cuda-samples/Samples/2_Concepts_and_Techniques/imageDenoising/imageDenoising_copy_kernel.cuh
2022-01-13 11:35:24 +05:30

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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__global__ void Copy(TColor *dst, int imageW, int imageH,
cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
float4 fresult = tex2D<float4>(texImage, x, y);
dst[imageW * iy + ix] = make_color(fresult.x, fresult.y, fresult.z, 0);
}
}
extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
Copy<<<grid, threads>>>(d_dst, imageW, imageH, texImage);
}