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49 lines
2.2 KiB
C
49 lines
2.2 KiB
C
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef DEFINES_H
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#define DEFINES_H
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#define DIM 512 // Square size of solver domain
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#define DS (DIM * DIM) // Total domain size
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#define CPADW (DIM / 2 + 1) // Padded width for real->complex in-place FFT
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#define RPADW \
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(2 * (DIM / 2 + 1)) // Padded width for real->complex in-place FFT
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#define PDS (DIM * CPADW) // Padded total domain size
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#define DT 0.09f // Delta T for interative solver
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#define VIS 0.0025f // Viscosity constant
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#define FORCE (5.8f * DIM) // Force scale factor
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#define FR 4 // Force update radius
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#define TILEX 64 // Tile width
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#define TILEY 64 // Tile height
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#define TIDSX 64 // Tids in X
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#define TIDSY 4 // Tids in Y
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#endif
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