mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 23:29:16 +08:00
782 lines
21 KiB
C++
782 lines
21 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Bicubic texture filtering sample
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sgreen 6/2008
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This sample demonstrates how to efficiently implement bicubic texture
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filtering in CUDA.
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Bicubic filtering is a higher order interpolation method that produces
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smoother results than bilinear interpolation:
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http://en.wikipedia.org/wiki/Bicubic
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It requires reading a 4 x 4 pixel neighbourhood rather than the
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2 x 2 area required by bilinear filtering.
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Current graphics hardware doesn't support bicubic filtering natively,
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but it is possible to compose a bicubic filter using just 4 bilinear
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lookups by offsetting the sample position within each texel and weighting
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the samples correctly. The only disadvantage to this method is that the
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hardware only maintains 9-bits of filtering precision within each texel.
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See "Fast Third-Order Texture Filtering", Sigg & Hadwiger, GPU Gems 2:
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https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/chapter-20-fast-third-order-texture-filtering
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v1.1 - updated to include the brute force method using 16 texture lookups.
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v1.2 - added Catmull-Rom interpolation
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Example performance results from GeForce 8800 GTS:
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Bilinear - 5500 MPixels/sec
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Bicubic - 1400 MPixels/sec
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Fast Bicubic - 2100 MPixels/sec
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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// Includes
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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// CUDA system and GL includes
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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// Helper functions
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#include <helper_functions.h> // CUDA SDK Helper functions
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#include <helper_cuda.h> // CUDA device initialization helper functions
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typedef unsigned int uint;
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typedef unsigned char uchar;
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#define USE_BUFFER_TEX 0
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#ifndef MAX
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#define MAX(a, b) ((a < b) ? b : a)
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#endif
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 4; // FPS limit for sampling
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int g_Index = 0;
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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StopWatchInterface *timer = 0;
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bool g_Verify = false;
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int *pArgc = NULL;
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char **pArgv = NULL;
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#define MAX_EPSILON_ERROR 5.0f
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#define REFRESH_DELAY 10 // ms
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static const char *sSDKsample = "CUDA BicubicTexture";
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// Define the files that are to be save and the reference images for validation
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const char *sFilterMode[] = {"Nearest", "Bilinear", "Bicubic",
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"Fast Bicubic", "Catmull-Rom", NULL};
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const char *sOriginal[] = {"0_nearest.ppm", "1_bilinear.ppm",
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"2_bicubic.ppm", "3_fastbicubic.ppm",
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"4_catmull-rom.ppm", NULL};
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const char *sReference[] = {"0_nearest.ppm", "1_bilinear.ppm",
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"2_bicubic.ppm", "3_fastbicubic.ppm",
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"4_catmull-rom.ppm", NULL};
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const char *srcImageFilename = "teapot512.pgm";
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char *dumpFilename = NULL;
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uint width = 512, height = 512;
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uint imageWidth, imageHeight;
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dim3 blockSize(16, 16);
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dim3 gridSize(width / blockSize.x, height / blockSize.y);
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enum eFilterMode {
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MODE_NEAREST,
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MODE_BILINEAR,
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MODE_BICUBIC,
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MODE_FAST_BICUBIC,
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MODE_CATMULL_ROM,
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NUM_MODES
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};
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eFilterMode g_FilterMode = MODE_FAST_BICUBIC;
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bool drawCurves = false;
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GLuint pbo = 0; // OpenGL pixel buffer object
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struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
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GLuint displayTex = 0;
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GLuint bufferTex = 0;
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GLuint fprog; // fragment program (shader)
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float tx = -27.75f, ty = -189.0f; // image translation
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float scale = 0.125f; // image scale
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float cx, cy; // image centre
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void display();
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void initGLBuffers();
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void runBenchmark(int iterations);
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void cleanup();
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#define GL_TEXTURE_TYPE GL_TEXTURE_RECTANGLE_ARB
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//#define GL_TEXTURE_TYPE GL_TEXTURE_2D
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extern "C" void initGL(int *argc, char **argv);
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extern "C" void loadImageData(int argc, char **argv);
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extern "C" void initTexture(int imageWidth, int imageHeight, uchar *h_data);
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extern "C" void freeTexture();
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extern "C" void render(int width, int height, float tx, float ty, float scale,
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float cx, float cy, dim3 blockSize, dim3 gridSize,
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eFilterMode filter_mode, uchar4 *output);
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// w0, w1, w2, and w3 are the four cubic B-spline basis functions
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float bspline_w0(float a) {
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return (1.0f / 6.0f) * (-a * a * a + 3.0f * a * a - 3.0f * a + 1.0f);
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}
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float bspline_w1(float a) {
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return (1.0f / 6.0f) * (3.0f * a * a * a - 6.0f * a * a + 4.0f);
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}
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float bspline_w2(float a) {
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return (1.0f / 6.0f) * (-3.0f * a * a * a + 3.0f * a * a + 3.0f * a + 1.0f);
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}
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__host__ __device__ float bspline_w3(float a) {
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return (1.0f / 6.0f) * (a * a * a);
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}
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit - 1) {
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g_Verify = true;
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}
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "%s %s <%s>: %3.1f fps", "", sSDKsample,
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sFilterMode[g_FilterMode], ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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sdkResetTimer(&timer);
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}
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}
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void plotCurve(float (*func)(float)) {
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const int steps = 100;
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glBegin(GL_LINE_STRIP);
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for (int i = 0; i < steps; i++) {
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float x = i / (float)(steps - 1);
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glVertex2f(x, func(x));
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}
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glEnd();
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}
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// display results using OpenGL (called by GLUT)
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void display() {
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sdkStartTimer(&timer);
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// map PBO to get CUDA device pointer
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uchar4 *d_output;
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&d_output, &num_bytes, cuda_pbo_resource));
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render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
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g_FilterMode, d_output);
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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// Common display path
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{
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// display results
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glClear(GL_COLOR_BUFFER_BIT);
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#if USE_BUFFER_TEX
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// display using buffer texture
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glBindTexture(GL_TEXTURE_BUFFER_EXT, bufferTex);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprog);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glProgramLocalParameterI4iNV(GL_FRAGMENT_PROGRAM_ARB, 0, width, 0, 0, 0);
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#else
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// download image from PBO to OpenGL texture
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBindTexture(GL_TEXTURE_TYPE, displayTex);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D(GL_TEXTURE_TYPE, 0, 0, 0, width, height, GL_BGRA,
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GL_UNSIGNED_BYTE, 0);
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glEnable(GL_TEXTURE_TYPE);
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#endif
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// draw textured quad
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glDisable(GL_DEPTH_TEST);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, (GLfloat)height);
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glVertex2f(0.0f, 0.0f);
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glTexCoord2f((GLfloat)width, (GLfloat)height);
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glVertex2f(1.0f, 0.0f);
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glTexCoord2f((GLfloat)width, 0.0f);
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glVertex2f(1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(0.0f, 1.0f);
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glEnd();
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glDisable(GL_TEXTURE_TYPE);
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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if (drawCurves) {
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// draw spline curves
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glPushMatrix();
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glScalef(0.25, 0.25, 1.0);
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glTranslatef(0.0, 2.0, 0.0);
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glColor3f(1.0, 0.0, 0.0);
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plotCurve(bspline_w3);
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glTranslatef(1.0, 0.0, 0.0);
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glColor3f(0.0, 1.0, 0.0);
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plotCurve(bspline_w2);
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glTranslatef(1.0, 0.0, 0.0);
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glColor3f(0.0, 0.0, 1.0);
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plotCurve(bspline_w1);
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glTranslatef(1.0, 0.0, 0.0);
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glColor3f(1.0, 0.0, 1.0);
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plotCurve(bspline_w0);
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glPopMatrix();
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glColor3f(1.0, 1.0, 1.0);
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}
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}
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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// GLUT callback functions
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void timerEvent(int value) {
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if (glutGetWindow()) {
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glutPostRedisplay();
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glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
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}
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}
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void keyboard(unsigned char key, int /*x*/, int /*y*/) {
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switch (key) {
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case 27:
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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case '1':
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g_FilterMode = MODE_NEAREST;
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break;
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case '2':
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g_FilterMode = MODE_BILINEAR;
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break;
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case '3':
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g_FilterMode = MODE_BICUBIC;
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break;
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case '4':
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g_FilterMode = MODE_FAST_BICUBIC;
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break;
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case '5':
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g_FilterMode = MODE_CATMULL_ROM;
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break;
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case '=':
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case '+':
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scale *= 0.5f;
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break;
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case '-':
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scale *= 2.0f;
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break;
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case 'r':
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scale = 1.0f;
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tx = ty = 0.0f;
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break;
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case 'd':
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printf("%f, %f, %f\n", tx, ty, scale);
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break;
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case 'b':
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runBenchmark(500);
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break;
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case 'c':
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drawCurves ^= 1;
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break;
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default:
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break;
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}
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if (key >= '1' && key <= '5') {
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printf("> FilterMode[%d] = %s\n", g_FilterMode + 1,
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sFilterMode[g_FilterMode]);
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}
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}
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int ox, oy;
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int buttonState = 0;
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void mouse(int button, int state, int x, int y) {
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if (state == GLUT_DOWN) {
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buttonState |= 1 << button;
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} else if (state == GLUT_UP) {
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buttonState = 0;
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}
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ox = x;
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oy = y;
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}
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void motion(int x, int y) {
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float dx, dy;
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dx = (float)(x - ox);
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dy = (float)(y - oy);
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if (buttonState & 1) {
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// left = translate
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tx -= dx * scale;
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ty -= dy * scale;
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} else if (buttonState & 2) {
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// middle = zoom
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scale -= dy / 1000.0f;
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}
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ox = x;
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oy = y;
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}
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void reshape(int x, int y) {
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width = x;
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height = y;
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imageWidth = width;
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imageHeight = height;
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initGLBuffers();
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glViewport(0, 0, x, y);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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}
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void cleanup() {
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freeTexture();
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
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glDeleteBuffers(1, &pbo);
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#if USE_BUFFER_TEX
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glDeleteTextures(1, &bufferTex);
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glDeleteProgramsARB(1, &fprog);
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#else
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glDeleteTextures(1, &displayTex);
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#endif
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sdkDeleteTimer(&timer);
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}
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int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
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void initGLBuffers() {
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if (pbo) {
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// delete old buffer
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
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glDeleteBuffers(1, &pbo);
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}
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// create pixel buffer object for display
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(uchar4), 0,
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GL_STREAM_DRAW_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
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#if USE_BUFFER_TEX
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// create buffer texture, attach to pbo
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if (bufferTex) {
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glDeleteTextures(1, &bufferTex);
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}
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glGenTextures(1, &bufferTex);
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glBindTexture(GL_TEXTURE_BUFFER_EXT, bufferTex);
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glTexBufferEXT(GL_TEXTURE_BUFFER_EXT, GL_RGBA8, pbo);
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glBindTexture(GL_TEXTURE_BUFFER_EXT, 0);
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#else
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// create texture for display
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if (displayTex) {
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glDeleteTextures(1, &displayTex);
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}
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glGenTextures(1, &displayTex);
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glBindTexture(GL_TEXTURE_TYPE, displayTex);
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glTexImage2D(GL_TEXTURE_TYPE, 0, GL_RGBA8, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_TYPE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_TYPE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_TYPE, 0);
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#endif
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// calculate new grid size
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gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
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}
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void mainMenu(int i) { keyboard(i, 0, 0); }
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void initMenus() {
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glutCreateMenu(mainMenu);
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glutAddMenuEntry("Nearest [1]", '1');
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glutAddMenuEntry("Bilinear [2]", '2');
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glutAddMenuEntry("Bicubic [3]", '3');
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glutAddMenuEntry("Fast Bicubic [4]", '4');
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glutAddMenuEntry("Catmull-Rom [5]", '5');
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glutAddMenuEntry("Zoom in [=]", '=');
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glutAddMenuEntry("Zoom out [-]", '-');
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glutAddMenuEntry("Benchmark [b]", 'b');
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glutAddMenuEntry("DrawCurves [c]", 'c');
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glutAddMenuEntry("Quit [esc]", 27);
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glutAttachMenu(GLUT_RIGHT_BUTTON);
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}
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void runBenchmark(int iterations) {
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printf("[%s] (Benchmark Mode)\n", sSDKsample);
|
|
|
|
sdkCreateTimer(&timer);
|
|
|
|
uchar4 *d_output;
|
|
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
|
|
size_t num_bytes;
|
|
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
|
(void **)&d_output, &num_bytes, cuda_pbo_resource));
|
|
|
|
sdkStartTimer(&timer);
|
|
|
|
for (int i = 0; i < iterations; ++i) {
|
|
render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
|
|
g_FilterMode, d_output);
|
|
}
|
|
|
|
cudaDeviceSynchronize();
|
|
sdkStopTimer(&timer);
|
|
float time = sdkGetTimerValue(&timer) / (float)iterations;
|
|
|
|
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
|
|
|
|
printf("time: %0.3f ms, %f Mpixels/sec\n", time,
|
|
(width * height / (time * 0.001f)) / 1e6);
|
|
}
|
|
|
|
void runAutoTest(int argc, char **argv, const char *dump_filename,
|
|
eFilterMode filter_mode) {
|
|
cudaDeviceProp deviceProps;
|
|
|
|
int devID = findCudaDevice(argc, (const char **)argv);
|
|
|
|
checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
|
|
|
|
printf("[%s] (automated testing w/ readback)\n", sSDKsample);
|
|
printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
|
|
deviceProps.multiProcessorCount);
|
|
|
|
loadImageData(argc, argv);
|
|
|
|
uchar4 *d_output;
|
|
checkCudaErrors(cudaMalloc((void **)&d_output, imageWidth * imageHeight * 4));
|
|
unsigned int *h_result =
|
|
(unsigned int *)malloc(width * height * sizeof(unsigned int));
|
|
|
|
printf("AutoTest: %s Filter Mode: <%s>\n", sSDKsample,
|
|
sFilterMode[g_FilterMode]);
|
|
|
|
render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
|
|
filter_mode, d_output);
|
|
|
|
// check if kernel execution generated an error
|
|
getLastCudaError("Error: render (bicubicTexture) Kernel execution FAILED");
|
|
checkCudaErrors(cudaDeviceSynchronize());
|
|
|
|
cudaMemcpy(h_result, d_output, imageWidth * imageHeight * 4,
|
|
cudaMemcpyDeviceToHost);
|
|
|
|
sdkSavePPM4ub(dump_filename, (unsigned char *)h_result, imageWidth,
|
|
imageHeight);
|
|
|
|
checkCudaErrors(cudaFree(d_output));
|
|
free(h_result);
|
|
}
|
|
|
|
#if USE_BUFFER_TEX
|
|
// fragment program for reading from buffer texture
|
|
static const char *shaderCode =
|
|
"!!NVfp4.0\n"
|
|
"INT PARAM width = program.local[0];\n"
|
|
"INT TEMP index;\n"
|
|
"FLR.S index, fragment.texcoord;\n"
|
|
"MAD.S index.x, index.y, width, index.x;\n" // compute 1D index from 2D
|
|
// coords
|
|
"TXF result.color, index.x, texture[0], BUFFER;\n"
|
|
"END";
|
|
#endif
|
|
|
|
GLuint compileASMShader(GLenum program_type, const char *code) {
|
|
GLuint program_id;
|
|
glGenProgramsARB(1, &program_id);
|
|
glBindProgramARB(program_type, program_id);
|
|
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
(GLsizei)strlen(code), (GLubyte *)code);
|
|
|
|
GLint error_pos;
|
|
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
|
|
|
|
if (error_pos != -1) {
|
|
const GLubyte *error_string;
|
|
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
|
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
|
|
error_string);
|
|
return 0;
|
|
}
|
|
|
|
return program_id;
|
|
}
|
|
|
|
void initialize(int argc, char **argv) {
|
|
printf("[%s] (OpenGL Mode)\n", sSDKsample);
|
|
|
|
initGL(&argc, argv);
|
|
|
|
// use command-line specified CUDA device, otherwise use device with highest
|
|
// Gflops/s
|
|
int devID = findCudaDevice(argc, (const char **)argv);
|
|
|
|
// get number of SMs on this GPU
|
|
cudaDeviceProp deviceProps;
|
|
checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
|
|
printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
|
|
deviceProps.multiProcessorCount);
|
|
|
|
// Create the timer (for fps measurement)
|
|
sdkCreateTimer(&timer);
|
|
|
|
// load image from disk
|
|
loadImageData(argc, argv);
|
|
|
|
printf(
|
|
"\n"
|
|
"\tControls\n"
|
|
"\t=/- : Zoom in/out\n"
|
|
"\tb : Run Benchmark g_FilterMode\n"
|
|
"\tc : Draw Bicubic Spline Curve\n"
|
|
"\t[esc] - Quit\n\n"
|
|
|
|
"\tPress number keys to change filtering g_FilterMode:\n\n"
|
|
"\t1 : nearest filtering\n"
|
|
"\t2 : bilinear filtering\n"
|
|
"\t3 : bicubic filtering\n"
|
|
"\t4 : fast bicubic filtering\n"
|
|
"\t5 : Catmull-Rom filtering\n\n");
|
|
|
|
initGLBuffers();
|
|
|
|
#if USE_BUFFER_TEX
|
|
fprog = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shaderCode);
|
|
|
|
if (!fprog) {
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void initGL(int *argc, char **argv) {
|
|
// initialize GLUT callback functions
|
|
glutInit(argc, argv);
|
|
glutInitDisplayMode(GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH);
|
|
glutInitWindowSize(width, height);
|
|
glutCreateWindow("CUDA bicubic texture filtering");
|
|
glutDisplayFunc(display);
|
|
glutKeyboardFunc(keyboard);
|
|
glutMouseFunc(mouse);
|
|
glutMotionFunc(motion);
|
|
glutReshapeFunc(reshape);
|
|
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
|
|
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
atexit(cleanup);
|
|
#else
|
|
glutCloseFunc(cleanup);
|
|
#endif
|
|
|
|
initMenus();
|
|
|
|
if (!isGLVersionSupported(2, 0) ||
|
|
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
|
|
fprintf(stderr, "Required OpenGL extensions are missing.");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
#if USE_BUFFER_TEX
|
|
|
|
if (!areGLExtensionsSupported("GL_EXT_texture_buffer_object")) {
|
|
fprintf(stderr,
|
|
"OpenGL extension: GL_EXT_texture_buffer_object missing.\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (!areGLExtensionsSupported("GL_NV_gpu_program4")) {
|
|
fprintf(stderr, "OpenGL extension: GL_NV_gpu_program4 missing.\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void loadImageData(int argc, char **argv) {
|
|
// load image from disk
|
|
uchar *h_data = NULL;
|
|
char *srcImagePath = NULL;
|
|
|
|
if ((srcImagePath = sdkFindFilePath(srcImageFilename, argv[0])) == NULL) {
|
|
printf("bicubicTexture loadImageData() could not find <%s>\nExiting...\n",
|
|
srcImageFilename);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
sdkLoadPGM<unsigned char>(srcImagePath, &h_data, &imageWidth, &imageHeight);
|
|
|
|
printf("Loaded '%s', %d x %d pixels\n", srcImageFilename, imageWidth,
|
|
imageHeight);
|
|
|
|
cx = imageWidth * 0.5f;
|
|
cy = imageHeight * 0.5f;
|
|
|
|
// initialize texture
|
|
initTexture(imageWidth, imageHeight, h_data);
|
|
}
|
|
|
|
void printHelp() {
|
|
printf("bicubicTexture Usage:\n");
|
|
printf("\t-file=output.ppm (output file to save to disk)\n");
|
|
printf(
|
|
"\t-mode=n (0=Nearest, 1=Bilinear, 2=Bicubic, 3=Fast-Bicubic, "
|
|
"4=Catmull-Rom\n");
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Program main
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
int main(int argc, char **argv) {
|
|
pArgc = &argc;
|
|
pArgv = argv;
|
|
|
|
// parse arguments
|
|
char *filename;
|
|
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
|
|
printf("Starting bicubicTexture\n");
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "help")) {
|
|
printHelp();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "mode")) {
|
|
g_FilterMode =
|
|
(eFilterMode)getCmdLineArgumentInt(argc, (const char **)argv, "mode");
|
|
|
|
if (g_FilterMode < 0 || g_FilterMode >= NUM_MODES) {
|
|
printf("Invalid Mode setting %d\n", g_FilterMode);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
if (getCmdLineArgumentString(argc, (const char **)argv, "file", &filename)) {
|
|
dumpFilename = filename;
|
|
fpsLimit = frameCheckNumber;
|
|
|
|
// Running CUDA kernel (bicubicFiltering) without visualization (QA
|
|
// Testing/Verification)
|
|
runAutoTest(argc, argv, (const char *)dumpFilename, g_FilterMode);
|
|
} else {
|
|
// This runs the CUDA kernel (bicubicFiltering) + OpenGL visualization
|
|
initialize(argc, argv);
|
|
glutMainLoop();
|
|
}
|
|
|
|
exit(EXIT_SUCCESS);
|
|
}
|