cuda-samples/Samples/simpleVulkan/shader_sine.vert
2019-01-23 01:34:43 +05:30

23 lines
478 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_NV_gpu_shader5 : enable
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec4 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * inPosition;
fragColor = inColor;
}