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49 lines
2.3 KiB
Plaintext
49 lines
2.3 KiB
Plaintext
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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__global__ void Copy(TColor *dst, int imageW, int imageH,
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cudaTextureObject_t texImage) {
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const int ix = blockDim.x * blockIdx.x + threadIdx.x;
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const int iy = blockDim.y * blockIdx.y + threadIdx.y;
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// Add half of a texel to always address exact texel centers
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const float x = (float)ix + 0.5f;
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const float y = (float)iy + 0.5f;
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if (ix < imageW && iy < imageH) {
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float4 fresult = tex2D<float4>(texImage, x, y);
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dst[imageW * iy + ix] = make_color(fresult.x, fresult.y, fresult.z, 0);
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}
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}
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extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
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cudaTextureObject_t texImage) {
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dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
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dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
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Copy<<<grid, threads>>>(d_dst, imageW, imageH, texImage);
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}
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