mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-25 00:49:17 +08:00
418 lines
11 KiB
C++
418 lines
11 KiB
C++
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Bindless Texture/Surface
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This sample generates a few 2D textures and uses cudaTextureObjects to
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perform pseudo virtual texturing for display. One 2D texture stores
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references to other textures.
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Furthermore use of mip mapping is shown using both cudaTextureObjects
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and cudaSurfaceObjects.
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Look into the bindlessTexture_kernel.cu file for most relevant code.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <vector>
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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#include "bindlessTexture.h"
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#include <helper_functions.h>
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#include <cuda_gl_interop.h>
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#define MAX_EPSILON_ERROR 5.0f
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#define THRESHOLD 0.15f
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const char *sSDKsample = "CUDA bindlessTexture";
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const char *imageFilenames[] = {
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"flower.ppm", "person.ppm", "sponge.ppm",
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};
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const cudaExtent atlasSize = make_cudaExtent(4, 4, 0);
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const dim3 windowSize(512, 512);
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const dim3 windowBlockSize(16, 16, 1);
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const dim3 windowGridSize(windowSize.x / windowBlockSize.x,
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windowSize.y / windowBlockSize.y);
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float lod = 0.5; // texture mip map level
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GLuint pbo; // OpenGL pixel buffer object
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struct cudaGraphicsResource *cuda_pbo_resource =
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NULL; // CUDA Graphics Resource (to transfer PBO)
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bool animate = true;
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StopWatchInterface *timer = NULL;
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uint *d_output = NULL;
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// Auto-Verification Code
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const int frameCheckNumber = 4;
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int fpsCount = 0; // FPS count for averaging
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int fpsLimit = 1; // FPS limit for sampling
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int g_Index = 0;
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unsigned int frameCount = 0;
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unsigned int g_TotalErrors = 0;
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int *pArgc = NULL;
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char **pArgv = NULL;
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extern "C" void initAtlasAndImages(const Image *images, size_t numImages,
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cudaExtent atlasSize);
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extern "C" void deinitAtlasAndImages();
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extern "C" void randomizeAtlas();
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extern "C" void renderAtlasImage(dim3 gridSize, dim3 blockSize, uint *d_output,
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uint imageW, uint imageH, float lod);
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void computeFPS() {
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frameCount++;
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = (int)MAX(1.0f, ifps);
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sdkResetTimer(&timer);
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}
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}
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// render image using CUDA
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void render() {
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// map PBO to get CUDA device pointer
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checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
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size_t num_bytes;
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checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
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(void **)&d_output, &num_bytes, cuda_pbo_resource));
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// call CUDA kernel, writing results to PBO
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renderAtlasImage(windowGridSize, windowBlockSize, d_output, windowSize.x,
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windowSize.y, lod);
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getLastCudaError("render_kernel failed");
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checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
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}
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// display results using OpenGL (called by GLUT)
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void display() {
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sdkStartTimer(&timer);
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render();
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// display results
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glClear(GL_COLOR_BUFFER_BIT);
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// draw image from PBO
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glDisable(GL_DEPTH_TEST);
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glRasterPos2i(0, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glDrawPixels(windowSize.x, windowSize.y, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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glutSwapBuffers();
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glutReportErrors();
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sdkStopTimer(&timer);
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computeFPS();
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}
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void idle() {
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if (animate) {
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lod += 0.02f;
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glutPostRedisplay();
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}
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}
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void keyboard(unsigned char key, int x, int y) {
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switch (key) {
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case 27:
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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break;
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case '=':
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case '+':
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lod += 0.25f;
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break;
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case '-':
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lod -= 0.25f;
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break;
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case 'r':
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randomizeAtlas();
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break;
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case ' ':
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animate = !animate;
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lod = 0.0f;
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break;
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default:
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break;
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}
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glutPostRedisplay();
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}
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void reshape(int x, int y) {
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glViewport(0, 0, x, y);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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}
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// Global cleanup function
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// Shared by both GL and non-GL code paths
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void cleanup() {
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sdkDeleteTimer(&timer);
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// unregister this buffer object from CUDA C
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if (cuda_pbo_resource) {
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cudaGraphicsUnregisterResource(cuda_pbo_resource);
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glDeleteBuffers(1, &pbo);
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}
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}
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void cleanup_all() {
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cleanup();
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deinitAtlasAndImages();
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}
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void initGLBuffers() {
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// create pixel buffer object
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glGenBuffers(1, &pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB,
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windowSize.x * windowSize.y * sizeof(GLubyte) * 4, 0,
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GL_STREAM_DRAW_ARB);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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// register this buffer object with CUDA
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(
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&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
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}
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// Load raw data from disk
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uchar *loadRawFile(const char *filename, size_t size) {
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FILE *fp = fopen(filename, "rb");
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if (!fp) {
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fprintf(stderr, "Error opening file '%s'\n", filename);
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return 0;
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}
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uchar *data = (uchar *)malloc(size);
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size_t read = fread(data, 1, size, fp);
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fclose(fp);
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printf("Read '%s', %zu bytes\n", filename, read);
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return data;
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}
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void initGL(int *argc, char **argv) {
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// initialize GLUT callback functions
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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glutInitWindowSize(windowSize.x, windowSize.y);
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glutCreateWindow(sSDKsample);
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutReshapeFunc(reshape);
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glutIdleFunc(idle);
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if (!isGLVersionSupported(2, 0) ||
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!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
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fprintf(stderr, "Required OpenGL extensions are missing.");
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exit(EXIT_FAILURE);
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}
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}
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void runAutoTest(const char *ref_file, char *exec_path) {
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size_t windowBytes = windowSize.x * windowSize.y * sizeof(GLubyte) * 4;
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checkCudaErrors(cudaMalloc((void **)&d_output, windowBytes));
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// render the volumeData
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renderAtlasImage(windowGridSize, windowBlockSize, d_output, windowSize.x,
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windowSize.y, lod);
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checkCudaErrors(cudaDeviceSynchronize());
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getLastCudaError("render_kernel failed");
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void *h_output = malloc(windowBytes);
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checkCudaErrors(
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cudaMemcpy(h_output, d_output, windowBytes, cudaMemcpyDeviceToHost));
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sdkDumpBin(h_output, (unsigned int)windowBytes, "bindlessTexture.bin");
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bool bTestResult = sdkCompareBin2BinFloat(
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"bindlessTexture.bin", sdkFindFilePath(ref_file, exec_path),
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windowSize.x * windowSize.y, MAX_EPSILON_ERROR, THRESHOLD, exec_path);
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checkCudaErrors(cudaFree(d_output));
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free(h_output);
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deinitAtlasAndImages();
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sdkStopTimer(&timer);
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sdkDeleteTimer(&timer);
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exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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void loadImageData(const char *exe_path) {
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std::vector<Image> images;
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for (size_t i = 0; i < sizeof(imageFilenames) / sizeof(imageFilenames[0]);
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i++) {
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unsigned int imgWidth = 0;
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unsigned int imgHeight = 0;
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uchar *imgData = NULL;
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const char *imgPath = 0;
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const char *imgFilename = imageFilenames[i];
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if (exe_path) {
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imgPath = sdkFindFilePath(imgFilename, exe_path);
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}
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if (imgPath == 0) {
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printf("Error finding image file '%s'\n", imgFilename);
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exit(EXIT_FAILURE);
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}
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sdkLoadPPM4(imgPath, (unsigned char **)&imgData, &imgWidth, &imgHeight);
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if (!imgData) {
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printf("Error opening file '%s'\n", imgPath);
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exit(EXIT_FAILURE);
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}
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printf("Loaded '%s', %d x %d pixels\n", imgPath, imgWidth, imgHeight);
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checkHost(imgWidth > 1);
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checkHost(imgHeight > 1);
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Image img;
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img.size = make_cudaExtent(imgWidth, imgHeight, 0);
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img.h_data = imgData;
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images.push_back(img);
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}
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initAtlasAndImages(&images[0], images.size(), atlasSize);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Program main
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////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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sdkCreateTimer(&timer);
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pArgc = &argc;
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pArgv = argv;
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char *ref_file = NULL;
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#if defined(__linux__)
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setenv("DISPLAY", ":0", 0);
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#endif
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printf("%s Starting...\n\n", sSDKsample);
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if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
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fpsLimit = frameCheckNumber;
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getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
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}
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srand(15234);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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if (!ref_file) {
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initGL(&argc, argv);
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// OpenGL buffers
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initGLBuffers();
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}
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if (!checkCudaCapabilities(3, 0)) {
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cleanup();
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exit(EXIT_WAIVED);
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}
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loadImageData(argv[0]);
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if (ref_file) {
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runAutoTest(ref_file, argv[0]);
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}
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printf(
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"Press space to toggle animation\n"
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"Press '+' and '-' to change lod level\n"
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"Press 'r' to randomize virtual atlas\n");
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#if defined(__APPLE__) || defined(MACOSX)
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atexit(cleanup_all);
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#else
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glutCloseFunc(cleanup_all);
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#endif
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glutMainLoop();
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}
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