mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 23:19:18 +08:00
380 lines
11 KiB
C
380 lines
11 KiB
C
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <GLES3/gl31.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <sys/keycodes.h>
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screen_window_t screen_window;
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screen_context_t screen_context;
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screen_event_t screen_ev;
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EGLDisplay eglDisplay = EGL_NO_DISPLAY;
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EGLSurface eglSurface = EGL_NO_SURFACE;
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EGLContext eglContext = EGL_NO_CONTEXT;
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void error_exit(const char *format, ...) {
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va_list args;
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va_start(args, format);
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vfprintf(stderr, format, args);
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va_end(args);
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exit(1);
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}
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enum { NvGlDemoKeyCode_Escape = 27 };
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typedef void (*GlCloseCB)(void);
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typedef void (*GlKeyCB)(char key, int state);
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GlCloseCB closeCB = NULL;
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GlKeyCB keyCB = NULL;
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void CHECK_GLERROR() {
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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fprintf(stderr, "[%s line %d] OpenGL Error: 0x%x ", __FILE__, __LINE__,
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err);
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switch (err) {
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case GL_INVALID_ENUM:
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fprintf(stderr, "(GL_INVALID_ENUM)\n");
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break;
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case GL_INVALID_VALUE:
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fprintf(stderr, "(GL_INVALID_VALUE)\n");
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break;
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case GL_INVALID_OPERATION:
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fprintf(stderr, "(GL_INVALID_OPERATION)\n");
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break;
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case GL_OUT_OF_MEMORY:
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fprintf(stderr, "(GL_OUT_OF_MEMORY)\n");
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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fprintf(stderr, "(GL_INVALID_FRAMEBUFFER_OPERATION)\n");
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break;
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default:
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break;
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}
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fflush(stderr);
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}
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}
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static void UpdateEventMask(void) {
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static int rc = 1;
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if (rc) {
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rc = screen_create_event(&screen_ev);
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}
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}
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void SetCloseCB(GlCloseCB cb) {
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// Call the eglQnxScreenConsumer module if option is enabled
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closeCB = cb;
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UpdateEventMask();
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}
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void SetKeyCB(GlKeyCB cb) {
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keyCB = cb;
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UpdateEventMask();
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}
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// Add keys here, that are used in demo apps.
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static unsigned char GetKeyPress(int *screenKey) {
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unsigned char key = '\0';
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switch (*screenKey) {
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case KEYCODE_ESCAPE:
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key = NvGlDemoKeyCode_Escape;
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break;
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default:
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/* For "normal" keys, Screen KEYCODE is just ASCII. */
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if (*screenKey <= 127) {
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key = *screenKey;
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}
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break;
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}
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return key;
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}
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void CheckEvents(void) {
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static int vis = 1, val = 1;
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int rc;
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/**
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** We start the loop by processing any events that might be in our
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** queue. The only event that is of interest to us are the resize
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** and close events. The timeout variable is set to 0 (no wait) or
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** forever depending if the window is visible or invisible.
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**/
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while (!screen_get_event(screen_context, screen_ev, vis ? 0ull : ~0ull)) {
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// Get QNX CAR 2.1 event property
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rc = screen_get_event_property_iv(screen_ev, SCREEN_PROPERTY_TYPE, &val);
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if (rc || val == SCREEN_EVENT_NONE) {
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break;
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}
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switch (val) {
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case SCREEN_EVENT_CLOSE:
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/**
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** All we have to do when we receive the close event is
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** exit the application loop.
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**/
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if (closeCB) {
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closeCB();
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}
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break;
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case SCREEN_EVENT_KEYBOARD:
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rc = screen_get_event_property_iv(screen_ev, SCREEN_PROPERTY_FLAGS,
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&val);
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if (rc || val == SCREEN_EVENT_NONE) {
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break;
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}
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if (val & KEY_DOWN) {
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rc = screen_get_event_property_iv(screen_ev, SCREEN_PROPERTY_SYM,
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&val);
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if (rc || val == SCREEN_EVENT_NONE) {
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break;
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}
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unsigned char key;
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key = GetKeyPress(&val);
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if (key != '\0') {
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keyCB(key, 1);
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}
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}
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break;
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default:
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break;
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}
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}
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}
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int graphics_setup_window(int xpos, int ypos, int width, int height,
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const char *windowname, int reqdispno) {
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EGLint configAttrs[] = {
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EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE};
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EGLint contextAttrs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
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EGLint windowAttrs[] = {EGL_NONE};
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EGLConfig *configList = NULL;
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EGLint configCount;
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int displayCount = 0;
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int dispno;
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screen_context = 0;
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screen_display_t *screenDisplayHandle = NULL;
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if (screen_create_context(&screen_context, 0)) {
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error_exit("Error creating screen context.\n");
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}
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eglDisplay = eglGetDisplay(0);
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if (eglDisplay == EGL_NO_DISPLAY) {
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error_exit("EGL failed to obtain display\n");
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}
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if (!eglInitialize(eglDisplay, 0, 0)) {
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error_exit("EGL failed to initialize\n");
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}
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if (!eglChooseConfig(eglDisplay, configAttrs, NULL, 0, &configCount) ||
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!configCount) {
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error_exit("EGL failed to return any matching configurations\n");
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}
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configList = (EGLConfig *)malloc(configCount * sizeof(EGLConfig));
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if (!eglChooseConfig(eglDisplay, configAttrs, configList, configCount,
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&configCount) ||
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!configCount) {
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error_exit("EGL failed to populate configuration list\n");
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}
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screen_window = 0;
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if (screen_create_window(&screen_window, screen_context)) {
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error_exit("Error creating screen window.\n");
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}
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// query the total no of display avaibale from QNX CAR2 screen
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if (screen_get_context_property_iv(
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screen_context, SCREEN_PROPERTY_DISPLAY_COUNT, &displayCount)) {
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error_exit("Error getting context property\n");
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}
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screenDisplayHandle =
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(screen_display_t *)malloc(displayCount * sizeof(screen_display_t));
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if (!screenDisplayHandle) {
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error_exit("Error allocating screen memory handle is getting failed\n");
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}
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// query the display handle from QNX CAR2 screen
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if (screen_get_context_property_pv(screen_context, SCREEN_PROPERTY_DISPLAYS,
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(void **)screenDisplayHandle)) {
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error_exit("Error getting display handle\n");
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}
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for (dispno = 0; dispno < displayCount; dispno++) {
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int active = 0;
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// Query the connected status from QNX CAR2 screen
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screen_get_display_property_iv(screenDisplayHandle[dispno],
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SCREEN_PROPERTY_ATTACHED, &active);
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if (active) {
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if (reqdispno == dispno) {
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// Map the window buffer to user requested display port
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screen_set_window_property_pv(screen_window, SCREEN_PROPERTY_DISPLAY,
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(void **)&screenDisplayHandle[reqdispno]);
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break;
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}
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}
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}
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if (dispno == displayCount) {
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error_exit("Failed to set the requested display\n");
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}
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free(screenDisplayHandle);
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int format = SCREEN_FORMAT_RGBA8888;
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if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_FORMAT,
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&format)) {
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error_exit("Error setting SCREEN_PROPERTY_FORMAT\n");
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}
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int usage = SCREEN_USAGE_OPENGL_ES2;
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if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_USAGE,
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&usage)) {
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error_exit("Error setting SCREEN_PROPERTY_USAGE\n");
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}
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EGLint interval = 1;
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if (screen_set_window_property_iv(screen_window,
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SCREEN_PROPERTY_SWAP_INTERVAL, &interval)) {
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error_exit("Error setting SCREEN_PROPERTY_SWAP_INTERVAL\n");
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}
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int windowSize[2];
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windowSize[0] = width;
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windowSize[1] = height;
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if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_SIZE,
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windowSize)) {
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error_exit("Error setting SCREEN_PROPERTY_SIZE\n");
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}
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int windowOffset[2];
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windowOffset[0] = xpos;
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windowOffset[1] = ypos;
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if (screen_set_window_property_iv(screen_window, SCREEN_PROPERTY_POSITION,
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windowOffset)) {
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error_exit("Error setting SCREEN_PROPERTY_POSITION\n");
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}
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if (screen_create_window_buffers(screen_window, 2)) {
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error_exit("Error creating two window buffers.\n");
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}
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eglSurface =
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eglCreateWindowSurface(eglDisplay, configList[0],
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(EGLNativeWindowType)screen_window, windowAttrs);
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if (!eglSurface) {
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error_exit("EGL couldn't create window\n");
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}
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eglBindAPI(EGL_OPENGL_ES_API);
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eglContext = eglCreateContext(eglDisplay, configList[0], NULL, contextAttrs);
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if (!eglContext) {
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error_exit("EGL couldn't create context\n");
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}
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if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
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error_exit("EGL couldn't make context/surface current\n");
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}
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EGLint Context_RendererType;
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eglQueryContext(eglDisplay, eglContext, EGL_CONTEXT_CLIENT_TYPE,
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&Context_RendererType);
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switch (Context_RendererType) {
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case EGL_OPENGL_API:
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printf("Using OpenGL API\n");
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break;
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case EGL_OPENGL_ES_API:
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printf("Using OpenGL ES API\n");
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break;
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case EGL_OPENVG_API:
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error_exit("Context Query Returned OpenVG. This is Unsupported\n");
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default:
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error_exit("Unknown Context Type. %04X\n", Context_RendererType);
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}
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return 1;
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}
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void graphics_set_windowtitle(const char *windowname) {
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// Do nothing on screen
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}
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void graphics_swap_buffers() { eglSwapBuffers(eglDisplay, eglSurface); }
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void graphics_close_window() {
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if (eglDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (eglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(eglDisplay, eglContext);
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}
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if (eglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(eglDisplay, eglSurface);
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}
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eglTerminate(eglDisplay);
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}
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if (screen_window) {
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screen_destroy_window(screen_window);
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screen_window = NULL;
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}
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if (screen_context) {
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screen_destroy_context(screen_context);
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}
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if (screen_ev) {
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screen_destroy_event(screen_ev);
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}
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}
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