mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 17:49:18 +08:00
1075 lines
29 KiB
C++
1075 lines
29 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// Template math library for common 3D functionality
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//
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// nvVector.h - 2-vector, 3-vector, and 4-vector templates and utilities
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//
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// This code is in part deriver from glh, a cross platform glut helper library.
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// The copyright for glh follows this notice.
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//
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// Copyright (c) NVIDIA Corporation. All rights reserved.
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////////////////////////////////////////////////////////////////////////////////
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/*
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Copyright (c) 2000 Cass Everitt
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Copyright (c) 2000 NVIDIA Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or
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without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the following
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disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials
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provided with the distribution.
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* The names of contributors to this software may not be used
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to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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Cass Everitt - cass@r3.nu
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*/
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#ifndef NV_VECTOR_H
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#define NV_VECTOR_H
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namespace nv
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{
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template <class T> class vec2;
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template <class T> class vec3;
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template <class T> class vec4;
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//////////////////////////////////////////////////////////////////////
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//
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// vec2 - template class for 2-tuple vector
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//
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//////////////////////////////////////////////////////////////////////
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template <class T>
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class vec2
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{
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public:
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typedef T value_type;
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int size() const
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{
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return 2;
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}
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////////////////////////////////////////////////////////
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//
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// Constructors
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//
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////////////////////////////////////////////////////////
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// Default/scalar constructor
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vec2(const T &t = T())
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = t;
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}
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}
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// Construct from array
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vec2(const T *tp)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = tp[i];
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}
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}
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// Construct from explicit values
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vec2(const T v0, const T v1)
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{
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x = v0;
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y = v1;
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}
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explicit vec2(const vec3<T> &u)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = u._array[i];
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}
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}
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explicit vec2(const vec4<T> &u)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = u._array[i];
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}
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}
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const T *get_value() const
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{
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return _array;
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}
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vec2<T> &set_value(const T *rhs)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = rhs[i];
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}
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return *this;
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}
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// indexing operators
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T &operator [](int i)
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{
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return _array[i];
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}
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const T &operator [](int i) const
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{
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return _array[i];
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}
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// type-cast operators
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operator T *()
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{
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return _array;
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}
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operator const T *() const
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{
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return _array;
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}
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////////////////////////////////////////////////////////
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//
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// Math operators
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//
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////////////////////////////////////////////////////////
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// scalar multiply assign
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friend vec2<T> &operator *= (vec2<T> &lhs, T d)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] *= d;
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}
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return lhs;
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}
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// component-wise vector multiply assign
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friend vec2<T> &operator *= (vec2<T> &lhs, const vec2<T> &rhs)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] *= rhs[i];
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}
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return lhs;
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}
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// scalar divide assign
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friend vec2<T> &operator /= (vec2<T> &lhs, T d)
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{
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if (d == 0)
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{
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return lhs;
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}
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] /= d;
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}
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return lhs;
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}
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// component-wise vector divide assign
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friend vec2<T> &operator /= (vec2<T> &lhs, const vec2<T> &rhs)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] /= rhs._array[i];
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}
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return lhs;
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}
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// component-wise vector add assign
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friend vec2<T> &operator += (vec2<T> &lhs, const vec2<T> &rhs)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] += rhs._array[i];
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}
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return lhs;
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}
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// component-wise vector subtract assign
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friend vec2<T> &operator -= (vec2<T> &lhs, const vec2<T> &rhs)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] -= rhs._array[i];
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}
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return lhs;
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}
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// unary negate
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friend vec2<T> operator - (const vec2<T> &rhs)
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{
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vec2<T> rv;
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for (int i = 0; i < rhs.size(); i++)
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{
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rv._array[i] = -rhs._array[i];
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}
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return rv;
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}
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// vector add
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friend vec2<T> operator + (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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vec2<T> rt(lhs);
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return rt += rhs;
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}
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// vector subtract
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friend vec2<T> operator - (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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vec2<T> rt(lhs);
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return rt -= rhs;
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}
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// scalar multiply
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friend vec2<T> operator * (const vec2<T> &lhs, T rhs)
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{
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// scalar multiply
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friend vec2<T> operator * (T lhs, const vec2<T> &rhs)
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{
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// vector component-wise multiply
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friend vec2<T> operator * (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// scalar multiply
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friend vec2<T> operator / (const vec2<T> &lhs, T rhs)
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{
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vec2<T> rt(lhs);
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return rt /= rhs;
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}
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// vector component-wise multiply
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friend vec2<T> operator / (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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vec2<T> rt(lhs);
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return rt /= rhs;
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}
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////////////////////////////////////////////////////////
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//
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// Comparison operators
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//
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////////////////////////////////////////////////////////
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// equality
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friend bool operator == (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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bool r = true;
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for (int i = 0; i < lhs.size(); i++)
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{
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r &= lhs._array[i] == rhs._array[i];
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}
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return r;
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}
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// inequality
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friend bool operator != (const vec2<T> &lhs, const vec2<T> &rhs)
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{
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bool r = true;
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for (int i = 0; i < lhs.size(); i++)
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{
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r &= lhs._array[i] != rhs._array[i];
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}
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return r;
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}
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//data intentionally left public to allow vec2.x
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union
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{
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struct
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{
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T x,y; // standard names for components
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};
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struct
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{
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T s,t; // standard names for components
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};
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T _array[2]; // array access
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};
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};
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//////////////////////////////////////////////////////////////////////
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//
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// vec3 - template class for 3-tuple vector
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//
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//////////////////////////////////////////////////////////////////////
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template <class T>
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class vec3
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{
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public:
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typedef T value_type;
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int size() const
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{
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return 3;
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}
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////////////////////////////////////////////////////////
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//
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// Constructors
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//
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////////////////////////////////////////////////////////
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// Default/scalar constructor
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vec3(const T &t = T())
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = t;
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}
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}
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// Construct from array
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vec3(const T *tp)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = tp[i];
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}
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}
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// Construct from explicit values
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vec3(const T v0, const T v1, const T v2)
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{
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x = v0;
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y = v1;
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z = v2;
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}
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explicit vec3(const vec4<T> &u)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = u._array[i];
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}
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}
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explicit vec3(const vec2<T> &u, T v0)
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{
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x = u.x;
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y = u.y;
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z = v0;
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}
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const T *get_value() const
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{
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return _array;
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}
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vec3<T> &set_value(const T *rhs)
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{
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for (int i = 0; i < size(); i++)
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{
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_array[i] = rhs[i];
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}
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return *this;
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}
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// indexing operators
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T &operator [](int i)
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{
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return _array[i];
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}
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|
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const T &operator [](int i) const
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{
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return _array[i];
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}
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// type-cast operators
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operator T *()
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{
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return _array;
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}
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operator const T *() const
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{
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return _array;
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}
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|
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////////////////////////////////////////////////////////
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//
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|
// Math operators
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|
//
|
|
////////////////////////////////////////////////////////
|
|
|
|
// scalar multiply assign
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|
friend vec3<T> &operator *= (vec3<T> &lhs, T d)
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|
{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] *= d;
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}
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return lhs;
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}
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|
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// component-wise vector multiply assign
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|
friend vec3<T> &operator *= (vec3<T> &lhs, const vec3<T> &rhs)
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{
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] *= rhs[i];
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}
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return lhs;
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}
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// scalar divide assign
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friend vec3<T> &operator /= (vec3<T> &lhs, T d)
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|
{
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|
if (d == 0)
|
|
{
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return lhs;
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|
}
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|
|
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for (int i = 0; i < lhs.size(); i++)
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{
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lhs._array[i] /= d;
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}
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return lhs;
|
|
}
|
|
|
|
// component-wise vector divide assign
|
|
friend vec3<T> &operator /= (vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
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for (int i = 0; i < lhs.size(); i++)
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|
{
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lhs._array[i] /= rhs._array[i];
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}
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return lhs;
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|
}
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|
|
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// component-wise vector add assign
|
|
friend vec3<T> &operator += (vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
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for (int i = 0; i < lhs.size(); i++)
|
|
{
|
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lhs._array[i] += rhs._array[i];
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|
}
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return lhs;
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|
}
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|
|
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// component-wise vector subtract assign
|
|
friend vec3<T> &operator -= (vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
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|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
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lhs._array[i] -= rhs._array[i];
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|
}
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return lhs;
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}
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// unary negate
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|
friend vec3<T> operator - (const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rv;
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|
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for (int i = 0; i < rhs.size(); i++)
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{
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rv._array[i] = -rhs._array[i];
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|
}
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return rv;
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|
}
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|
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// vector add
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friend vec3<T> operator + (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rt(lhs);
|
|
return rt += rhs;
|
|
}
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|
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// vector subtract
|
|
friend vec3<T> operator - (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rt(lhs);
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return rt -= rhs;
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}
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|
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// scalar multiply
|
|
friend vec3<T> operator * (const vec3<T> &lhs, T rhs)
|
|
{
|
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vec3<T> rt(lhs);
|
|
return rt *= rhs;
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|
}
|
|
|
|
// scalar multiply
|
|
friend vec3<T> operator * (T lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rt(lhs);
|
|
return rt *= rhs;
|
|
}
|
|
|
|
// vector component-wise multiply
|
|
friend vec3<T> operator * (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rt(lhs);
|
|
return rt *= rhs;
|
|
}
|
|
|
|
// scalar multiply
|
|
friend vec3<T> operator / (const vec3<T> &lhs, T rhs)
|
|
{
|
|
vec3<T> rt(lhs);
|
|
return rt /= rhs;
|
|
}
|
|
|
|
// vector component-wise multiply
|
|
friend vec3<T> operator / (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> rt(lhs);
|
|
return rt /= rhs;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// Comparison operators
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
|
|
// equality
|
|
friend bool operator == (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
bool r = true;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
r &= lhs._array[i] == rhs._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// inequality
|
|
friend bool operator != (const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
bool r = true;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
r &= lhs._array[i] != rhs._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// dimension specific operations
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cross product
|
|
friend vec3<T> cross(const vec3<T> &lhs, const vec3<T> &rhs)
|
|
{
|
|
vec3<T> r;
|
|
|
|
r.x = lhs.y * rhs.z - lhs.z * rhs.y;
|
|
r.y = lhs.z * rhs.x - lhs.x * rhs.z;
|
|
r.z = lhs.x * rhs.y - lhs.y * rhs.x;
|
|
|
|
return r;
|
|
}
|
|
|
|
//data intentionally left public to allow vec2.x
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
T x, y, z; // standard names for components
|
|
};
|
|
struct
|
|
{
|
|
T s, t, r; // standard names for components
|
|
};
|
|
T _array[3]; // array access
|
|
};
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// vec4 - template class for 4-tuple vector
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
template <class T>
|
|
class vec4
|
|
{
|
|
public:
|
|
|
|
typedef T value_type;
|
|
int size() const
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// Constructors
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
|
|
// Default/scalar constructor
|
|
vec4(const T &t = T())
|
|
{
|
|
for (int i = 0; i < size(); i++)
|
|
{
|
|
_array[i] = t;
|
|
}
|
|
}
|
|
|
|
// Construct from array
|
|
vec4(const T *tp)
|
|
{
|
|
for (int i = 0; i < size(); i++)
|
|
{
|
|
_array[i] = tp[i];
|
|
}
|
|
}
|
|
|
|
// Construct from explicit values
|
|
vec4(const T v0, const T v1, const T v2, const T v3)
|
|
{
|
|
x = v0;
|
|
y = v1;
|
|
z = v2;
|
|
w = v3;
|
|
}
|
|
|
|
explicit vec4(const vec3<T> &u, T v0)
|
|
{
|
|
x = u.x;
|
|
y = u.y;
|
|
z = u.z;
|
|
w = v0;
|
|
}
|
|
|
|
explicit vec4(const vec2<T> &u, T v0, T v1)
|
|
{
|
|
x = u.x;
|
|
y = u.y;
|
|
z = v0;
|
|
w = v1;
|
|
}
|
|
|
|
const T *get_value() const
|
|
{
|
|
return _array;
|
|
}
|
|
|
|
vec4<T> &set_value(const T *rhs)
|
|
{
|
|
for (int i = 0; i < size(); i++)
|
|
{
|
|
_array[i] = rhs[i];
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
// indexing operators
|
|
T &operator [](int i)
|
|
{
|
|
return _array[i];
|
|
}
|
|
|
|
const T &operator [](int i) const
|
|
{
|
|
return _array[i];
|
|
}
|
|
|
|
// type-cast operators
|
|
operator T *()
|
|
{
|
|
return _array;
|
|
}
|
|
|
|
operator const T *() const
|
|
{
|
|
return _array;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// Math operators
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
|
|
// scalar multiply assign
|
|
friend vec4<T> &operator *= (vec4<T> &lhs, T d)
|
|
{
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] *= d;
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// component-wise vector multiply assign
|
|
friend vec4<T> &operator *= (vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] *= rhs[i];
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// scalar divide assign
|
|
friend vec4<T> &operator /= (vec4<T> &lhs, T d)
|
|
{
|
|
if (d == 0)
|
|
{
|
|
return lhs;
|
|
}
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] /= d;
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// component-wise vector divide assign
|
|
friend vec4<T> &operator /= (vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] /= rhs._array[i];
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// component-wise vector add assign
|
|
friend vec4<T> &operator += (vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] += rhs._array[i];
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// component-wise vector subtract assign
|
|
friend vec4<T> &operator -= (vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
lhs._array[i] -= rhs._array[i];
|
|
}
|
|
|
|
return lhs;
|
|
}
|
|
|
|
// unary negate
|
|
friend vec4<T> operator - (const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rv;
|
|
|
|
for (int i = 0; i < rhs.size(); i++)
|
|
{
|
|
rv._array[i] = -rhs._array[i];
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
// vector add
|
|
friend vec4<T> operator + (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt += rhs;
|
|
}
|
|
|
|
// vector subtract
|
|
friend vec4<T> operator - (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt -= rhs;
|
|
}
|
|
|
|
// scalar multiply
|
|
friend vec4<T> operator * (const vec4<T> &lhs, T rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt *= rhs;
|
|
}
|
|
|
|
// scalar multiply
|
|
friend vec4<T> operator * (T lhs, const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt *= rhs;
|
|
}
|
|
|
|
// vector component-wise multiply
|
|
friend vec4<T> operator * (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt *= rhs;
|
|
}
|
|
|
|
// scalar multiply
|
|
friend vec4<T> operator / (const vec4<T> &lhs, T rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt /= rhs;
|
|
}
|
|
|
|
// vector component-wise multiply
|
|
friend vec4<T> operator / (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
vec4<T> rt(lhs);
|
|
return rt /= rhs;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// Comparison operators
|
|
//
|
|
////////////////////////////////////////////////////////
|
|
|
|
// equality
|
|
friend bool operator == (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
bool r = true;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
r &= lhs._array[i] == rhs._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// inequality
|
|
friend bool operator != (const vec4<T> &lhs, const vec4<T> &rhs)
|
|
{
|
|
bool r = true;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
r &= lhs._array[i] != rhs._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
//data intentionally left public to allow vec2.x
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
T x, y, z, w; // standard names for components
|
|
};
|
|
struct
|
|
{
|
|
T s, t, r, q; // standard names for components
|
|
};
|
|
T _array[4]; // array access
|
|
};
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Generic vector operations
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// compute the dot product of two vectors
|
|
template<class T>
|
|
inline typename T::value_type dot(const T &lhs, const T &rhs)
|
|
{
|
|
typename T::value_type r = 0;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
r += lhs._array[i] * rhs._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// return the length of the provided vector
|
|
template< class T>
|
|
inline typename T::value_type length(const T &vec)
|
|
{
|
|
typename T::value_type r = 0;
|
|
|
|
for (int i = 0; i < vec.size(); i++)
|
|
{
|
|
r += vec._array[i]*vec._array[i];
|
|
}
|
|
|
|
return typename T::value_type(sqrt(r));
|
|
}
|
|
|
|
// return the squared norm
|
|
template< class T>
|
|
inline typename T::value_type square_norm(const T &vec)
|
|
{
|
|
typename T::value_type r = 0;
|
|
|
|
for (int i = 0; i < vec.size(); i++)
|
|
{
|
|
r += vec._array[i]*vec._array[i];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// return the normalized version of the vector
|
|
template< class T>
|
|
inline T normalize(const T &vec)
|
|
{
|
|
typename T::value_type sum(0);
|
|
T r;
|
|
|
|
for (int i = 0; i < vec.size(); i++)
|
|
{
|
|
sum += vec._array[i] * vec._array[i];
|
|
}
|
|
|
|
sum = typename T::value_type(sqrt(sum));
|
|
|
|
if (sum > 0)
|
|
for (int i = 0; i < vec.size(); i++)
|
|
{
|
|
r._array[i] = vec._array[i] / sum;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// In VC8 : min and max are already defined by a #define...
|
|
#ifdef min
|
|
#undef min
|
|
#endif
|
|
#ifdef max
|
|
#undef max
|
|
#endif
|
|
//componentwise min
|
|
template< class T>
|
|
inline T min(const T &lhs, const T &rhs)
|
|
{
|
|
T rt;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
rt._array[i] = std::min(lhs._array[i], rhs._array[i]);
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
// componentwise max
|
|
template< class T>
|
|
inline T max(const T &lhs, const T &rhs)
|
|
{
|
|
T rt;
|
|
|
|
for (int i = 0; i < lhs.size(); i++)
|
|
{
|
|
rt._array[i] = std::max(lhs._array[i], rhs._array[i]);
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
|
|
};
|
|
|
|
#endif
|