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https://github.com/NVIDIA/cuda-samples.git
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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <multithreading.h>
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
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// Create thread
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CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
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return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
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}
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// Wait for thread to finish
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void cutEndThread(CUTThread thread) {
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WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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}
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// Wait for multiple threads
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void cutWaitForThreads(const CUTThread *threads, int num) {
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WaitForMultipleObjects(num, threads, true, INFINITE);
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for (int i = 0; i < num; i++) {
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CloseHandle(threads[i]);
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}
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}
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#else
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// Create thread
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CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
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pthread_t thread;
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pthread_create(&thread, NULL, func, data);
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return thread;
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}
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// Wait for thread to finish
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void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); }
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// Wait for multiple threads
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void cutWaitForThreads(const CUTThread *threads, int num) {
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for (int i = 0; i < num; i++) {
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cutEndThread(threads[i]);
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}
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}
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#endif
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