cuda-samples/Common/paramgl.h
2022-01-13 11:35:24 +05:30

308 lines
8.5 KiB
C++

/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
ParamListGL
- class derived from ParamList to do simple OpenGL rendering of a parameter
list sgg 8/2001
*/
#ifndef PARAMGL_H
#define PARAMGL_H
#if defined(__APPLE__) || defined(MACOSX)
#include <GLUT/glut.h>
#else
#include <GL/freeglut.h>
#endif
#include <param.h>
#include <string.h>
inline void beginWinCoords(void) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(0.0, (GLfloat)(glutGet(GLUT_WINDOW_HEIGHT) - 1.0), 0.0);
glScalef(1.0, -1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1);
glMatrixMode(GL_MODELVIEW);
}
inline void endWinCoords(void) {
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
inline void glPrint(int x, int y, const char *s, void *font) {
glRasterPos2f((GLfloat)x, (GLfloat)y);
int len = (int)strlen(s);
for (int i = 0; i < len; i++) {
glutBitmapCharacter(font, s[i]);
}
}
inline void glPrintShadowed(int x, int y, const char *s, void *font,
float *color) {
glColor3f(0.0, 0.0, 0.0);
glPrint(x - 1, y - 1, s, font);
glColor3fv((GLfloat *)color);
glPrint(x, y, s, font);
}
class ParamListGL : public ParamList {
public:
ParamListGL(const char *name = "")
: ParamList(name),
m_active(true),
m_text_color_selected(1.0, 1.0, 1.0),
m_text_color_unselected(0.75, 0.75, 0.75),
m_text_color_shadow(0.0, 0.0, 0.0),
m_bar_color_outer(0.25, 0.25, 0.25),
m_bar_color_inner(1.0, 1.0, 1.0) {
m_font = (void *)GLUT_BITMAP_9_BY_15; // GLUT_BITMAP_8_BY_13;
m_font_h = 15;
m_bar_x = 260;
m_bar_w = 250;
m_bar_h = 10;
m_bar_offset = 5;
m_text_x = 5;
m_separation = 15;
m_value_x = 200;
m_start_x = 0;
m_start_y = 0;
}
void Render(int x, int y, bool shadow = false) {
beginWinCoords();
m_start_x = x;
m_start_y = y;
for (std::vector<ParamBase *>::const_iterator p = m_params.begin();
p != m_params.end(); ++p) {
if ((*p)->IsList()) {
ParamListGL *list = (ParamListGL *)(*p);
list->Render(x + 10, y);
y += m_separation * list->GetSize();
} else {
if (p == m_current) {
glColor3fv(&m_text_color_selected.r);
} else {
glColor3fv(&m_text_color_unselected.r);
}
if (shadow) {
glPrintShadowed(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(),
m_font,
(p == m_current) ? &m_text_color_selected.r
: &m_text_color_unselected.r);
glPrintShadowed(x + m_value_x, y + m_font_h,
(*p)->GetValueString().c_str(), m_font,
(p == m_current) ? &m_text_color_selected.r
: &m_text_color_unselected.r);
} else {
glPrint(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font);
glPrint(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(),
m_font);
}
glColor3fv((GLfloat *)&m_bar_color_outer.r);
glBegin(GL_LINE_LOOP);
glVertex2f((GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset));
glVertex2f((GLfloat)(x + m_bar_x + m_bar_w),
(GLfloat)(y + m_bar_offset));
glVertex2f((GLfloat)(x + m_bar_x + m_bar_w),
(GLfloat)(y + m_bar_offset + m_bar_h));
glVertex2f((GLfloat)(x + m_bar_x),
(GLfloat)(y + m_bar_offset + m_bar_h));
glEnd();
glColor3fv((GLfloat *)&m_bar_color_inner.r);
glRectf(
(GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset + m_bar_h),
(GLfloat)(x + m_bar_x + ((m_bar_w - 1) * (*p)->GetPercentage())),
(GLfloat)(y + m_bar_offset + 1));
y += m_separation;
}
}
endWinCoords();
}
bool Mouse(int x, int y, int button = GLUT_LEFT_BUTTON,
int state = GLUT_DOWN) {
if ((y < m_start_y) ||
(y > (int)(m_start_y + (m_separation * m_params.size()) - 1))) {
m_active = false;
return false;
}
m_active = true;
int i = (y - m_start_y) / m_separation;
if ((button == GLUT_LEFT_BUTTON) && (state == GLUT_DOWN)) {
#if defined(__GNUC__) && (__GNUC__ < 3)
m_current = &m_params[i];
#else
// MJH: workaround since the version of vector::at used here is
// non-standard
for (m_current = m_params.begin(); m_current != m_params.end() && i > 0;
m_current++, i--)
;
// m_current = (std::vector<ParamBase
// *>::const_iterator)&m_params.at(i);
#endif
if ((x > m_bar_x) && (x < m_bar_x + m_bar_w)) {
Motion(x, y);
}
}
return true;
}
bool Motion(int x, int y) {
if ((y < m_start_y) ||
(y > m_start_y + (m_separation * (int)m_params.size()) - 1)) {
return false;
}
if (x < m_bar_x) {
(*m_current)->SetPercentage(0.0);
return true;
}
if (x > m_bar_x + m_bar_w) {
(*m_current)->SetPercentage(1.0);
return true;
}
(*m_current)->SetPercentage((x - m_bar_x) / (float)m_bar_w);
return true;
}
void Special(int key, int x, int y) {
if (!m_active) return;
switch (key) {
case GLUT_KEY_DOWN:
Increment();
break;
case GLUT_KEY_UP:
Decrement();
break;
case GLUT_KEY_RIGHT:
GetCurrent()->Increment();
break;
case GLUT_KEY_LEFT:
GetCurrent()->Decrement();
break;
case GLUT_KEY_HOME:
GetCurrent()->Reset();
break;
case GLUT_KEY_END:
GetCurrent()->SetPercentage(1.0);
break;
}
glutPostRedisplay();
}
void SetFont(void *font, int height) {
m_font = font;
m_font_h = height;
}
void SetSelectedColor(float r, float g, float b) {
m_text_color_selected = Color(r, g, b);
}
void SetUnSelectedColor(float r, float g, float b) {
m_text_color_unselected = Color(r, g, b);
}
void SetBarColorInner(float r, float g, float b) {
m_bar_color_inner = Color(r, g, b);
}
void SetBarColorOuter(float r, float g, float b) {
m_bar_color_outer = Color(r, g, b);
}
void SetActive(bool b) { m_active = b; }
private:
void *m_font;
int m_font_h; // font height
int m_bar_x; // bar start x position
int m_bar_w; // bar width
int m_bar_h; // bar height
int m_text_x; // text start x position
int m_separation; // bar separation in y
int m_value_x; // value text x position
int m_bar_offset; // bar offset in y
int m_start_x, m_start_y;
bool m_active;
struct Color {
Color(float _r, float _g, float _b) {
r = _r;
g = _g;
b = _b;
}
float r, g, b;
};
Color m_text_color_selected;
Color m_text_color_unselected;
Color m_text_color_shadow;
Color m_bar_color_outer;
Color m_bar_color_inner;
};
#endif