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https://github.com/NVIDIA/cuda-samples.git
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395 lines
14 KiB
Plaintext
395 lines
14 KiB
Plaintext
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include "helper_cuda.h"
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#include "Mandelbrot_kernel.h"
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#include "Mandelbrot_kernel.cuh"
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// The Mandelbrot CUDA GPU thread function
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template <class T>
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__global__ void Mandelbrot0(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const T xOff, const T yOff,
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const T xJP, const T yJP, const T scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot<T>(xPos, yPos, xJP, yJP, crunch, isJ);
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// int m = blockIdx.x; // uncomment to see scheduling
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// order
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int pixel = imageW * iy + ix;
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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} else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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}
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}
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} // Mandelbrot0
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// The Mandelbrot CUDA GPU thread function (double single version)
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__global__ void MandelbrotDS0(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const float xOff0,
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const float xOff1, const float yOff0,
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const float yOff1, const float xJP,
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const float yJP, const float scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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float xPos0 = (float)ix * scale;
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float xPos1 = 0.0f;
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float yPos0 = (float)iy * scale;
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float yPos1 = 0.0f;
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dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
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dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
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// Calculate the Mandelbrot index for the current location
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int m =
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CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int pixel = imageW * iy + ix;
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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} else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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}
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}
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} // MandelbrotDS0
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// The Mandelbrot secondary AA pass CUDA GPU thread function
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template <class T>
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__global__ void Mandelbrot1(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const T xOff, const T yOff,
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const T xJP, const T yJP, const T scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Get the current pixel color
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int pixel = imageW * iy + ix;
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uchar4 pixelColor = dst[pixel];
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int count = 0;
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// Search for pixels out of tolerance surrounding the current pixel
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if (ix > 0) {
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count += CheckColors(pixelColor, dst[pixel - 1]);
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}
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if (ix + 1 < imageW) {
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count += CheckColors(pixelColor, dst[pixel + 1]);
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}
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if (iy > 0) {
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count += CheckColors(pixelColor, dst[pixel - imageW]);
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}
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if (iy + 1 < imageH) {
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count += CheckColors(pixelColor, dst[pixel + imageW]);
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}
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if (count) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot(xPos, yPos, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
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}
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}
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}
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} // Mandelbrot1
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// The Mandelbrot secondary AA pass CUDA GPU thread function (double single
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// version)
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__global__ void MandelbrotDS1(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const float xOff0,
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const float xOff1, const float yOff0,
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const float yOff1, const float xJP,
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const float yJP, const float scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Get the current pixel color
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int pixel = imageW * iy + ix;
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uchar4 pixelColor = dst[pixel];
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int count = 0;
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// Search for pixels out of tolerance surrounding the current pixel
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if (ix > 0) {
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count += CheckColors(pixelColor, dst[pixel - 1]);
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}
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if (ix + 1 < imageW) {
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count += CheckColors(pixelColor, dst[pixel + 1]);
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}
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if (iy > 0) {
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count += CheckColors(pixelColor, dst[pixel - imageW]);
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}
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if (iy + 1 < imageH) {
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count += CheckColors(pixelColor, dst[pixel + imageW]);
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}
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if (count) {
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// Calculate the location
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float xPos0 = (float)ix * scale;
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float xPos1 = 0.0f;
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float yPos0 = (float)iy * scale;
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float yPos1 = 0.0f;
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dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
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dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
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// Calculate the Mandelbrot index for the current location
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int m =
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CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
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}
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}
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}
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} // MandelbrotDS1
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// The host CPU Mandelbrot thread spawner
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void RunMandelbrot0(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const double xOff, const double yOff,
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const double xjp, const double yjp, const double scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int mode, const int numSMs,
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const bool isJ, int version) {
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dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
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dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
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int numWorkerBlocks = numSMs;
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switch (mode) {
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default:
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case 0:
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Mandelbrot0<float><<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, (float)xOff, (float)yOff, (float)xjp,
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(float)yjp, (float)scale, colors, frame, animationFrame, grid.x,
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grid.x * grid.y, isJ);
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break;
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case 1:
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float x0, x1, y0, y1;
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dsdeq(x0, x1, xOff);
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dsdeq(y0, y1, yOff);
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MandelbrotDS0<<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, x0, x1, y0, y1, (float)xjp, (float)yjp,
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(float)scale, colors, frame, animationFrame, grid.x, grid.x * grid.y,
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isJ);
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break;
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case 2:
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Mandelbrot0<double><<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, xOff, yOff, xjp, yjp, scale, colors,
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frame, animationFrame, grid.x, grid.x * grid.y, isJ);
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break;
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}
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getLastCudaError("Mandelbrot0 kernel execution failed.\n");
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} // RunMandelbrot0
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// The host CPU Mandelbrot thread spawner
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void RunMandelbrot1(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const double xOff, const double yOff,
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const double xjp, const double yjp, const double scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int mode, const int numSMs,
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const bool isJ, int version) {
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dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
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dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
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int numWorkerBlocks = numSMs;
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switch (mode) {
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default:
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case 0:
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Mandelbrot1<float><<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, (float)xOff, (float)yOff, (float)xjp,
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(float)yjp, (float)scale, colors, frame, animationFrame, grid.x,
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grid.x * grid.y, isJ);
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break;
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case 1:
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float x0, x1, y0, y1;
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dsdeq(x0, x1, xOff);
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dsdeq(y0, y1, yOff);
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MandelbrotDS1<<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, x0, x1, y0, y1, (float)xjp, (float)yjp,
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(float)scale, colors, frame, animationFrame, grid.x, grid.x * grid.y,
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isJ);
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break;
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case 2:
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Mandelbrot1<double><<<numWorkerBlocks, threads>>>(
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dst, imageW, imageH, crunch, xOff, yOff, xjp, yjp, scale, colors,
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frame, animationFrame, grid.x, grid.x * grid.y, isJ);
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break;
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}
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getLastCudaError("Mandelbrot1 kernel execution failed.\n");
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} // RunMandelbrot1
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