mirror of
https://github.com/NVIDIA/cuda-samples.git
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356 lines
11 KiB
C++
356 lines
11 KiB
C++
/*
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Copyright (c) 2005,
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Aaron Lefohn (lefohn@cs.ucdavis.edu)
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Robert Strzodka (strzodka@stanford.edu)
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Adam Moerschell (atmoerschell@ucdavis.edu)
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All rights reserved.
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This software is licensed under the BSD open-source license. See
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http://www.opensource.org/licenses/bsd-license.php for more detail.
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*************************************************************
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Redistribution and use in source and binary forms, with or
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without modification, are permitted provided that the following
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conditions are met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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Neither the name of the University of California, Davis nor the names of
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the contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
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OF SUCH DAMAGE.
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*/
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION
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#include <helper_gl.h>
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#include "framebufferObject.h"
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#include <iostream>
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using namespace std;
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FramebufferObject::FramebufferObject()
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: m_fboId(_GenerateFboId()), m_savedFboId(0) {
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// Bind this FBO so that it actually gets created now
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_GuardedBind();
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_GuardedUnbind();
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}
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FramebufferObject::~FramebufferObject() {
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glDeleteFramebuffersEXT(1, &m_fboId);
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}
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void FramebufferObject::Bind() {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId);
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}
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void FramebufferObject::Disable() {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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void FramebufferObject::AttachTexture(GLenum texTarget, GLuint texId,
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GLenum attachment, int mipLevel,
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int zSlice) {
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_GuardedBind();
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/*
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#ifndef NDEBUG
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if( GetAttachedId(attachment) != texId ) {
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#endif
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*/
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_FramebufferTextureND(attachment, texTarget, texId, mipLevel, zSlice);
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/*
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#ifndef NDEBUG
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}
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else {
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cerr << "FramebufferObject::AttachTexture PERFORMANCE WARNING:\n"
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<< "\tRedundant bind of texture (id = " << texId << ").\n"
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<< "\tHINT : Compile with -DNDEBUG to remove this warning.\n";
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}
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#endif
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*/
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_GuardedUnbind();
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}
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void FramebufferObject::AttachTextures(int numTextures, GLenum texTarget[],
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GLuint texId[], GLenum attachment[],
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int mipLevel[], int zSlice[]) {
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for (int i = 0; i < numTextures; ++i) {
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AttachTexture(texTarget[i], texId[i],
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attachment ? attachment[i] : (GL_COLOR_ATTACHMENT0_EXT + i),
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mipLevel ? mipLevel[i] : 0, zSlice ? zSlice[i] : 0);
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}
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}
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void FramebufferObject::AttachRenderBuffer(GLuint buffId, GLenum attachment) {
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_GuardedBind();
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#ifndef NDEBUG
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if (GetAttachedId(attachment) != buffId) {
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#endif
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment,
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GL_RENDERBUFFER_EXT, buffId);
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#ifndef NDEBUG
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} else {
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cerr << "FramebufferObject::AttachRenderBuffer PERFORMANCE WARNING:\n"
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<< "\tRedundant bind of Renderbuffer (id = " << buffId << ")\n"
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<< "\tHINT : Compile with -DNDEBUG to remove this warning.\n";
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}
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#endif
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_GuardedUnbind();
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}
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void FramebufferObject::AttachRenderBuffers(int numBuffers, GLuint buffId[],
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GLenum attachment[]) {
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for (int i = 0; i < numBuffers; ++i) {
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AttachRenderBuffer(
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buffId[i], attachment ? attachment[i] : (GL_COLOR_ATTACHMENT0_EXT + i));
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}
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}
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void FramebufferObject::Unattach(GLenum attachment) {
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_GuardedBind();
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GLenum type = GetAttachedType(attachment);
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switch (type) {
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case GL_NONE:
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break;
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case GL_RENDERBUFFER_EXT:
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AttachRenderBuffer(0, attachment);
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break;
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case GL_TEXTURE:
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AttachTexture(GL_TEXTURE_2D, 0, attachment);
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break;
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default:
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cerr << "FramebufferObject::unbind_attachment ERROR: Unknown attached "
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"resource type\n";
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}
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_GuardedUnbind();
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}
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void FramebufferObject::UnattachAll() {
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int numAttachments = GetMaxColorAttachments();
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for (int i = 0; i < numAttachments; ++i) {
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Unattach(GL_COLOR_ATTACHMENT0_EXT + i);
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}
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}
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int FramebufferObject::GetMaxColorAttachments() {
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GLint maxAttach = 0;
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxAttach);
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return maxAttach;
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}
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GLuint FramebufferObject::_GenerateFboId() {
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GLuint id = 0;
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glGenFramebuffersEXT(1, &id);
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return id;
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}
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void FramebufferObject::_GuardedBind() {
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// Only binds if m_fboId is different than the currently bound FBO
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &m_savedFboId);
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if (m_fboId != (GLuint)m_savedFboId) {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId);
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}
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}
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void FramebufferObject::_GuardedUnbind() {
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// Returns FBO binding to the previously enabled FBO
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if (m_fboId != (GLuint)m_savedFboId) {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint)m_savedFboId);
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}
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}
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void FramebufferObject::_FramebufferTextureND(GLenum attachment,
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GLenum texTarget, GLuint texId,
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int mipLevel, int zSlice) {
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if (texTarget == GL_TEXTURE_1D) {
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glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_1D,
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texId, mipLevel);
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} else if (texTarget == GL_TEXTURE_3D) {
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glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_3D,
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texId, mipLevel, zSlice);
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} else {
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// Default is GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB, or cube faces
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, texTarget, texId,
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mipLevel);
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}
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}
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#ifndef NDEBUG
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bool FramebufferObject::IsValid(ostream &ostr) {
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_GuardedBind();
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bool isOK = false;
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GLenum status;
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status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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switch (status) {
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case GL_FRAMEBUFFER_COMPLETE_EXT: // Everything's OK
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isOK = true;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n";
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isOK = false;
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "GL_FRAMEBUFFER_UNSUPPORTED_EXT\n";
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isOK = false;
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break;
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default:
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ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
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<< "Unknown ERROR\n";
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isOK = false;
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}
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_GuardedUnbind();
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return isOK;
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}
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#endif // NDEBUG
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/// Accessors
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GLenum FramebufferObject::GetAttachedType(GLenum attachment) {
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// Returns GL_RENDERBUFFER_EXT or GL_TEXTURE
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_GuardedBind();
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GLint type = 0;
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glGetFramebufferAttachmentParameterivEXT(
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GL_FRAMEBUFFER_EXT, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT,
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&type);
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_GuardedUnbind();
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return GLenum(type);
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}
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GLuint FramebufferObject::GetAttachedId(GLenum attachment) {
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_GuardedBind();
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GLint id = 0;
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glGetFramebufferAttachmentParameterivEXT(
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GL_FRAMEBUFFER_EXT, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
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&id);
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_GuardedUnbind();
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return GLuint(id);
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}
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GLint FramebufferObject::GetAttachedMipLevel(GLenum attachment) {
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_GuardedBind();
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GLint level = 0;
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glGetFramebufferAttachmentParameterivEXT(
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GL_FRAMEBUFFER_EXT, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &level);
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_GuardedUnbind();
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return level;
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}
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GLint FramebufferObject::GetAttachedCubeFace(GLenum attachment) {
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_GuardedBind();
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GLint level = 0;
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glGetFramebufferAttachmentParameterivEXT(
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GL_FRAMEBUFFER_EXT, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, &level);
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_GuardedUnbind();
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return level;
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}
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GLint FramebufferObject::GetAttachedZSlice(GLenum attachment) {
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_GuardedBind();
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GLint slice = 0;
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glGetFramebufferAttachmentParameterivEXT(
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GL_FRAMEBUFFER_EXT, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, &slice);
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_GuardedUnbind();
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return slice;
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}
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