(h_output, d_output,
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width * height * sizeof(GLubyte) * 4,
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cudaMemcpyDeviceToHost));
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sdkDumpBin(h_output, width * height * sizeof(GLubyte) * 4,
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"simpleTexture3D.bin");
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bool bTestResult = sdkCompareBin2BinFloat(
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"simpleTexture3D.bin", sdkFindFilePath(ref_file, exec_path),
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width * height, MAX_EPSILON_ERROR, THRESHOLD, exec_path);
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checkCudaErrors(cudaFree(d_output));
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free(h_output);
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sdkStopTimer(&timer);
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sdkDeleteTimer(&timer);
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exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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void loadVolumeData(char *exec_path) {
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// load volume data
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const char *path = sdkFindFilePath(volumeFilename, exec_path);
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if (path == NULL) {
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fprintf(stderr, "Error unable to find 3D Volume file: '%s'\n",
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volumeFilename);
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exit(EXIT_FAILURE);
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}
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size_t size = volumeSize.width * volumeSize.height * volumeSize.depth;
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uchar *h_volume = loadRawFile(path, size);
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initCuda(h_volume, volumeSize);
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sdkCreateTimer(&timer);
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free(h_volume);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Program main
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////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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pArgc = &argc;
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pArgv = argv;
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char *ref_file = NULL;
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#if defined(__linux__)
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setenv("DISPLAY", ":0", 0);
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#endif
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printf("%s Starting...\n\n", sSDKsample);
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if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
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fpsLimit = frameCheckNumber;
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getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
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}
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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if (ref_file) {
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loadVolumeData(argv[0]);
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runAutoTest(ref_file, argv[0]);
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} else {
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initGL(&argc, argv);
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// OpenGL buffers
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initGLBuffers();
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loadVolumeData(argv[0]);
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}
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printf(
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"Press space to toggle animation\n"
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"Press '+' and '-' to change displayed slice\n");
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#if defined(__APPLE__) || defined(MACOSX)
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atexit(cleanup);
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#else
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glutCloseFunc(cleanup);
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#endif
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glutMainLoop();
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exit(EXIT_SUCCESS);
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}
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