mirror of
https://github.com/NVIDIA/cuda-samples.git
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295 lines
7.4 KiB
C++
295 lines
7.4 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Class to represent an array in GPU and CPU memory
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#define HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION
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#include <helper_gl.h>
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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#include <helper_cuda.h>
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template <class T>
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class GpuArray {
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public:
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GpuArray();
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~GpuArray();
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enum Direction {
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HOST_TO_DEVICE,
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DEVICE_TO_HOST,
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};
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// allocate and free
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void alloc(size_t size, bool vbo = false, bool doubleBuffer = false,
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bool useElementArray = false);
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void free();
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// swap buffers for double buffering
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void swap();
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// when using vbo, must map before getting device ptr
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void map();
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void unmap();
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void copy(Direction dir, uint start = 0, uint count = 0);
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void memset(T value, uint start = 0, uint count = 0);
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T *getDevicePtr() { return m_dptr[m_currentRead]; }
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GLuint getVbo() { return m_vbo[m_currentRead]; }
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T *getDeviceWritePtr() { return m_dptr[m_currentWrite]; }
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GLuint getWriteVbo() { return m_vbo[m_currentWrite]; }
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T *getHostPtr() { return m_hptr; }
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size_t getSize() const { return m_size; }
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private:
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GLuint createVbo(size_t size, bool useElementArray);
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void allocDevice();
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void allocVbo(bool useElementArray);
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void allocHost();
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void freeDevice();
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void freeVbo();
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void freeHost();
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size_t m_size;
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T *m_dptr[2];
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GLuint m_vbo[2];
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struct cudaGraphicsResource
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*m_cuda_vbo_resource[2]; // handles OpenGL-CUDA exchange
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T *m_hptr;
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bool m_useVBO;
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bool m_doubleBuffer;
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uint m_currentRead, m_currentWrite;
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};
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template <class T>
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GpuArray<T>::GpuArray()
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: m_size(0), m_hptr(0), m_currentRead(0), m_currentWrite(0) {
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m_dptr[0] = 0;
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m_dptr[1] = 0;
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m_vbo[0] = 0;
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m_vbo[1] = 0;
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m_cuda_vbo_resource[0] = NULL;
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m_cuda_vbo_resource[1] = NULL;
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}
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template <class T>
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GpuArray<T>::~GpuArray() {
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free();
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}
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template <class T>
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void GpuArray<T>::alloc(size_t size, bool vbo, bool doubleBuffer,
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bool useElementArray) {
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m_size = size;
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m_useVBO = vbo;
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m_doubleBuffer = doubleBuffer;
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if (m_doubleBuffer) {
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m_currentWrite = 1;
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}
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allocHost();
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if (vbo) {
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allocVbo(useElementArray);
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} else {
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allocDevice();
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}
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}
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template <class T>
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void GpuArray<T>::free() {
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freeHost();
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if (m_vbo) {
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freeVbo();
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}
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if (m_dptr) {
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freeDevice();
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}
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}
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template <class T>
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void GpuArray<T>::allocHost() {
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m_hptr = (T *)new T[m_size];
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}
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template <class T>
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void GpuArray<T>::freeHost() {
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if (m_hptr) {
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delete[] m_hptr;
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m_hptr = 0;
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}
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}
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template <class T>
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void GpuArray<T>::allocDevice() {
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checkCudaErrors(cudaMalloc((void **)&m_dptr[0], m_size * sizeof(T)));
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if (m_doubleBuffer) {
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checkCudaErrors(cudaMalloc((void **)&m_dptr[1], m_size * sizeof(T)));
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}
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}
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template <class T>
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void GpuArray<T>::freeDevice() {
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if (m_dptr[0]) {
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checkCudaErrors(cudaFree(m_dptr[0]));
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m_dptr[0] = 0;
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}
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if (m_dptr[1]) {
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checkCudaErrors(cudaFree(m_dptr[1]));
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m_dptr[1] = 0;
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}
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}
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template <class T>
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GLuint GpuArray<T>::createVbo(size_t size, bool useElementArray) {
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GLuint vbo;
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glGenBuffers(1, &vbo);
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if (useElementArray) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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return vbo;
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}
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template <class T>
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void GpuArray<T>::allocVbo(bool useElementArray) {
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m_vbo[0] = createVbo(m_size * sizeof(T), useElementArray);
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&m_cuda_vbo_resource[0], m_vbo[0], cudaGraphicsMapFlagsWriteDiscard));
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if (m_doubleBuffer) {
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m_vbo[1] = createVbo(m_size * sizeof(T), useElementArray);
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&m_cuda_vbo_resource[1], m_vbo[1], cudaGraphicsMapFlagsWriteDiscard));
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}
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}
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template <class T>
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void GpuArray<T>::freeVbo() {
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if (m_vbo[0]) {
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checkCudaErrors(cudaGraphicsUnregisterResource(m_cuda_vbo_resource[0]));
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glDeleteBuffers(1, &m_vbo[0]);
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m_vbo[0] = 0;
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}
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if (m_vbo[1]) {
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checkCudaErrors(cudaGraphicsUnregisterResource(m_cuda_vbo_resource[1]));
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glDeleteBuffers(1, &m_vbo[1]);
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m_vbo[1] = 0;
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}
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}
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template <class T>
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void GpuArray<T>::swap() {
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std::swap(m_currentRead, m_currentWrite);
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}
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template <class T>
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void GpuArray<T>::map() {
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if (m_vbo[0]) {
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checkCudaErrors(cudaGraphicsMapResources(1, &m_cuda_vbo_resource[0], 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&m_dptr[0], &num_bytes, m_cuda_vbo_resource[0]));
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}
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if (m_doubleBuffer && m_vbo[1]) {
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checkCudaErrors(cudaGraphicsMapResources(1, &m_cuda_vbo_resource[1], 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&m_dptr[1], &num_bytes, m_cuda_vbo_resource[1]));
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}
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}
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template <class T>
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void GpuArray<T>::unmap() {
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if (m_vbo[0]) {
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checkCudaErrors(cudaGraphicsUnmapResources(1, &m_cuda_vbo_resource[0], 0));
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m_dptr[0] = 0;
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}
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if (m_doubleBuffer && m_vbo[1]) {
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checkCudaErrors(cudaGraphicsUnmapResources(1, &m_cuda_vbo_resource[1], 0));
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m_dptr[1] = 0;
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}
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}
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template <class T>
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void GpuArray<T>::copy(Direction dir, uint start, uint count) {
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if (count == 0) {
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count = (uint)m_size;
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}
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map();
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switch (dir) {
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case HOST_TO_DEVICE:
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checkCudaErrors(cudaMemcpy((void *)(m_dptr[m_currentRead] + start),
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(void *)(m_hptr + start), count * sizeof(T),
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cudaMemcpyHostToDevice));
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break;
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case DEVICE_TO_HOST:
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checkCudaErrors(cudaMemcpy((void *)(m_hptr + start),
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(void *)(m_dptr[m_currentRead] + start),
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count * sizeof(T), cudaMemcpyDeviceToHost));
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break;
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}
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unmap();
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}
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template <class T>
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void GpuArray<T>::memset(T value, uint start, uint count) {}
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