mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-25 01:39:15 +08:00
638 lines
17 KiB
C++
638 lines
17 KiB
C++
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Volume rendering sample
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This sample loads a 3D volume from disk and displays it using
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ray marching and 3D textures.
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Note - this is intended to be an example of using 3D textures
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in CUDA, not an optimized volume renderer.
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Changes
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sgg 22/3/2010
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- updated to use texture for display instead of glDrawPixels.
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- changed to render from front-to-back rather than back-to-front.
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// CUDA Runtime, Interop, and includes
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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#include <cuda_profiler_api.h>
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#include <vector_types.h>
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#include <vector_functions.h>
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#include <driver_functions.h>
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// CUDA utilities
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#include <helper_cuda.h>
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// Helper functions
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#include <helper_cuda.h>
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#include <helper_functions.h>
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#include <helper_timer.h>
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typedef unsigned int uint;
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typedef unsigned char uchar;
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#define MAX_EPSILON_ERROR 5.00f
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#define THRESHOLD 0.30f
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// Define the files that are to be save and the reference images for validation
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const char *sOriginal[] = {"volume.ppm", NULL};
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const char *sReference[] = {"ref_volume.ppm", NULL};
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const char *sSDKsample = "CUDA 3D Volume Render";
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const char *volumeFilename = "Bucky.raw";
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cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
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typedef unsigned char VolumeType;
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// char *volumeFilename = "mrt16_angio.raw";
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// cudaExtent volumeSize = make_cudaExtent(416, 512, 112);
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// typedef unsigned short VolumeType;
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uint width = 512, height = 512;
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dim3 blockSize(16, 16);
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dim3 gridSize;
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float3 viewRotation;
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float3 viewTranslation = make_float3(0.0, 0.0, -4.0f);
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float invViewMatrix[12];
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float density = 0.05f;
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float brightness = 1.0f;
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float transferOffset = 0.0f;
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float transferScale = 1.0f;
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bool linearFiltering = true;
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GLuint pbo = 0; // OpenGL pixel buffer object
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GLuint tex = 0; // OpenGL texture object
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struct cudaGraphicsResource
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*cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
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StopWatchInterface *timer = 0;
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// Auto-Verification Code
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const int frameCheckNumber = 2;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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int g_Index = 0;
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unsigned int frameCount = 0;
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int *pArgc;
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char **pArgv;
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#ifndef MAX
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#define MAX(a, b) ((a > b) ? a : b)
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#endif
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extern "C" void setTextureFilterMode(bool bLinearFilter);
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extern "C" void initCuda(void *h_volume, cudaExtent volumeSize);
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extern "C" void freeCudaBuffers();
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extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
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uint imageW, uint imageH, float density,
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float brightness, float transferOffset,
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float transferScale);
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extern "C" void copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix);
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void initPixelBuffer();
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "Volume Render: %3.1f fps", ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = (int)MAX(1.f, ifps);
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sdkResetTimer(&timer);
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}
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}
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// render image using CUDA
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void render() {
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copyInvViewMatrix(invViewMatrix, sizeof(float4) * 3);
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// map PBO to get CUDA device pointer
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uint *d_output;
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// map PBO to get CUDA device pointer
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&d_output, &num_bytes, cuda_pbo_resource));
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// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
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// clear image
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checkCudaErrors(cudaMemset(d_output, 0, width * height * 4));
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// call CUDA kernel, writing results to PBO
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render_kernel(gridSize, blockSize, d_output, width, height, density,
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brightness, transferOffset, transferScale);
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getLastCudaError("kernel failed");
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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}
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// display results using OpenGL (called by GLUT)
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void display() {
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sdkStartTimer(&timer);
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// use OpenGL to build view matrix
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GLfloat modelView[16];
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glRotatef(-viewRotation.x, 1.0, 0.0, 0.0);
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glRotatef(-viewRotation.y, 0.0, 1.0, 0.0);
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glTranslatef(-viewTranslation.x, -viewTranslation.y, -viewTranslation.z);
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glGetFloatv(GL_MODELVIEW_MATRIX, modelView);
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glPopMatrix();
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invViewMatrix[0] = modelView[0];
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invViewMatrix[1] = modelView[4];
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invViewMatrix[2] = modelView[8];
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invViewMatrix[3] = modelView[12];
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invViewMatrix[4] = modelView[1];
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invViewMatrix[5] = modelView[5];
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invViewMatrix[6] = modelView[9];
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invViewMatrix[7] = modelView[13];
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invViewMatrix[8] = modelView[2];
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invViewMatrix[9] = modelView[6];
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invViewMatrix[10] = modelView[10];
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invViewMatrix[11] = modelView[14];
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render();
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// display results
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glClear(GL_COLOR_BUFFER_BIT);
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// draw image from PBO
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glDisable(GL_DEPTH_TEST);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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#if 0
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// draw using glDrawPixels (slower)
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glRasterPos2i(0, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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#else
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// draw using texture
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// copy from pbo to texture
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA,
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GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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// draw textured quad
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glTexCoord2f(1, 0);
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glVertex2f(1, 0);
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glTexCoord2f(1, 1);
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glVertex2f(1, 1);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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void idle() { glutPostRedisplay(); }
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void keyboard(unsigned char key, int x, int y) {
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switch (key) {
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case 27:
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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break;
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case 'f':
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linearFiltering = !linearFiltering;
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setTextureFilterMode(linearFiltering);
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break;
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case '+':
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density += 0.01f;
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break;
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case '-':
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density -= 0.01f;
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break;
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case ']':
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brightness += 0.1f;
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break;
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case '[':
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brightness -= 0.1f;
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break;
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case ';':
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transferOffset += 0.01f;
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break;
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case '\'':
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transferOffset -= 0.01f;
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break;
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case '.':
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transferScale += 0.01f;
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break;
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case ',':
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transferScale -= 0.01f;
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break;
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default:
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break;
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}
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printf(
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"density = %.2f, brightness = %.2f, transferOffset = %.2f, transferScale "
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"= %.2f\n",
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density, brightness, transferOffset, transferScale);
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glutPostRedisplay();
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}
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int ox, oy;
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int buttonState = 0;
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void mouse(int button, int state, int x, int y) {
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if (state == GLUT_DOWN) {
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buttonState |= 1 << button;
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} else if (state == GLUT_UP) {
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buttonState = 0;
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}
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ox = x;
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oy = y;
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glutPostRedisplay();
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}
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void motion(int x, int y) {
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float dx, dy;
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dx = (float)(x - ox);
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dy = (float)(y - oy);
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if (buttonState == 4) {
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// right = zoom
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viewTranslation.z += dy / 100.0f;
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} else if (buttonState == 2) {
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// middle = translate
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viewTranslation.x += dx / 100.0f;
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viewTranslation.y -= dy / 100.0f;
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} else if (buttonState == 1) {
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// left = rotate
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viewRotation.x += dy / 5.0f;
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viewRotation.y += dx / 5.0f;
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}
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ox = x;
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oy = y;
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glutPostRedisplay();
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}
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int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
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void reshape(int w, int h) {
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width = w;
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height = h;
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initPixelBuffer();
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// calculate new grid size
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gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
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glViewport(0, 0, w, h);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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}
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void cleanup() {
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sdkDeleteTimer(&timer);
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freeCudaBuffers();
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if (pbo) {
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cudaGraphicsUnregisterResource(cuda_pbo_resource);
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glDeleteBuffers(1, &pbo);
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glDeleteTextures(1, &tex);
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}
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// Calling cudaProfilerStop causes all profile data to be
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// flushed before the application exits
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checkCudaErrors(cudaProfilerStop());
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}
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void initGL(int *argc, char **argv) {
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// initialize GLUT callback functions
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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glutCreateWindow("CUDA volume rendering");
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if (!isGLVersionSupported(2, 0) ||
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!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
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printf("Required OpenGL extensions are missing.");
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exit(EXIT_SUCCESS);
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}
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}
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void initPixelBuffer() {
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if (pbo) {
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// unregister this buffer object from CUDA C
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checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
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// delete old buffer
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glDeleteBuffers(1, &pbo);
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glDeleteTextures(1, &tex);
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}
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// create pixel buffer object for display
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
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0, GL_STREAM_DRAW_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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// register this buffer object with CUDA
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
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// create texture for display
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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// Load raw data from disk
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void *loadRawFile(char *filename, size_t size) {
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FILE *fp = fopen(filename, "rb");
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if (!fp) {
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fprintf(stderr, "Error opening file '%s'\n", filename);
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return 0;
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}
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void *data = malloc(size);
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size_t read = fread(data, 1, size, fp);
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fclose(fp);
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#if defined(_MSC_VER_)
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printf("Read '%s', %Iu bytes\n", filename, read);
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#else
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printf("Read '%s', %zu bytes\n", filename, read);
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#endif
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return data;
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}
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void runSingleTest(const char *ref_file, const char *exec_path) {
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bool bTestResult = true;
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uint *d_output;
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checkCudaErrors(
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cudaMalloc((void **)&d_output, width * height * sizeof(uint)));
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checkCudaErrors(cudaMemset(d_output, 0, width * height * sizeof(uint)));
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float modelView[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 4.0f, 1.0f};
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invViewMatrix[0] = modelView[0];
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invViewMatrix[1] = modelView[4];
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invViewMatrix[2] = modelView[8];
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invViewMatrix[3] = modelView[12];
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invViewMatrix[4] = modelView[1];
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invViewMatrix[5] = modelView[5];
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invViewMatrix[6] = modelView[9];
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invViewMatrix[7] = modelView[13];
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invViewMatrix[8] = modelView[2];
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invViewMatrix[9] = modelView[6];
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invViewMatrix[10] = modelView[10];
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invViewMatrix[11] = modelView[14];
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// call CUDA kernel, writing results to PBO
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copyInvViewMatrix(invViewMatrix, sizeof(float4) * 3);
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// Start timer 0 and process n loops on the GPU
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int nIter = 10;
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for (int i = -1; i < nIter; i++) {
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if (i == 0) {
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cudaDeviceSynchronize();
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sdkStartTimer(&timer);
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}
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render_kernel(gridSize, blockSize, d_output, width, height, density,
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brightness, transferOffset, transferScale);
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}
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cudaDeviceSynchronize();
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sdkStopTimer(&timer);
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// Get elapsed time and throughput, then log to sample and master logs
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double dAvgTime = sdkGetTimerValue(&timer) / (nIter * 1000.0);
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printf(
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"volumeRender, Throughput = %.4f MTexels/s, Time = %.5f s, Size = %u "
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"Texels, NumDevsUsed = %u, Workgroup = %u\n",
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(1.0e-6 * width * height) / dAvgTime, dAvgTime, (width * height), 1,
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blockSize.x * blockSize.y);
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getLastCudaError("Error: render_kernel() execution FAILED");
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checkCudaErrors(cudaDeviceSynchronize());
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unsigned char *h_output = (unsigned char *)malloc(width * height * 4);
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checkCudaErrors(cudaMemcpy(h_output, d_output, width * height * 4,
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cudaMemcpyDeviceToHost));
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sdkSavePPM4ub("volume.ppm", h_output, width, height);
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bTestResult =
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sdkComparePPM("volume.ppm", sdkFindFilePath(ref_file, exec_path),
|
|
MAX_EPSILON_ERROR, THRESHOLD, true);
|
|
|
|
cudaFree(d_output);
|
|
free(h_output);
|
|
cleanup();
|
|
|
|
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Program main
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
int main(int argc, char **argv) {
|
|
pArgc = &argc;
|
|
pArgv = argv;
|
|
|
|
char *ref_file = NULL;
|
|
|
|
#if defined(__linux__)
|
|
setenv("DISPLAY", ":0", 0);
|
|
#endif
|
|
|
|
// start logs
|
|
printf("%s Starting...\n\n", sSDKsample);
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
|
|
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
|
|
fpsLimit = frameCheckNumber;
|
|
}
|
|
|
|
if (ref_file) {
|
|
findCudaDevice(argc, (const char **)argv);
|
|
} else {
|
|
// First initialize OpenGL context, so we can properly set the GL for CUDA.
|
|
// This is necessary in order to achieve optimal performance with
|
|
// OpenGL/CUDA interop.
|
|
initGL(&argc, argv);
|
|
|
|
findCudaDevice(argc, (const char **)argv);
|
|
}
|
|
|
|
// parse arguments
|
|
char *filename;
|
|
|
|
if (getCmdLineArgumentString(argc, (const char **)argv, "volume",
|
|
&filename)) {
|
|
volumeFilename = filename;
|
|
}
|
|
|
|
int n;
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "size")) {
|
|
n = getCmdLineArgumentInt(argc, (const char **)argv, "size");
|
|
volumeSize.width = volumeSize.height = volumeSize.depth = n;
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "xsize")) {
|
|
n = getCmdLineArgumentInt(argc, (const char **)argv, "xsize");
|
|
volumeSize.width = n;
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "ysize")) {
|
|
n = getCmdLineArgumentInt(argc, (const char **)argv, "ysize");
|
|
volumeSize.height = n;
|
|
}
|
|
|
|
if (checkCmdLineFlag(argc, (const char **)argv, "zsize")) {
|
|
n = getCmdLineArgumentInt(argc, (const char **)argv, "zsize");
|
|
volumeSize.depth = n;
|
|
}
|
|
|
|
// load volume data
|
|
char *path = sdkFindFilePath(volumeFilename, argv[0]);
|
|
|
|
if (path == 0) {
|
|
printf("Error finding file '%s'\n", volumeFilename);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
size_t size = volumeSize.width * volumeSize.height * volumeSize.depth *
|
|
sizeof(VolumeType);
|
|
void *h_volume = loadRawFile(path, size);
|
|
|
|
initCuda(h_volume, volumeSize);
|
|
free(h_volume);
|
|
|
|
sdkCreateTimer(&timer);
|
|
|
|
printf(
|
|
"Press '+' and '-' to change density (0.01 increments)\n"
|
|
" ']' and '[' to change brightness\n"
|
|
" ';' and ''' to modify transfer function offset\n"
|
|
" '.' and ',' to modify transfer function scale\n\n");
|
|
|
|
// calculate new grid size
|
|
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
|
|
|
|
if (ref_file) {
|
|
runSingleTest(ref_file, argv[0]);
|
|
} else {
|
|
// This is the normal rendering path for VolumeRender
|
|
glutDisplayFunc(display);
|
|
glutKeyboardFunc(keyboard);
|
|
glutMouseFunc(mouse);
|
|
glutMotionFunc(motion);
|
|
glutReshapeFunc(reshape);
|
|
glutIdleFunc(idle);
|
|
|
|
initPixelBuffer();
|
|
|
|
#if defined(__APPLE__) || defined(MACOSX)
|
|
atexit(cleanup);
|
|
#else
|
|
glutCloseFunc(cleanup);
|
|
#endif
|
|
|
|
glutMainLoop();
|
|
}
|
|
}
|