cuda-samples/Samples/5_Domain_Specific/bicubicTexture/NsightEclipse.xml
2022-12-08 20:19:55 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>bicubicTexture</name>
<cuda_api_list>
<toolkit>cudaGraphicsUnmapResources</toolkit>
<toolkit>cudaCreateChannelDesc</toolkit>
<toolkit>cudaMallocArray</toolkit>
<toolkit>cudaFreeArray</toolkit>
<toolkit>cudaFree</toolkit>
<toolkit>cudaMemcpy</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaDestroyTextureObject</toolkit>
<toolkit>cudaDeviceSynchronize</toolkit>
<toolkit>cudaCreateTextureObject</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
<toolkit>cudaMalloc</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaGetDeviceProperties</toolkit>
</cuda_api_list>
<description><![CDATA[This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\teapot512.raw</file>
<file>data\0_nearest.ppm</file>
<file>data\1_bilinear.ppm</file>
<file>data\2_bicubic.ppm</file>
<file>data\3_fastbicubic.ppm</file>
<file>data\4_catmull-rom.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="basic">Graphics Interop</concept>
<concept level="basic">Image Processing</concept>
</keyconcepts>
<keywords>
<keyword>openGL</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
<path os="macosx">../../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>bicubicTexture.cpp</primary_file>
<qatests>
<qatest>-mode=0 -file=0_nearest.ppm</qatest>
<qatest>-mode=1 -file=1_bilinear.ppm</qatest>
<qatest>-mode=2 -file=2_bicubic.ppm</qatest>
<qatest>-mode=3 -file=3_fastbicubic.ppm</qatest>
<qatest>-mode=4 -file=4_catmull-rom.ppm</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>1:CUDA Basic Topics</scope>
<scope>2:Texture</scope>
<scope>2:Image Processing</scope>
<scope>2:Computer Vision</scope>
</scopes>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm53</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<sm-arch>sm87</sm-arch>
<sm-arch>sm90</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Bicubic B-spline Interoplation</title>
<type>exe</type>
</entry>