cuda-samples/Common/dynlink_d3d10.h
2021-10-21 16:34:49 +05:30

295 lines
15 KiB
C++

/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//--------------------------------------------------------------------------------------
// File: dynlink_d3d10.h
//
// Shortcut macros and functions for using DX objects
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#ifndef _DYNLINK_D3D10_H_
#define _DYNLINK_D3D10_H_
// Standard Windows includes
#include <windows.h>
#include <initguid.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls()
#include <shellapi.h> // for ExtractIcon()
#include <new.h> // for placement new
#include <shlobj.h>
#include <math.h>
#include <limits.h>
#include <stdio.h>
// CRT's memory leak detection
#if defined(DEBUG) || defined(_DEBUG)
#include <crtdbg.h>
#endif
// Direct3D9 includes
#include <d3d9.h>
// Direct3D10 includes
#include <dxgi.h>
#include <d3d10_1.h>
#include <d3d10.h>
// XInput includes
#include <xinput.h>
// strsafe.h deprecates old unsecure string functions. If you
// really do not want to it to (not recommended), then uncomment the next line
//#define STRSAFE_NO_DEPRECATE
#ifndef STRSAFE_NO_DEPRECATE
#pragma deprecated("strncpy")
#pragma deprecated("wcsncpy")
#pragma deprecated("_tcsncpy")
#pragma deprecated("wcsncat")
#pragma deprecated("strncat")
#pragma deprecated("_tcsncat")
#endif
#pragma warning( disable : 4996 ) // disable deprecated warning
#include <strsafe.h>
#pragma warning( default : 4996 )
#include <DirectXMath.h>
using namespace DirectX;
//--------------------------------------------------------------------------------------
// Structs
//--------------------------------------------------------------------------------------
struct DXUTD3D9DeviceSettings
{
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
D3DFORMAT AdapterFormat;
DWORD BehaviorFlags;
D3DPRESENT_PARAMETERS pp;
};
struct DXUTD3D10DeviceSettings
{
UINT AdapterOrdinal;
D3D10_DRIVER_TYPE DriverType;
UINT Output;
DXGI_SWAP_CHAIN_DESC sd;
UINT32 CreateFlags;
UINT32 SyncInterval;
DWORD PresentFlags;
bool AutoCreateDepthStencil; // DXUT will create the a depth stencil resource and view if true
DXGI_FORMAT AutoDepthStencilFormat;
};
enum DXUTDeviceVersion { DXUT_D3D9_DEVICE, DXUT_D3D10_DEVICE };
struct DXUTDeviceSettings
{
DXUTDeviceVersion ver;
union
{
DXUTD3D9DeviceSettings d3d9; // only valid if ver == DXUT_D3D9_DEVICE
DXUTD3D10DeviceSettings d3d10; // only valid if ver == DXUT_D3D10_DEVICE
};
};
//--------------------------------------------------------------------------------------
// Error codes
//--------------------------------------------------------------------------------------
#define DXUTERR_NODIRECT3D MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0901)
#define DXUTERR_NOCOMPATIBLEDEVICES MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0902)
#define DXUTERR_MEDIANOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0903)
#define DXUTERR_NONZEROREFCOUNT MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0904)
#define DXUTERR_CREATINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0905)
#define DXUTERR_RESETTINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0906)
#define DXUTERR_CREATINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0907)
#define DXUTERR_RESETTINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0908)
#define DXUTERR_DEVICEREMOVED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x090A)
typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT32,
ID3D10Device **);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE1)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT,
D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1 **);
typedef HRESULT(WINAPI *LPD3D10CREATESTATEBLOCK)(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask,
ID3D10StateBlock **ppStateBlock);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKUNION)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKINTERSECT)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDIFFERENCE)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
UINT RangeLength);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
UINT RangeLength);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
typedef BOOL (WINAPI *LPD3D10STATEBLOCKMASKGETSETTING)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);
typedef HRESULT(WINAPI *LPD3D10COMPILEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName,
CONST D3D10_SHADER_MACRO *pDefines,
ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags,
ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors);
typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
ID3D10Device *pDevice,
ID3D10EffectPool *pEffectPool,
ID3D10Effect **ppEffect);
typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTPOOLFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device **ppDevice);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN1)(IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device1 **ppDevice);
// Module and function pointers
static HMODULE g_hModDXGI = NULL;
static HMODULE g_hModD3D10 = NULL;
static HMODULE g_hModD3D101 = NULL;
static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
static LPD3D10CREATESTATEBLOCK sFnPtr_D3D10CreateStateBlock = NULL;
static LPD3D10CREATEDEVICE sFnPtr_D3D10CreateDevice = NULL;
static LPD3D10CREATEDEVICE1 sFnPtr_D3D10CreateDevice1 = NULL;
static LPD3D10STATEBLOCKMASKUNION sFnPtr_D3D10StateBlockMaskUnion = NULL;
static LPD3D10STATEBLOCKMASKINTERSECT sFnPtr_D3D10StateBlockMaskIntersect = NULL;
static LPD3D10STATEBLOCKMASKDIFFERENCE sFnPtr_D3D10StateBlockMaskDifference = NULL;
static LPD3D10STATEBLOCKMASKENABLECAPTURE sFnPtr_D3D10StateBlockMaskEnableCapture = NULL;
static LPD3D10STATEBLOCKMASKDISABLECAPTURE sFnPtr_D3D10StateBlockMaskDisableCapture = NULL;
static LPD3D10STATEBLOCKMASKENABLEALL sFnPtr_D3D10StateBlockMaskEnableAll = NULL;
static LPD3D10STATEBLOCKMASKDISABLEALL sFnPtr_D3D10StateBlockMaskDisableAll = NULL;
static LPD3D10STATEBLOCKMASKGETSETTING sFnPtr_D3D10StateBlockMaskGetSetting = NULL;
static LPD3D10COMPILEEFFECTFROMMEMORY sFnPtr_D3D10CompileEffectFromMemory = NULL;
static LPD3D10CREATEEFFECTFROMMEMORY sFnPtr_D3D10CreateEffectFromMemory = NULL;
static LPD3D10CREATEEFFECTPOOLFROMMEMORY sFnPtr_D3D10CreateEffectPoolFromMemory = NULL;
static LPD3D10CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D10CreateDeviceAndSwapChain = NULL;
static LPD3D10CREATEDEVICEANDSWAPCHAIN1 sFnPtr_D3D10CreateDeviceAndSwapChain1 = NULL;
// unload the D3D10 DLLs
static bool dynlinkUnloadD3D10API(void)
{
if (g_hModD3D10)
{
FreeLibrary(g_hModD3D10);
g_hModD3D10 = NULL;
}
if (g_hModDXGI)
{
FreeLibrary(g_hModDXGI);
g_hModDXGI = NULL;
}
if (g_hModD3D101)
{
FreeLibrary(g_hModD3D101);
g_hModD3D101 = NULL;
}
return true;
}
// Dynamically load the D3D10 DLLs loaded and map the function pointers
static bool dynlinkLoadD3D10API(void)
{
// First check to see if the D3D10 Library is present.
// if it succeeds, then we can call GetProcAddress to grab all of the DX10 functions
g_hModD3D10 = LoadLibrary("d3d10.dll");
if (g_hModD3D10 != NULL)
{
sFnPtr_D3D10CreateStateBlock = (LPD3D10CREATESTATEBLOCK) GetProcAddress(g_hModD3D10, "D3D10CreateStateBlock");
sFnPtr_D3D10CreateDevice = (LPD3D10CREATEDEVICE) GetProcAddress(g_hModD3D10, "D3D10CreateDevice");
sFnPtr_D3D10StateBlockMaskUnion = (LPD3D10STATEBLOCKMASKUNION) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskUnion");
sFnPtr_D3D10StateBlockMaskIntersect = (LPD3D10STATEBLOCKMASKINTERSECT) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskIntersect");
sFnPtr_D3D10StateBlockMaskDifference = (LPD3D10STATEBLOCKMASKDIFFERENCE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDifference");
sFnPtr_D3D10StateBlockMaskEnableCapture = (LPD3D10STATEBLOCKMASKENABLECAPTURE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableCapture");
sFnPtr_D3D10StateBlockMaskDisableCapture = (LPD3D10STATEBLOCKMASKDISABLECAPTURE)GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableCapture");
sFnPtr_D3D10StateBlockMaskEnableAll = (LPD3D10STATEBLOCKMASKENABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableAll");
sFnPtr_D3D10StateBlockMaskDisableAll = (LPD3D10STATEBLOCKMASKDISABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableAll");
sFnPtr_D3D10StateBlockMaskGetSetting = (LPD3D10STATEBLOCKMASKGETSETTING) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskGetSetting");
sFnPtr_D3D10CompileEffectFromMemory = (LPD3D10COMPILEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CompileEffectFromMemory");
sFnPtr_D3D10CreateEffectFromMemory = (LPD3D10CREATEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectFromMemory");
sFnPtr_D3D10CreateEffectPoolFromMemory = (LPD3D10CREATEEFFECTPOOLFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectPoolFromMemory");
sFnPtr_D3D10CreateDeviceAndSwapChain = (LPD3D10CREATEDEVICEANDSWAPCHAIN) GetProcAddress(g_hModD3D10, "D3D10CreateDeviceAndSwapChain");
}
g_hModDXGI = LoadLibrary("dxgi.dll");
if (g_hModDXGI)
{
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY) GetProcAddress(g_hModDXGI , "CreateDXGIFactory");
}
// This may fail if this machine isn't Windows Vista SP1 or later
g_hModD3D101 = LoadLibrary("d3d10_1.dll");
if (g_hModD3D101 != NULL)
{
sFnPtr_D3D10CreateDevice1 = (LPD3D10CREATEDEVICE1) GetProcAddress(g_hModD3D101, "D3D10CreateDevice1");
sFnPtr_D3D10CreateDeviceAndSwapChain1 = (LPD3D10CREATEDEVICEANDSWAPCHAIN1) GetProcAddress(g_hModD3D101, "D3D10CreateDeviceAndSwapChain1");
}
if (g_hModD3D10 == NULL || g_hModDXGI == NULL || g_hModD3D101 == NULL)
{
dynlinkUnloadD3D10API();
return false;
}
return true;
}
#endif