mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 22:19:18 +08:00
268 lines
11 KiB
C++
268 lines
11 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// These are helper functions for the SDK samples (OpenGL)
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#ifndef HELPER_GL_H
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#define HELPER_GL_H
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
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#include <GL/glew.h>
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#endif
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#if defined(__APPLE__) || defined(MACOSX)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#ifdef __linux__
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#include <GL/glx.h>
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#endif /* __linux__ */
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#endif
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#include <iostream>
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#include <cstdio>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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#include <vector>
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#include <assert.h>
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/* Prototypes */
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namespace __HelperGL {
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static int isGLVersionSupported(unsigned reqMajor, unsigned reqMinor);
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static int areGLExtensionsSupported(const std::string &);
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#ifdef __linux__
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#ifndef HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION
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#define USE_GL_FUNC(name, proto) proto name = (proto) glXGetProcAddress ((const GLubyte *)#name)
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#else
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#define USE_GL_FUNC(name, proto) extern proto name
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#endif
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USE_GL_FUNC(glBindBuffer, PFNGLBINDBUFFERPROC);
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USE_GL_FUNC(glDeleteBuffers, PFNGLDELETEBUFFERSPROC);
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USE_GL_FUNC(glBufferData, PFNGLBUFFERDATAPROC);
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USE_GL_FUNC(glBufferSubData, PFNGLBUFFERSUBDATAPROC);
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USE_GL_FUNC(glGenBuffers, PFNGLGENBUFFERSPROC);
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USE_GL_FUNC(glCreateProgram, PFNGLCREATEPROGRAMPROC);
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USE_GL_FUNC(glBindProgramARB, PFNGLBINDPROGRAMARBPROC);
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USE_GL_FUNC(glGenProgramsARB, PFNGLGENPROGRAMSARBPROC);
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USE_GL_FUNC(glDeleteProgramsARB, PFNGLDELETEPROGRAMSARBPROC);
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USE_GL_FUNC(glDeleteProgram, PFNGLDELETEPROGRAMPROC);
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USE_GL_FUNC(glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC);
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USE_GL_FUNC(glGetProgramiv, PFNGLGETPROGRAMIVPROC);
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USE_GL_FUNC(glProgramParameteriEXT, PFNGLPROGRAMPARAMETERIEXTPROC);
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USE_GL_FUNC(glProgramStringARB, PFNGLPROGRAMSTRINGARBPROC);
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USE_GL_FUNC(glUnmapBuffer, PFNGLUNMAPBUFFERPROC);
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USE_GL_FUNC(glMapBuffer, PFNGLMAPBUFFERPROC);
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USE_GL_FUNC(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC);
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USE_GL_FUNC(glLinkProgram, PFNGLLINKPROGRAMPROC);
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USE_GL_FUNC(glUseProgram, PFNGLUSEPROGRAMPROC);
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USE_GL_FUNC(glAttachShader, PFNGLATTACHSHADERPROC);
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USE_GL_FUNC(glCreateShader, PFNGLCREATESHADERPROC);
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USE_GL_FUNC(glShaderSource, PFNGLSHADERSOURCEPROC);
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USE_GL_FUNC(glCompileShader, PFNGLCOMPILESHADERPROC);
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USE_GL_FUNC(glDeleteShader, PFNGLDELETESHADERPROC);
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USE_GL_FUNC(glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC);
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USE_GL_FUNC(glGetShaderiv, PFNGLGETSHADERIVPROC);
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USE_GL_FUNC(glUniform1i, PFNGLUNIFORM1IPROC);
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USE_GL_FUNC(glUniform1f, PFNGLUNIFORM1FPROC);
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USE_GL_FUNC(glUniform2f, PFNGLUNIFORM2FPROC);
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USE_GL_FUNC(glUniform3f, PFNGLUNIFORM3FPROC);
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USE_GL_FUNC(glUniform4f, PFNGLUNIFORM4FPROC);
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USE_GL_FUNC(glUniform1fv, PFNGLUNIFORM1FVPROC);
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USE_GL_FUNC(glUniform2fv, PFNGLUNIFORM2FVPROC);
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USE_GL_FUNC(glUniform3fv, PFNGLUNIFORM3FVPROC);
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USE_GL_FUNC(glUniform4fv, PFNGLUNIFORM4FVPROC);
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USE_GL_FUNC(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC);
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USE_GL_FUNC(glSecondaryColor3fv, PFNGLSECONDARYCOLOR3FVPROC);
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USE_GL_FUNC(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC);
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USE_GL_FUNC(glGenFramebuffersEXT, PFNGLGENFRAMEBUFFERSEXTPROC);
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USE_GL_FUNC(glBindFramebufferEXT, PFNGLBINDFRAMEBUFFEREXTPROC);
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USE_GL_FUNC(glDeleteFramebuffersEXT, PFNGLDELETEFRAMEBUFFERSEXTPROC);
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USE_GL_FUNC(glCheckFramebufferStatusEXT, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC);
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USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT, PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC);
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USE_GL_FUNC(glFramebufferTexture1DEXT, PFNGLFRAMEBUFFERTEXTURE1DEXTPROC);
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USE_GL_FUNC(glFramebufferTexture2DEXT, PFNGLFRAMEBUFFERTEXTURE2DEXTPROC);
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USE_GL_FUNC(glFramebufferTexture3DEXT, PFNGLFRAMEBUFFERTEXTURE3DEXTPROC);
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USE_GL_FUNC(glGenerateMipmapEXT, PFNGLGENERATEMIPMAPEXTPROC);
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USE_GL_FUNC(glGenRenderbuffersEXT, PFNGLGENRENDERBUFFERSEXTPROC);
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USE_GL_FUNC(glDeleteRenderbuffersEXT, PFNGLDELETERENDERBUFFERSEXTPROC);
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USE_GL_FUNC(glBindRenderbufferEXT, PFNGLBINDRENDERBUFFEREXTPROC);
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USE_GL_FUNC(glRenderbufferStorageEXT, PFNGLRENDERBUFFERSTORAGEEXTPROC);
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USE_GL_FUNC(glFramebufferRenderbufferEXT, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC);
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USE_GL_FUNC(glClampColorARB, PFNGLCLAMPCOLORARBPROC);
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USE_GL_FUNC(glBindFragDataLocationEXT, PFNGLBINDFRAGDATALOCATIONEXTPROC);
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#if !defined(GLX_EXTENSION_NAME) || !defined(GL_VERSION_1_3)
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USE_GL_FUNC(glActiveTexture, PFNGLACTIVETEXTUREPROC);
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USE_GL_FUNC(glClientActiveTexture, PFNGLACTIVETEXTUREPROC);
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#endif
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#undef USE_GL_FUNC
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#endif /*__linux__ */
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}
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namespace __HelperGL {
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namespace __Int {
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static std::vector<std::string> split(const std::string &str)
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{
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std::istringstream ss(str);
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std::istream_iterator<std::string> it(ss);
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return std::vector<std::string> (it, std::istream_iterator<std::string>());
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}
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/* Sort the vector passed by reference */
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template<typename T> static inline void sort(std::vector<T> &a)
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{
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std::sort(a.begin(), a.end());
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}
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/* Compare two vectors */
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template<typename T> static int equals(std::vector<T> a, std::vector<T> b)
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{
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if (a.size() != b.size()) return 0;
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sort(a);
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sort(b);
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return std::equal(a.begin(), a.end(), b.begin());
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}
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template<typename T> static std::vector<T> getIntersection(std::vector<T> a, std::vector<T> b)
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{
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sort(a);
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sort(b);
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std::vector<T> rc;
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std::set_intersection(a.begin(), a.end(), b.begin(), b.end(),
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std::back_inserter<std::vector<std::string> >(rc));
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return rc;
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}
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static std::vector<std::string> getGLExtensions()
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{
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std::string extensionsStr( (const char *)glGetString(GL_EXTENSIONS));
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return split (extensionsStr);
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}
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}
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static int areGLExtensionsSupported(const std::string &extensions)
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{
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std::vector<std::string> all = __Int::getGLExtensions();
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std::vector<std::string> requested = __Int::split(extensions);
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std::vector<std::string> matched = __Int::getIntersection(all, requested);
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return __Int::equals(matched, requested);
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}
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static int isGLVersionSupported(unsigned reqMajor, unsigned reqMinor)
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{
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
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if (glewInit() != GLEW_OK)
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{
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std::cerr << "glewInit() failed!" << std::endl;
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return 0;
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}
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#endif
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std::string version ((const char *) glGetString (GL_VERSION));
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std::stringstream stream (version);
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unsigned major, minor;
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char dot;
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stream >> major >> dot >> minor;
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assert (dot == '.');
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return major > reqMajor || (major == reqMajor && minor >= reqMinor);
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}
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static inline const char* glErrorToString(GLenum err)
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{
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#define CASE_RETURN_MACRO(arg) case arg: return #arg
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switch(err)
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{
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CASE_RETURN_MACRO(GL_NO_ERROR);
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CASE_RETURN_MACRO(GL_INVALID_ENUM);
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CASE_RETURN_MACRO(GL_INVALID_VALUE);
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CASE_RETURN_MACRO(GL_INVALID_OPERATION);
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CASE_RETURN_MACRO(GL_OUT_OF_MEMORY);
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CASE_RETURN_MACRO(GL_STACK_UNDERFLOW);
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CASE_RETURN_MACRO(GL_STACK_OVERFLOW);
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION
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CASE_RETURN_MACRO(GL_INVALID_FRAMEBUFFER_OPERATION);
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#endif
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default: break;
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}
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#undef CASE_RETURN_MACRO
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return "*UNKNOWN*";
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}
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////////////////////////////////////////////////////////////////////////////
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//! Check for OpenGL error
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//! @return bool if no GL error has been encountered, otherwise 0
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//! @param file __FILE__ macro
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//! @param line __LINE__ macro
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//! @note The GL error is listed on stderr
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//! @note This function should be used via the CHECK_ERROR_GL() macro
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////////////////////////////////////////////////////////////////////////////
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inline bool sdkCheckErrorGL(const char *file, const int line)
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{
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bool ret_val = true;
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// check for error
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GLenum gl_error = glGetError();
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if (gl_error != GL_NO_ERROR)
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{
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
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char tmpStr[512];
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// NOTE: "%s(%i) : " allows Visual Studio to directly jump to the file at the right line
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// when the user double clicks on the error line in the Output pane. Like any compile error.
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sprintf_s(tmpStr, 255, "\n%s(%i) : GL Error : %s\n\n", file, line, glErrorToString(gl_error));
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fprintf(stderr, "%s", tmpStr);
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#endif
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fprintf(stderr, "GL Error in file '%s' in line %d :\n", file, line);
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fprintf(stderr, "%s\n", glErrorToString(gl_error));
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ret_val = false;
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}
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return ret_val;
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}
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#define SDK_CHECK_ERROR_GL() \
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if( false == sdkCheckErrorGL( __FILE__, __LINE__)) { \
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exit(EXIT_FAILURE); \
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}
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} /* of namespace __HelperGL*/
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using namespace __HelperGL;
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#endif /*HELPER_GL_H*/
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