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https://github.com/NVIDIA/cuda-samples.git
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114 lines
3.5 KiB
XML
114 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
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<entry>
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<name>bicubicTexture</name>
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<cuda_api_list>
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<toolkit>cudaGraphicsUnmapResources</toolkit>
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<toolkit>cudaCreateChannelDesc</toolkit>
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<toolkit>cudaMallocArray</toolkit>
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<toolkit>cudaFreeArray</toolkit>
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<toolkit>cudaFree</toolkit>
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<toolkit>cudaMemcpy</toolkit>
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<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
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<toolkit>cudaGraphicsMapResources</toolkit>
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<toolkit>cudaDestroyTextureObject</toolkit>
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<toolkit>cudaDeviceSynchronize</toolkit>
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<toolkit>cudaCreateTextureObject</toolkit>
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<toolkit>cudaGraphicsUnregisterResource</toolkit>
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<toolkit>cudaMalloc</toolkit>
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<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
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<toolkit>cudaGetDeviceProperties</toolkit>
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</cuda_api_list>
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<description><![CDATA[This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.]]></description>
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<devicecompilation>whole</devicecompilation>
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<files>
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<file>data\teapot512.raw</file>
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<file>data\0_nearest.ppm</file>
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<file>data\1_bilinear.ppm</file>
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<file>data\2_bicubic.ppm</file>
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<file>data\3_fastbicubic.ppm</file>
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<file>data\4_catmull-rom.ppm</file>
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</files>
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<includepaths>
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<path>./</path>
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<path>../</path>
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<path>../../../Common</path>
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</includepaths>
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<keyconcepts>
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<concept level="basic">Graphics Interop</concept>
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<concept level="basic">Image Processing</concept>
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</keyconcepts>
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<keywords>
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<keyword>openGL</keyword>
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</keywords>
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<libraries>
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<library>GLU</library>
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<library>GL</library>
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<library framework="true" os="macosx">GLUT</library>
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<library os="linux">GLEW</library>
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<library os="linux">glut</library>
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<library os="linux">X11</library>
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</libraries>
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<librarypaths>
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<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
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<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
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<path os="macosx">../../../common/lib/darwin</path>
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</librarypaths>
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<nsight_eclipse>true</nsight_eclipse>
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<primary_file>bicubicTexture.cpp</primary_file>
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<qatests>
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<qatest>-mode=0 -file=0_nearest.ppm</qatest>
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<qatest>-mode=1 -file=1_bilinear.ppm</qatest>
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<qatest>-mode=2 -file=2_bicubic.ppm</qatest>
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<qatest>-mode=3 -file=3_fastbicubic.ppm</qatest>
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<qatest>-mode=4 -file=4_catmull-rom.ppm</qatest>
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</qatests>
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<required_dependencies>
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<dependency>X11</dependency>
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<dependency>GL</dependency>
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</required_dependencies>
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<scopes>
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<scope>1:CUDA Basic Topics</scope>
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<scope>2:Texture</scope>
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<scope>2:Image Processing</scope>
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<scope>2:Computer Vision</scope>
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</scopes>
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<sm-arch>sm50</sm-arch>
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<sm-arch>sm52</sm-arch>
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<sm-arch>sm53</sm-arch>
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<sm-arch>sm60</sm-arch>
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<sm-arch>sm61</sm-arch>
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<sm-arch>sm70</sm-arch>
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<sm-arch>sm72</sm-arch>
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<sm-arch>sm75</sm-arch>
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<sm-arch>sm80</sm-arch>
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<sm-arch>sm86</sm-arch>
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<sm-arch>sm87</sm-arch>
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<sm-arch>sm89</sm-arch>
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<sm-arch>sm90</sm-arch>
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<supported_envs>
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<env>
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<arch>x86_64</arch>
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<platform>linux</platform>
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</env>
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<env>
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<platform>windows7</platform>
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</env>
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<env>
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<arch>x86_64</arch>
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<platform>macosx</platform>
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</env>
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<env>
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<arch>arm</arch>
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</env>
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<env>
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<arch>sbsa</arch>
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</env>
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</supported_envs>
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<supported_sm_architectures>
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<include>all</include>
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</supported_sm_architectures>
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<title>Bicubic B-spline Interoplation</title>
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<type>exe</type>
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</entry>
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