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99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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////////////////////////////////////////////////////////////////////////////////
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//
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// Container parent class.
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//
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////////////////////////////////////////////////////////////////////////////////
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template <class T>
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class Container {
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public:
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__device__ Container() { ; }
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__device__ virtual ~Container() { ; }
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__device__ virtual void push(T e) = 0;
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__device__ virtual bool pop(T& e) = 0;
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};
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////////////////////////////////////////////////////////////////////////////////
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//
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// Vector class derived from Container class using linear memory as data storage
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// NOTE: This education purpose implementation has restricted functionality.
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// For example, concurrent push and pop operations will not work
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// correctly.
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//
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////////////////////////////////////////////////////////////////////////////////
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template <class T>
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class Vector : public Container<T> {
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public:
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// Constructor, data is allocated on the heap
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// NOTE: This must be called from only one thread
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__device__ Vector(int max_size) : m_top(-1) { m_data = new T[max_size]; }
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// Constructor, data uses preallocated buffer via placement new
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__device__ Vector(int max_size, T* preallocated_buffer) : m_top(-1) {
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m_data = new (preallocated_buffer) T[max_size];
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}
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// Destructor, data is freed
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// NOTE: This must be called from only one thread
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__device__ ~Vector() {
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if (m_data) delete[] m_data;
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}
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__device__ virtual void push(T e) {
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if (m_data) {
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// Atomically increment the top idx
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int idx = atomicAdd(&(this->m_top), 1);
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m_data[idx + 1] = e;
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}
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}
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__device__ virtual bool pop(T& e) {
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if (m_data && m_top >= 0) {
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// Atomically decrement the top idx
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int idx = atomicAdd(&(this->m_top), -1);
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if (idx >= 0) {
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e = m_data[idx];
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return true;
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}
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}
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return false;
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}
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private:
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int m_size;
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T* m_data;
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int m_top;
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};
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