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140 lines
4.8 KiB
Plaintext
140 lines
4.8 KiB
Plaintext
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This sample illustrates the usage of CUDA events for both GPU timing and
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* overlapping CPU and GPU execution. Events are inserted into a stream
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* of CUDA calls. Since CUDA stream calls are asynchronous, the CPU can
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* perform computations while GPU is executing (including DMA memcopies
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* between the host and device). CPU can query CUDA events to determine
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* whether GPU has completed tasks.
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*/
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// includes, system
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#include <stdio.h>
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// includes CUDA Runtime
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#include <cuda_runtime.h>
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// includes, project
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#include <helper_cuda.h>
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#include <helper_functions.h> // helper utility functions
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__global__ void increment_kernel(int *g_data, int inc_value) {
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int idx = blockIdx.x * blockDim.x + threadIdx.x;
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g_data[idx] = g_data[idx] + inc_value;
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}
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bool correct_output(int *data, const int n, const int x) {
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for (int i = 0; i < n; i++)
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if (data[i] != x) {
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printf("Error! data[%d] = %d, ref = %d\n", i, data[i], x);
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return false;
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}
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return true;
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}
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int main(int argc, char *argv[]) {
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int devID;
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cudaDeviceProp deviceProps;
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printf("[%s] - Starting...\n", argv[0]);
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// This will pick the best possible CUDA capable device
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devID = findCudaDevice(argc, (const char **)argv);
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// get device name
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checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
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printf("CUDA device [%s]\n", deviceProps.name);
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int n = 16 * 1024 * 1024;
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int nbytes = n * sizeof(int);
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int value = 26;
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// allocate host memory
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int *a = 0;
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checkCudaErrors(cudaMallocHost((void **)&a, nbytes));
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memset(a, 0, nbytes);
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// allocate device memory
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int *d_a = 0;
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checkCudaErrors(cudaMalloc((void **)&d_a, nbytes));
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checkCudaErrors(cudaMemset(d_a, 255, nbytes));
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// set kernel launch configuration
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dim3 threads = dim3(512, 1);
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dim3 blocks = dim3(n / threads.x, 1);
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// create cuda event handles
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cudaEvent_t start, stop;
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checkCudaErrors(cudaEventCreate(&start));
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checkCudaErrors(cudaEventCreate(&stop));
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StopWatchInterface *timer = NULL;
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sdkCreateTimer(&timer);
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sdkResetTimer(&timer);
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checkCudaErrors(cudaDeviceSynchronize());
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float gpu_time = 0.0f;
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// asynchronously issue work to the GPU (all to stream 0)
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sdkStartTimer(&timer);
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cudaEventRecord(start, 0);
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cudaMemcpyAsync(d_a, a, nbytes, cudaMemcpyHostToDevice, 0);
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increment_kernel<<<blocks, threads, 0, 0>>>(d_a, value);
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cudaMemcpyAsync(a, d_a, nbytes, cudaMemcpyDeviceToHost, 0);
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cudaEventRecord(stop, 0);
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sdkStopTimer(&timer);
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// have CPU do some work while waiting for stage 1 to finish
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unsigned long int counter = 0;
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while (cudaEventQuery(stop) == cudaErrorNotReady) {
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counter++;
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}
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checkCudaErrors(cudaEventElapsedTime(&gpu_time, start, stop));
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// print the cpu and gpu times
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printf("time spent executing by the GPU: %.2f\n", gpu_time);
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printf("time spent by CPU in CUDA calls: %.2f\n", sdkGetTimerValue(&timer));
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printf("CPU executed %lu iterations while waiting for GPU to finish\n",
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counter);
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// check the output for correctness
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bool bFinalResults = correct_output(a, n, value);
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// release resources
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checkCudaErrors(cudaEventDestroy(start));
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checkCudaErrors(cudaEventDestroy(stop));
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checkCudaErrors(cudaFreeHost(a));
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checkCudaErrors(cudaFree(d_a));
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exit(bFinalResults ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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