mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-25 02:29:17 +08:00
730 lines
17 KiB
C++
730 lines
17 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
* contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
// OpenGL Graphics includes
|
|
#include <helper_gl.h>
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
|
#include <GLUT/glut.h>
|
|
#else
|
|
#include <GL/freeglut.h>
|
|
#endif
|
|
|
|
// CUDA Library Headers
|
|
#include <curand.h>
|
|
#include <cuda_gl_interop.h>
|
|
|
|
// CUDA utilities and system includes
|
|
#include <helper_cuda.h>
|
|
#include <rendercheck_gl.h>
|
|
|
|
// System includes
|
|
#include <stdexcept>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <math.h>
|
|
|
|
// Includes
|
|
#include "rng.h"
|
|
|
|
// standard utility and system includes
|
|
#include <helper_timer.h>
|
|
|
|
// SDK information
|
|
static const char *printfFile = "randomFog.txt";
|
|
|
|
// RNG instance
|
|
RNG *g_pRng = NULL;
|
|
|
|
// CheckRender instance (for QA)
|
|
CheckRender *g_pCheckRender = NULL;
|
|
|
|
// Simple struct which contains the position and color of a vertex
|
|
struct SVertex {
|
|
GLfloat x, y, z;
|
|
GLfloat r, g, b;
|
|
};
|
|
|
|
// Data for the vertices
|
|
SVertex *g_pVertices = NULL;
|
|
int g_nVertices; // Size of the vertex array
|
|
int g_nVerticesPopulated; // Number currently populated
|
|
|
|
// Control the randomness
|
|
int nSkip1 = 0; // Number of samples to discard between x,y
|
|
int nSkip2 = 0; // Number of samples to discard between y,z
|
|
int nSkip3 = 0; // Number of samples to discard between z,x
|
|
|
|
// Control the display
|
|
enum Shape_t { Sphere, SphericalShell, Cube, Plane };
|
|
Shape_t g_currentShape = Sphere;
|
|
bool g_bShowAxes = true;
|
|
bool g_bTenXZoom = false;
|
|
bool g_bAutoRotate = true;
|
|
int g_lastShapeX = 1024;
|
|
int g_lastShapeY = 1024;
|
|
float g_xRotated = 0.0f;
|
|
float g_yRotated = 0.0f;
|
|
|
|
const float PI = 3.14159265359f;
|
|
|
|
void createCube(void) {
|
|
int startVertex = 0;
|
|
|
|
for (int i = startVertex; i < g_nVerticesPopulated; i++) {
|
|
g_pVertices[i].x = (g_pRng->getNextU01() - .5f) * 2;
|
|
|
|
for (int j = 0; j < nSkip1; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].y = (g_pRng->getNextU01() - .5f) * 2;
|
|
|
|
for (int j = 0; j < nSkip2; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].z = (g_pRng->getNextU01() - .5f) * 2;
|
|
|
|
for (int j = 0; j < nSkip3; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].r = 1.0f;
|
|
g_pVertices[i].g = 1.0f;
|
|
g_pVertices[i].b = 1.0f;
|
|
}
|
|
}
|
|
|
|
void createPlane(void) {
|
|
int startVertex = 0;
|
|
|
|
for (int i = startVertex; i < g_nVerticesPopulated; i++) {
|
|
g_pVertices[i].x = (g_pRng->getNextU01() - .5f) * 2;
|
|
|
|
for (int j = 0; j < nSkip1; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].y = (g_pRng->getNextU01() - .5f) * 2;
|
|
|
|
for (int j = 0; j < nSkip2; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].z = 0.0f;
|
|
|
|
g_pVertices[i].r = 1.0f;
|
|
g_pVertices[i].g = 1.0f;
|
|
g_pVertices[i].b = 1.0f;
|
|
}
|
|
}
|
|
|
|
void createSphere(void) {
|
|
int startVertex = 0;
|
|
|
|
for (int i = startVertex; i < g_nVerticesPopulated; i++) {
|
|
float r;
|
|
float rho;
|
|
float theta;
|
|
|
|
if (g_currentShape == Sphere) {
|
|
r = g_pRng->getNextU01();
|
|
r = powf(r, 1.f / 3.f);
|
|
|
|
for (int j = 0; j < nSkip3; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
} else {
|
|
r = 1.0f;
|
|
}
|
|
|
|
rho = g_pRng->getNextU01() * PI * 2.0f;
|
|
|
|
for (int j = 0; j < nSkip1; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
theta = (g_pRng->getNextU01() * 2.0f) - 1.0f;
|
|
theta = asin(theta);
|
|
|
|
for (int j = 0; j < nSkip2; j++) {
|
|
g_pRng->getNextU01();
|
|
}
|
|
|
|
g_pVertices[i].x = r * fabs(cos(theta)) * cos(rho);
|
|
g_pVertices[i].y = r * fabs(cos(theta)) * sin(rho);
|
|
g_pVertices[i].z = r * sin(theta);
|
|
|
|
g_pVertices[i].r = 1.0f;
|
|
g_pVertices[i].g = 1.0f;
|
|
g_pVertices[i].b = 1.0f;
|
|
}
|
|
}
|
|
|
|
void createAxes(void) {
|
|
// z axis:
|
|
g_pVertices[200000].x = 0.0f;
|
|
g_pVertices[200000].y = 0.0f;
|
|
g_pVertices[200000].z = -1.5f;
|
|
g_pVertices[200001].x = 0.0f;
|
|
g_pVertices[200001].y = 0.0f;
|
|
g_pVertices[200001].z = 1.5f;
|
|
g_pVertices[200000].r = 1.0f;
|
|
g_pVertices[200000].g = 0.0f;
|
|
g_pVertices[200000].b = 0.0f;
|
|
g_pVertices[200001].r = 0.0f;
|
|
g_pVertices[200001].g = 1.0f;
|
|
g_pVertices[200001].b = 1.0f;
|
|
// y axis:
|
|
g_pVertices[200002].x = 0.0f;
|
|
g_pVertices[200002].y = -1.5f;
|
|
g_pVertices[200002].z = 0.0f;
|
|
g_pVertices[200003].x = 0.0f;
|
|
g_pVertices[200003].y = 1.5f;
|
|
g_pVertices[200003].z = 0.0f;
|
|
g_pVertices[200002].r = 0.0f;
|
|
g_pVertices[200002].g = 1.0f;
|
|
g_pVertices[200002].b = 0.0f;
|
|
g_pVertices[200003].r = 1.0f;
|
|
g_pVertices[200003].g = 0.0f;
|
|
g_pVertices[200003].b = 1.0f;
|
|
// x axis:
|
|
g_pVertices[200004].x = -1.5f;
|
|
g_pVertices[200004].y = 0.0f;
|
|
g_pVertices[200004].z = 0.0f;
|
|
g_pVertices[200005].x = 1.5f;
|
|
g_pVertices[200005].y = 0.0f;
|
|
g_pVertices[200005].z = 0.0f;
|
|
g_pVertices[200004].r = 0.0f;
|
|
g_pVertices[200004].g = 0.0f;
|
|
g_pVertices[200004].b = 1.0f;
|
|
g_pVertices[200005].r = 1.0f;
|
|
g_pVertices[200005].g = 1.0f;
|
|
g_pVertices[200005].b = 0.0f;
|
|
}
|
|
|
|
void drawPoints(void) {
|
|
if (g_bShowAxes) {
|
|
glDrawArrays(GL_LINE_STRIP, 200000, 2);
|
|
glDrawArrays(GL_LINE_STRIP, 200002, 2);
|
|
glDrawArrays(GL_LINE_STRIP, 200004, 2);
|
|
}
|
|
|
|
glDrawArrays(GL_POINTS, 0, g_nVerticesPopulated);
|
|
}
|
|
|
|
void drawText(void) {
|
|
using std::string;
|
|
using std::stringstream;
|
|
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glRasterPos2f(-1.2f, 1.2f);
|
|
|
|
string infoString;
|
|
stringstream ss;
|
|
g_pRng->getInfoString(infoString);
|
|
ss << " skip1=" << nSkip1;
|
|
ss << " skip2=" << nSkip2;
|
|
ss << " skip3=" << nSkip3;
|
|
ss << " points=" << g_nVerticesPopulated;
|
|
infoString.append(ss.str());
|
|
|
|
for (unsigned int i = 0; i < infoString.size(); i++) {
|
|
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, infoString[i]);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void reshape(int x, int y) {
|
|
float xScale;
|
|
float yScale;
|
|
|
|
g_lastShapeX = x;
|
|
g_lastShapeY = y;
|
|
|
|
// Check if shape is visible
|
|
if (x == 0 || y == 0) {
|
|
return;
|
|
}
|
|
|
|
// Set a new projection matrix
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
// Adjust fit
|
|
if (y > x) {
|
|
xScale = 1.0f;
|
|
yScale = (float)y / x;
|
|
} else {
|
|
xScale = (float)x / y;
|
|
yScale = 1.0f;
|
|
}
|
|
|
|
// Angle of view:40 degrees
|
|
// Near clipping plane distance: 10.0 (default)
|
|
// Far clipping plane distance: 10.0 (default)
|
|
if (g_bTenXZoom) {
|
|
glOrtho(-.15f * xScale, .15f * xScale, -.15f * yScale, .15f * yScale, -5.0f,
|
|
5.0f);
|
|
} else {
|
|
glOrtho(-1.5f * xScale, 1.5f * xScale, -1.5f * yScale, 1.5f * yScale,
|
|
-10.0f, 10.0f);
|
|
}
|
|
|
|
// Use the whole window for rendering
|
|
glViewport(0, 0, x, y);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
void display(void) {
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glLoadIdentity();
|
|
glTranslatef(0.0f, 0.0f, -4.0f);
|
|
glRotatef(g_yRotated, 0.0f, 1.0f, 0.0f);
|
|
glRotatef(g_xRotated, 1.0f, 0.0f, 0.0f);
|
|
drawPoints();
|
|
drawText();
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
void idle(void) {
|
|
if (g_bAutoRotate) {
|
|
g_yRotated += 0.1f;
|
|
|
|
if (g_yRotated >= 360.0f) {
|
|
g_yRotated -= 360.0f;
|
|
}
|
|
|
|
g_xRotated += 0.05f;
|
|
|
|
if (g_xRotated >= 360.0f) {
|
|
g_xRotated -= 360.0f;
|
|
}
|
|
|
|
display();
|
|
}
|
|
}
|
|
|
|
void reCreate(void) {
|
|
switch (g_currentShape) {
|
|
case Sphere:
|
|
case SphericalShell:
|
|
createSphere();
|
|
break;
|
|
|
|
case Cube:
|
|
createCube();
|
|
break;
|
|
|
|
default:
|
|
createPlane();
|
|
}
|
|
|
|
display();
|
|
}
|
|
|
|
void cleanup(int code) {
|
|
if (g_pRng) {
|
|
delete g_pRng;
|
|
g_pRng = NULL;
|
|
}
|
|
|
|
if (g_pVertices) {
|
|
delete[] g_pVertices;
|
|
g_pVertices = NULL;
|
|
}
|
|
|
|
if (g_pCheckRender) {
|
|
delete g_pCheckRender;
|
|
g_pCheckRender = NULL;
|
|
}
|
|
|
|
exit(code);
|
|
}
|
|
|
|
void glutClose() { cleanup(EXIT_SUCCESS); }
|
|
|
|
void keyboard(unsigned char key, int x, int y) {
|
|
switch (key) {
|
|
// Select shape
|
|
case 's':
|
|
case 'S':
|
|
g_currentShape = Sphere;
|
|
createSphere();
|
|
display();
|
|
break;
|
|
|
|
case 'e':
|
|
case 'E':
|
|
g_currentShape = SphericalShell;
|
|
createSphere();
|
|
display();
|
|
break;
|
|
|
|
case 'b':
|
|
case 'B':
|
|
g_currentShape = Cube;
|
|
createCube();
|
|
display();
|
|
break;
|
|
|
|
case 'p':
|
|
case 'P':
|
|
g_currentShape = Plane;
|
|
createPlane();
|
|
display();
|
|
break;
|
|
|
|
// Rotation
|
|
case 'a':
|
|
case 'A':
|
|
g_bAutoRotate = !g_bAutoRotate;
|
|
break;
|
|
|
|
case 'i':
|
|
case 'I':
|
|
g_xRotated -= 1.0f;
|
|
|
|
if (g_xRotated <= 0.0f) {
|
|
g_xRotated += 360.0f;
|
|
}
|
|
|
|
display();
|
|
break;
|
|
|
|
case ',':
|
|
g_xRotated += 1.0f;
|
|
|
|
if (g_xRotated >= 360.0f) {
|
|
g_xRotated -= 360.0f;
|
|
}
|
|
|
|
display();
|
|
break;
|
|
|
|
case 'j':
|
|
case 'J':
|
|
g_yRotated -= 1.0f;
|
|
|
|
if (g_yRotated <= 0.0f) {
|
|
g_yRotated += 360.0f;
|
|
}
|
|
|
|
display();
|
|
break;
|
|
|
|
case 'l':
|
|
case 'L':
|
|
g_yRotated += 1.0f;
|
|
|
|
if (g_yRotated >= 360.0f) {
|
|
g_yRotated -= 360.0f;
|
|
}
|
|
|
|
display();
|
|
break;
|
|
|
|
// Zoom
|
|
case 't':
|
|
case 'T':
|
|
g_bTenXZoom = !g_bTenXZoom;
|
|
reshape(g_lastShapeX, g_lastShapeY);
|
|
reCreate();
|
|
break;
|
|
|
|
// Axes
|
|
case 'z':
|
|
case 'Z':
|
|
g_bShowAxes = !g_bShowAxes;
|
|
reCreate();
|
|
break;
|
|
|
|
// RNG
|
|
case 'x':
|
|
case 'X':
|
|
g_pRng->selectRng(RNG::Pseudo);
|
|
reCreate();
|
|
break;
|
|
|
|
case 'c':
|
|
case 'C':
|
|
g_pRng->selectRng(RNG::Quasi);
|
|
reCreate();
|
|
break;
|
|
|
|
case 'v':
|
|
case 'V':
|
|
g_pRng->selectRng(RNG::ScrambledQuasi);
|
|
reCreate();
|
|
break;
|
|
|
|
case 'r':
|
|
case 'R':
|
|
g_pRng->resetSeed();
|
|
reCreate();
|
|
break;
|
|
|
|
case ']':
|
|
g_pRng->incrementDimensions();
|
|
reCreate();
|
|
break;
|
|
|
|
case '[':
|
|
g_pRng->resetDimensions();
|
|
reCreate();
|
|
break;
|
|
|
|
case '1':
|
|
nSkip1++;
|
|
reCreate();
|
|
break;
|
|
|
|
case '2':
|
|
nSkip2++;
|
|
reCreate();
|
|
break;
|
|
|
|
case '3':
|
|
nSkip3++;
|
|
reCreate();
|
|
break;
|
|
|
|
case '!':
|
|
nSkip1 = 0;
|
|
nSkip2 = 0;
|
|
nSkip3 = 0;
|
|
reCreate();
|
|
break;
|
|
|
|
// Number of vertices
|
|
case '+':
|
|
g_nVerticesPopulated += 8000;
|
|
|
|
if (g_nVerticesPopulated > g_nVertices) {
|
|
g_nVerticesPopulated = g_nVertices;
|
|
}
|
|
|
|
reCreate();
|
|
break;
|
|
|
|
case '-':
|
|
g_nVerticesPopulated -= 8000;
|
|
|
|
if (g_nVerticesPopulated < 8000) {
|
|
g_nVerticesPopulated = 8000;
|
|
}
|
|
|
|
reCreate();
|
|
break;
|
|
|
|
// Quit
|
|
case 27:
|
|
case 'q':
|
|
case 'Q':
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
exit(EXIT_SUCCESS);
|
|
#else
|
|
glutDestroyWindow(glutGetWindow());
|
|
return;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void showHelp(void) {
|
|
using std::left;
|
|
using std::setw;
|
|
using std::stringstream;
|
|
|
|
stringstream ss;
|
|
|
|
ss << "\nRandom number visualization\n\n";
|
|
ss << "On creation, randomFog generates 200,000 random coordinates in "
|
|
"spherical coordinate space (radius, angle rho, angle theta) with "
|
|
"curand's XORWOW algorithm. The coordinates are normalized for a "
|
|
"uniform distribution through the sphere.\n\n";
|
|
ss << "The X axis is drawn with blue in the negative direction and yellow "
|
|
"positive.\n"
|
|
<< "The Y axis is drawn with green in the negative direction and magenta "
|
|
"positive.\n"
|
|
<< "The Z axis is drawn with red in the negative direction and cyan "
|
|
"positive.\n\n";
|
|
ss << "The following keys can be used to control the output:\n\n";
|
|
ss << left;
|
|
ss << "\t" << setw(10) << "s"
|
|
<< "Generate a new set of random numbers and display as spherical "
|
|
"coordinates (Sphere)\n";
|
|
ss << "\t" << setw(10) << "e"
|
|
<< "Generate a new set of random numbers and display on a spherical "
|
|
"surface (shEll)\n";
|
|
ss << "\t" << setw(10) << "b"
|
|
<< "Generate a new set of random numbers and display as cartesian "
|
|
"coordinates (cuBe/Box)\n";
|
|
ss << "\t" << setw(10) << "p"
|
|
<< "Generate a new set of random numbers and display on a cartesian plane "
|
|
"(Plane)\n\n";
|
|
ss << "\t" << setw(10) << "i,l,j"
|
|
<< "Rotate the negative Z-axis up, right, down and left respectively\n";
|
|
ss << "\t" << setw(10) << "a"
|
|
<< "Toggle auto-rotation\n";
|
|
ss << "\t" << setw(10) << "t"
|
|
<< "Toggle 10x zoom\n";
|
|
ss << "\t" << setw(10) << "z"
|
|
<< "Toggle axes display\n\n";
|
|
ss << "\t" << setw(10) << "x"
|
|
<< "Select XORWOW generator (default)\n";
|
|
ss << "\t" << setw(10) << "c"
|
|
<< "Select Sobol' generator\n";
|
|
ss << "\t" << setw(10) << "v"
|
|
<< "Select scrambled Sobol' generator\n";
|
|
ss << "\t" << setw(10) << "r"
|
|
<< "Reset XORWOW (i.e. reset to initial seed) and regenerate\n";
|
|
ss << "\t" << setw(10) << "]"
|
|
<< "Increment the number of Sobol' dimensions and regenerate\n";
|
|
ss << "\t" << setw(10) << "["
|
|
<< "Reset the number of Sobol' dimensions to 1 and regenerate\n\n";
|
|
ss << "\t" << setw(10) << "+"
|
|
<< "Increment the number of displayed points by 8,000 (up to maximum "
|
|
"200,000)\n";
|
|
ss << "\t" << setw(10) << "-"
|
|
<< "Decrement the number of displayed points by 8,000 (down to minimum "
|
|
"8,000)\n\n";
|
|
ss << "\t" << setw(10) << "q/[ESC]"
|
|
<< "Quit the application.\n\n";
|
|
puts(ss.str().c_str());
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
using std::runtime_error;
|
|
|
|
try {
|
|
bool bQA = false;
|
|
|
|
// Open the log file
|
|
printf("Random Fog\n");
|
|
printf("==========\n\n");
|
|
|
|
// Check QA mode
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "qatest")) {
|
|
bQA = true;
|
|
|
|
findCudaDevice(argc, (const char **)argv);
|
|
|
|
g_pCheckRender =
|
|
new CheckBackBuffer(g_lastShapeX, g_lastShapeY, 4, false);
|
|
} else {
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
// Initialize GL
|
|
glutInit(&argc, argv);
|
|
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
|
|
// TODO use width/height?
|
|
glutInitWindowSize(1000, 1000);
|
|
// Create a window with rendering context and everything else we need
|
|
glutCreateWindow("Random Fog");
|
|
|
|
if (!isGLVersionSupported(2, 0)) {
|
|
fprintf(stderr, "This sample requires at least OpenGL 2.0\n");
|
|
exit(EXIT_WAIVED);
|
|
}
|
|
|
|
// Select CUDA device with OpenGL interoperability
|
|
findCudaDevice(argc, (const char **)argv);
|
|
}
|
|
|
|
// Create vertices
|
|
g_nVertices = 200000;
|
|
g_nVerticesPopulated = 200000;
|
|
g_pVertices = new SVertex[g_nVertices + 6];
|
|
|
|
// Setup the random number generators
|
|
g_pRng = new RNG(12345, 1, 100000);
|
|
printf("CURAND initialized\n");
|
|
|
|
// Compute the initial vertices and indices, starting in spherical mode
|
|
createSphere();
|
|
createAxes();
|
|
|
|
showHelp();
|
|
|
|
if (bQA) {
|
|
g_pCheckRender->setExecPath(argv[0]);
|
|
g_pCheckRender->dumpBin(
|
|
g_pVertices, g_nVerticesPopulated * sizeof(SVertex), "randomFog.bin");
|
|
|
|
if (g_pCheckRender->compareBin2BinFloat(
|
|
"randomFog.bin", "ref_randomFog.bin",
|
|
g_nVerticesPopulated * sizeof(SVertex) / sizeof(float), 0.25f,
|
|
0.35f)) {
|
|
cleanup(EXIT_SUCCESS);
|
|
} else {
|
|
cleanup(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
// As we do not yet use a depth buffer, we cannot fill our sphere
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
// Enable the vertex array functionality:
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
// Enable the color array functionality (so we can specify a color for
|
|
// each vertex)
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
// Pass the vertex pointer:
|
|
glVertexPointer(3, // 3 components per vertex (x,y,z)
|
|
GL_FLOAT, sizeof(SVertex), g_pVertices);
|
|
// Pass the color pointer
|
|
glColorPointer(3, // 3 components per vertex (r,g,b)
|
|
GL_FLOAT, sizeof(SVertex),
|
|
&g_pVertices[0].r); // Pointer to the first color
|
|
// Point size for point mode
|
|
glPointSize(1.0f);
|
|
glLineWidth(2.0f);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
// Notify glut which messages we require:
|
|
glutDisplayFunc(display);
|
|
glutReshapeFunc(reshape);
|
|
glutKeyboardFunc(keyboard);
|
|
glutIdleFunc(idle);
|
|
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
atexit(glutClose);
|
|
#else
|
|
glutCloseFunc(glutClose);
|
|
#endif
|
|
|
|
// Let's get started!
|
|
glutMainLoop();
|
|
}
|
|
} catch (runtime_error &e) {
|
|
printf("runtime error (%s)\n", e.what());
|
|
}
|
|
|
|
exit(EXIT_SUCCESS);
|
|
} |