cuda-samples/Samples/3_CUDA_Features/bindlessTexture/NsightEclipse.xml
2022-01-13 11:35:24 +05:30

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XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>bindlessTexture</name>
<cuda_api_list>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaGetMipmappedArrayLevel</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaArrayGetInfo</toolkit>
<toolkit>cudaMemcpy</toolkit>
<toolkit>cudaFreeMipmappedArray</toolkit>
<toolkit>cudaDestroySurfaceObject</toolkit>
<toolkit>cudaPitchedPtr</toolkit>
<toolkit>cudaMalloc</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
<toolkit>cudaDeviceSynchronize</toolkit>
<toolkit>cudaDestroyTextureObject</toolkit>
<toolkit>cudaGetLastError</toolkit>
<toolkit>cudaFree</toolkit>
<toolkit>cudaFreeArray</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaExtent</toolkit>
<toolkit>cudaCreateSurfaceObject</toolkit>
<toolkit>cudaMallocMipmappedArray</toolkit>
<toolkit>cudaCreateTextureObject</toolkit>
<toolkit>cudaMallocArray</toolkit>
<toolkit>cudaGraphicsUnmapResources</toolkit>
</cuda_api_list>
<description><![CDATA[This example demonstrates use of cudaSurfaceObject, cudaTextureObject, and MipMap support in CUDA. A GPU with Compute Capability SM 3.0 is required to run the sample.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\flower.ppm</file>
<file>data\person.ppm</file>
<file>data\sponge.ppm</file>
<file>data\ref_bindlessTexture.bin</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="advanced">Graphics Interop</concept>
<concept level="advanced">Texture</concept>
</keyconcepts>
<keywords>
<keyword>openGL</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
<path os="macosx">../../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<qatests>
<qatest>-file=ref_bindlessTexture.bin</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>1:CUDA Basic Topics</scope>
<scope>2:Graphics Interop</scope>
<scope>2:Texture</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm53</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<sm-arch>sm87</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<from>3.5</from>
</supported_sm_architectures>
<title>Bindless Texture</title>
<type>exe</type>
</entry>