mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 23:09:16 +08:00
561 lines
16 KiB
C++
561 lines
16 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This sample demonstrates two adaptive image denoising techniques:
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* KNN and NLM, based on computation of both geometric and color distance
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* between texels. While both techniques are already implemented in the
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* DirectX SDK using shaders, massively speeded up variation
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* of the latter technique, taking advantage of shared memory, is implemented
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* in addition to DirectX counterparts.
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* See supplied whitepaper for more explanations.
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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// CUDA utilities and system includes
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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// Includes
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "imageDenoising.h"
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// includes, project
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#include <helper_functions.h> // includes for helper utility functions
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#include <helper_cuda.h> // includes for cuda error checking and initialization
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const char *sSDKsample = "CUDA ImageDenoising";
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const char *filterMode[] = {"Passthrough", "KNN method", "NLM method",
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"Quick NLM(NLM2) method", NULL};
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// Define the files that are to be save and the reference images for validation
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const char *sOriginal[] = {"image_passthru.ppm", "image_knn.ppm",
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"image_nlm.ppm", "image_nlm2.ppm", NULL};
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const char *sReference[] = {"ref_passthru.ppm", "ref_knn.ppm", "ref_nlm.ppm",
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"ref_nlm2.ppm", NULL};
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////////////////////////////////////////////////////////////////////////////////
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// Global data handlers and parameters
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////////////////////////////////////////////////////////////////////////////////
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// OpenGL PBO and texture "names"
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GLuint gl_PBO, gl_Tex;
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struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
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// Source image on the host side
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uchar4 *h_Src;
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int imageW, imageH;
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GLuint shader;
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////////////////////////////////////////////////////////////////////////////////
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// Main program
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////////////////////////////////////////////////////////////////////////////////
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int g_Kernel = 0;
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bool g_FPS = false;
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bool g_Diag = false;
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StopWatchInterface *timer = NULL;
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// Algorithms global parameters
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const float noiseStep = 0.025f;
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const float lerpStep = 0.025f;
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static float knnNoise = 0.32f;
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static float nlmNoise = 1.45f;
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static float lerpC = 0.2f;
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const int frameN = 24;
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int frameCounter = 0;
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#define BUFFER_DATA(i) ((char *)0 + i)
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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int *pArgc = NULL;
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char **pArgv = NULL;
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#define MAX_EPSILON_ERROR 5
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#define REFRESH_DELAY 10 // ms
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void cleanup();
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "<%s>: %3.1f fps", filterMode[g_Kernel], ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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// fpsLimit = (int)MAX(ifps, 1.f);
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sdkResetTimer(&timer);
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}
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}
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void runImageFilters(TColor *d_dst) {
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switch (g_Kernel) {
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case 0:
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cuda_Copy(d_dst, imageW, imageH, texImage);
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break;
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case 1:
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if (!g_Diag) {
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cuda_KNN(d_dst, imageW, imageH, 1.0f / (knnNoise * knnNoise), lerpC,
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texImage);
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} else {
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cuda_KNNdiag(d_dst, imageW, imageH, 1.0f / (knnNoise * knnNoise), lerpC,
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texImage);
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}
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break;
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case 2:
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if (!g_Diag) {
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cuda_NLM(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
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texImage);
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} else {
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cuda_NLMdiag(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
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texImage);
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}
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break;
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case 3:
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if (!g_Diag) {
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cuda_NLM2(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
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texImage);
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} else {
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cuda_NLM2diag(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise),
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lerpC, texImage);
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}
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break;
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}
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getLastCudaError("Filtering kernel execution failed.\n");
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}
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void displayFunc(void) {
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sdkStartTimer(&timer);
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TColor *d_dst = NULL;
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size_t num_bytes;
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if (frameCounter++ == 0) {
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sdkResetTimer(&timer);
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}
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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getLastCudaError("cudaGraphicsMapResources failed");
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&d_dst, &num_bytes, cuda_pbo_resource));
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getLastCudaError("cudaGraphicsResourceGetMappedPointer failed");
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runImageFilters(d_dst);
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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// Common display code path
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageW, imageH, GL_RGBA,
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GL_UNSIGNED_BYTE, BUFFER_DATA(0));
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glBegin(GL_TRIANGLES);
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glTexCoord2f(0, 0);
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glVertex2f(-1, -1);
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glTexCoord2f(2, 0);
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glVertex2f(+3, -1);
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glTexCoord2f(0, 2);
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glVertex2f(-1, +3);
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glEnd();
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glFinish();
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}
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if (frameCounter == frameN) {
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frameCounter = 0;
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if (g_FPS) {
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printf("FPS: %3.1f\n", frameN / (sdkGetTimerValue(&timer) * 0.001));
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g_FPS = false;
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}
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}
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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void timerEvent(int value) {
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if (glutGetWindow()) {
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glutPostRedisplay();
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glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
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}
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}
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void keyboard(unsigned char k, int /*x*/, int /*y*/) {
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switch (k) {
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case 27:
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case 'q':
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case 'Q':
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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case '1':
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printf("Passthrough.\n");
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g_Kernel = 0;
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break;
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case '2':
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printf("KNN method \n");
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g_Kernel = 1;
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break;
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case '3':
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printf("NLM method\n");
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g_Kernel = 2;
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break;
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case '4':
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printf("Quick NLM(NLM2) method\n");
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g_Kernel = 3;
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break;
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case '*':
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printf(g_Diag ? "LERP highlighting mode.\n" : "Normal mode.\n");
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g_Diag = !g_Diag;
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break;
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case 'n':
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printf("Decrease noise level.\n");
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knnNoise -= noiseStep;
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nlmNoise -= noiseStep;
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break;
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case 'N':
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printf("Increase noise level.\n");
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knnNoise += noiseStep;
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nlmNoise += noiseStep;
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break;
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case 'l':
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printf("Decrease LERP quotient.\n");
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lerpC = MAX(lerpC - lerpStep, 0.0f);
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break;
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case 'L':
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printf("Increase LERP quotient.\n");
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lerpC = MIN(lerpC + lerpStep, 1.0f);
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break;
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case 'f':
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case 'F':
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g_FPS = true;
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break;
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case '?':
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printf("lerpC = %5.5f\n", lerpC);
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printf("knnNoise = %5.5f\n", knnNoise);
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printf("nlmNoise = %5.5f\n", nlmNoise);
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break;
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}
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}
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int initGL(int *argc, char **argv) {
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printf("Initializing GLUT...\n");
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutInitWindowSize(imageW, imageH);
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glutInitWindowPosition(512 - imageW / 2, 384 - imageH / 2);
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glutCreateWindow(argv[0]);
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glutDisplayFunc(displayFunc);
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glutKeyboardFunc(keyboard);
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glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
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printf("OpenGL window created.\n");
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#if defined(__APPLE__) || defined(MACOSX)
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atexit(cleanup);
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#else
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glutCloseFunc(cleanup);
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#endif
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if (!isGLVersionSupported(1, 5) ||
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!areGLExtensionsSupported(
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"GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object")) {
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fprintf(stderr, "Error: failed to get minimal extensions for demo\n");
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fprintf(stderr, "This sample requires:\n");
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fprintf(stderr, " OpenGL version 1.5\n");
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fprintf(stderr, " GL_ARB_vertex_buffer_object\n");
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fprintf(stderr, " GL_ARB_pixel_buffer_object\n");
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fflush(stderr);
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return false;
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}
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return 0;
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}
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// shader for displaying floating-point texture
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static const char *shader_code =
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"!!ARBfp1.0\n"
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"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
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"END";
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GLuint compileASMShader(GLenum program_type, const char *code) {
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GLuint program_id;
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glGenProgramsARB(1, &program_id);
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glBindProgramARB(program_type, program_id);
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glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
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(GLsizei)strlen(code), (GLubyte *)code);
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GLint error_pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
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if (error_pos != -1) {
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const GLubyte *error_string;
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error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
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error_string);
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return 0;
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}
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return program_id;
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}
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void initOpenGLBuffers() {
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printf("Creating GL texture...\n");
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &gl_Tex);
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glBindTexture(GL_TEXTURE_2D, gl_Tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, imageW, imageH, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, h_Src);
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printf("Texture created.\n");
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printf("Creating PBO...\n");
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glGenBuffers(1, &gl_PBO);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, gl_PBO);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, imageW * imageH * 4, h_Src,
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GL_STREAM_COPY);
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// While a PBO is registered to CUDA, it can't be used
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// as the destination for OpenGL drawing calls.
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// But in our particular case OpenGL is only used
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// to display the content of the PBO, specified by CUDA kernels,
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// so we need to register/unregister it only once.
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// DEPRECATED: checkCudaErrors(cudaGLRegisterBufferObject(gl_PBO) );
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, gl_PBO, cudaGraphicsMapFlagsWriteDiscard));
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GLenum gl_error = glGetError();
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if (gl_error != GL_NO_ERROR) {
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
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char tmpStr[512];
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// NOTE: "%s(%i) : " allows Visual Studio to directly jump to the file at
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// the right line when the user double clicks on the error line in the
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// Output pane. Like any compile error.
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sprintf_s(tmpStr, 255, "\n%s(%i) : GL Error : %s\n\n", __FILE__, __LINE__,
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gluErrorString(gl_error));
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OutputDebugString(tmpStr);
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#endif
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fprintf(stderr, "GL Error in file '%s' in line %d :\n", __FILE__, __LINE__);
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fprintf(stderr, "%s\n", gluErrorString(gl_error));
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exit(EXIT_FAILURE);
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}
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printf("PBO created.\n");
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// load shader program
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shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
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}
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void cleanup() {
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free(h_Src);
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checkCudaErrors(CUDA_FreeArray());
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
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glDeleteProgramsARB(1, &shader);
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sdkDeleteTimer(&timer);
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}
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void runAutoTest(int argc, char **argv, const char *filename,
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int kernel_param) {
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printf("[%s] - (automated testing w/ readback)\n", sSDKsample);
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int devID = findCudaDevice(argc, (const char **)argv);
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// First load the image, so we know what the size of the image (imageW and
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// imageH)
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printf("Allocating host and CUDA memory and loading image file...\n");
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const char *image_path = sdkFindFilePath("portrait_noise.bmp", argv[0]);
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if (image_path == NULL) {
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printf(
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"imageDenoisingGL was unable to find and load image file "
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"<portrait_noise.bmp>.\nExiting...\n");
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exit(EXIT_FAILURE);
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}
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LoadBMPFile(&h_Src, &imageW, &imageH, image_path);
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printf("Data init done.\n");
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checkCudaErrors(CUDA_MallocArray(&h_Src, imageW, imageH));
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TColor *d_dst = NULL;
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unsigned char *h_dst = NULL;
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checkCudaErrors(
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cudaMalloc((void **)&d_dst, imageW * imageH * sizeof(TColor)));
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h_dst = (unsigned char *)malloc(imageH * imageW * 4);
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{
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g_Kernel = kernel_param;
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printf("[AutoTest]: %s <%s>\n", sSDKsample, filterMode[g_Kernel]);
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runImageFilters(d_dst);
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checkCudaErrors(cudaDeviceSynchronize());
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checkCudaErrors(cudaMemcpy(h_dst, d_dst, imageW * imageH * sizeof(TColor),
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cudaMemcpyDeviceToHost));
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sdkSavePPM4ub(filename, h_dst, imageW, imageH);
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}
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checkCudaErrors(CUDA_FreeArray());
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free(h_Src);
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checkCudaErrors(cudaFree(d_dst));
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free(h_dst);
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printf("\n[%s] -> Kernel %d, Saved: %s\n", sSDKsample, kernel_param,
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filename);
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exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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int main(int argc, char **argv) {
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char *dump_file = NULL;
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#if defined(__linux__)
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setenv("DISPLAY", ":0", 0);
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#endif
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pArgc = &argc;
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pArgv = argv;
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printf("%s Starting...\n\n", sSDKsample);
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if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
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getCmdLineArgumentString(argc, (const char **)argv, "file",
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(char **)&dump_file);
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int kernel = 1;
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if (checkCmdLineFlag(argc, (const char **)argv, "kernel")) {
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kernel = getCmdLineArgumentInt(argc, (const char **)argv, "kernel");
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}
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runAutoTest(argc, argv, dump_file, kernel);
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} else {
|
|
printf("[%s]\n", sSDKsample);
|
|
|
|
// use command-line specified CUDA device, otherwise use device with highest
|
|
// Gflops/s
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
|
|
printf("[%s]\n", argv[0]);
|
|
printf(" Does not explicitly support -device=n in OpenGL mode\n");
|
|
printf(" To use -device=n, the sample must be running w/o OpenGL\n\n");
|
|
printf(" > %s -device=n -qatest\n", argv[0]);
|
|
printf("exiting...\n");
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
// First load the image, so we know what the size of the image (imageW and
|
|
// imageH)
|
|
printf("Allocating host and CUDA memory and loading image file...\n");
|
|
const char *image_path = sdkFindFilePath("portrait_noise.bmp", argv[0]);
|
|
|
|
if (image_path == NULL) {
|
|
printf(
|
|
"imageDenoisingGL was unable to find and load image file "
|
|
"<portrait_noise.bmp>.\nExiting...\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
LoadBMPFile(&h_Src, &imageW, &imageH, image_path);
|
|
printf("Data init done.\n");
|
|
|
|
initGL(&argc, argv);
|
|
findCudaDevice(argc, (const char **)argv);
|
|
|
|
checkCudaErrors(CUDA_MallocArray(&h_Src, imageW, imageH));
|
|
|
|
initOpenGLBuffers();
|
|
}
|
|
|
|
printf("Starting GLUT main loop...\n");
|
|
printf("Press [1] to view noisy image\n");
|
|
printf("Press [2] to view image restored with knn filter\n");
|
|
printf("Press [3] to view image restored with nlm filter\n");
|
|
printf("Press [4] to view image restored with modified nlm filter\n");
|
|
printf(
|
|
"Press [*] to view smooth/edgy areas [RED/BLUE] Ct's when a filter is "
|
|
"active\n");
|
|
printf("Press [f] to print frame rate\n");
|
|
printf("Press [?] to print Noise and Lerp Ct's\n");
|
|
printf("Press [q] to exit\n");
|
|
|
|
sdkCreateTimer(&timer);
|
|
sdkStartTimer(&timer);
|
|
|
|
glutMainLoop();
|
|
}
|