mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-25 01:19:19 +08:00
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
* contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef __RENDER_PARTICLES__
|
|
#define __RENDER_PARTICLES__
|
|
|
|
class ParticleRenderer {
|
|
public:
|
|
ParticleRenderer();
|
|
~ParticleRenderer();
|
|
|
|
void setPositions(float *pos, int numParticles);
|
|
void setVertexBuffer(unsigned int vbo, int numParticles);
|
|
void setColorBuffer(unsigned int vbo) { m_colorVBO = vbo; }
|
|
|
|
enum DisplayMode { PARTICLE_POINTS, PARTICLE_SPHERES, PARTICLE_NUM_MODES };
|
|
|
|
void display(DisplayMode mode = PARTICLE_POINTS);
|
|
void displayGrid();
|
|
|
|
void setPointSize(float size) { m_pointSize = size; }
|
|
void setParticleRadius(float r) { m_particleRadius = r; }
|
|
void setFOV(float fov) { m_fov = fov; }
|
|
void setWindowSize(int w, int h) {
|
|
m_window_w = w;
|
|
m_window_h = h;
|
|
}
|
|
|
|
protected: // methods
|
|
void _initGL();
|
|
void _drawPoints();
|
|
GLuint _compileProgram(const char *vsource, const char *fsource);
|
|
|
|
protected: // data
|
|
float *m_pos;
|
|
int m_numParticles;
|
|
|
|
float m_pointSize;
|
|
float m_particleRadius;
|
|
float m_fov;
|
|
int m_window_w, m_window_h;
|
|
|
|
GLuint m_program;
|
|
|
|
GLuint m_vbo;
|
|
GLuint m_colorVBO;
|
|
};
|
|
|
|
#endif //__ RENDER_PARTICLES__
|