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36 lines
1.9 KiB
Plaintext
36 lines
1.9 KiB
Plaintext
For Windows:
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Follow these steps once you have installed Vulkan SDK for Windows from https://www.lunarg.com/vulkan-sdk/
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-- Install GLFW3 library at suitable location
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-- Open the vulkanImageCUDA VS project file.
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To add the GLFW3 library path
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-- Right click on Project name "vulkanImageCUDA" click on "Properties"
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-- In Property pages window go to Linker -> General. Here in "Additional Libraries Directories" edit and add path to glfw3dll.lib
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To add the GLFW3 headers path
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-- Right click on Project name "vulkanImageCUDA" click on "Properties"
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-- In Property pages window go to "VC++ Directories" section. Here in "Include Directories" edit and add path to GLFW3 headers include directory location.
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** Make sure to add path to glfw3.dll in your PATH environment variable**
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For Linux:
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-- Install the Vulkan SDK from https://www.lunarg.com/vulkan-sdk/ and follow environment setup instructions.
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-- Install GLFW3 library through your OS package repository. For example: apt-get for Ubuntu and dnf for RHEL/CentOS. Below is for Ubuntu:
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sudo apt-get install libglfw3
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sudo apt-get install libglfw3-dev
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-- Install "libxcb1-dev" and "xorg-dev" as GLFW3 is depended on it
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-- Add Vulkan and GLFW3 libraries directories to LD_LIBRARY_PATH
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For Linux aarch64(L4T):
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-- Install GLFW3 library using "sudo apt-get install libglfw3-dev" this will provide glfw3
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-- install above will also provide libvulkan-dev as dependencies
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-- Add Vulkan and GLFW3 libraries directories to LD_LIBRARY_PATH
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-- Pass path to vulkan sdk while building 'make VULKAN_SDK_PATH=<PATH_TO_VULKAN_SDK>', VULKAN_SDK_PATH in this scenario is typically "/usr"
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For Shader changes:
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-- Update the shader.vert and/or shader.frag shader source file as required
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-- Use the glslc shader compiler from the installed Vulkan SDK's bin directory to compile shaders as:
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glslc shader.vert -o vert.spv
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glslc shader.frag -o frag.spv
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** Make sure to add glslc's path in your PATH environment variable **
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