2026-05-27 21:03:57 +00:00

137 lines
5.0 KiB
Plaintext

/* Copyright (c) 2026, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample demonstrates a simple vector addition using CUDA Tile C++.
* The vector addition is performed by splitting the dataset into blocks
* which process 1024 elements at a time. The cuda::tiles::partition_view
* type is used to partition the data into chunks of size 1024. Each block loads
* its respective chunk from 'a' and 'b', performs an elementwise addition,
* then stores it to the corresponding chunk of 'c'. Masked loads and stores
* are used to ensure that the last chunk which is partially out of bounds is
* correctly handled.
*
* A SIMT kernel is used to initialize the input vectors.
*/
#include "helper_cuda.h"
#include "cuda_tile.h"
#include "cuda_fp16.h"
#include <cstdio>
__global__ void initializeVectors(__half* a, __half* b, std::size_t n) {
auto idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < n) {
a[idx] = __half{0.5 * idx};
b[idx] = __half{1.5 * idx};
}
}
/* Declares a tile kernel with '__restrict__' pointers (important for performance) */
__tile_global__ void vectorAdd(__half* __restrict__ a,
__half* __restrict__ b,
__half* __restrict__ c,
std::size_t n) {
/* set up the namespace */
namespace ct = cuda::tiles;
using namespace ct::literals;
/* indicate to the compiler that the pointers are aligned (important for optimizations) */
a = ct::assume_aligned(a, 16_ic);
b = ct::assume_aligned(b, 16_ic);
c = ct::assume_aligned(c, 16_ic);
/* get the block index in the x dimension */
auto idx = ct::bid().x;
/* create tensor spans representing arrays of length 'n' based on the points 'a', 'b', and 'c' */
ct::tensor_span a_span{a, ct::extents{n}};
ct::tensor_span b_span{b, ct::extents{n}};
ct::tensor_span c_span{c, ct::extents{n}};
/* create partition views over the full arrays, partitioned into chunks of 1024 */
auto view_a = ct::partition_view{a_span, ct::shape{1024_ic}};
auto view_b = ct::partition_view{b_span, ct::shape{1024_ic}};
auto view_c = ct::partition_view{c_span, ct::shape{1024_ic}};
/* load the tiles from the input partitions */
auto tile_a = view_a.load_masked(idx);
auto tile_b = view_b.load_masked(idx);
/* add the tiles together, elementwise */
auto tile_c = tile_a + tile_b;
/* store the result tile to the output partition */
view_c.store_masked(tile_c, idx);
}
int main() {
__half* d_a = nullptr;
__half* d_b = nullptr;
__half* d_c = nullptr;
int N = 8000;
int chunk_size = 1024;
int num_blocks = 1 + ((N - 1) / chunk_size);
checkCudaErrors(cudaMalloc(&d_a, N * sizeof(__half)));
checkCudaErrors(cudaMalloc(&d_b, N * sizeof(__half)));
checkCudaErrors(cudaMalloc(&d_c, N * sizeof(__half)));
initializeVectors<<<num_blocks, chunk_size>>>(d_a, d_b, N);
checkCudaErrors(cudaGetLastError());
vectorAdd<<<num_blocks>>>(d_a, d_b, d_c, N);
checkCudaErrors(cudaGetLastError());
checkCudaErrors(cudaDeviceSynchronize());
__half* h_c = new __half[N];
checkCudaErrors(cudaMemcpy(h_c, d_c, N * sizeof(__half), cudaMemcpyDeviceToHost));
for (int idx = 0; idx != N; ++idx) {
if (h_c[idx] != __half{2 * idx}) {
printf("Expected: h_c[%i] == %i\n", idx, 2 * idx);
printf("Actual: h_c[%i] == %f\n", idx, float(h_c[idx]));
return 1;
}
}
printf("Success! Vector addition matches expected results.\n");
checkCudaErrors(cudaFree(d_a));
checkCudaErrors(cudaFree(d_b));
checkCudaErrors(cudaFree(d_c));
delete[] h_c;
}