mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 21:49:15 +08:00
48 lines
2.2 KiB
C
48 lines
2.2 KiB
C
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
* contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef _VOLUMERENDER__H_
|
|
#define _VOLUMERENDER__H_
|
|
|
|
#include <cuda_runtime.h>
|
|
#include "volume.h"
|
|
|
|
extern "C" {
|
|
void VolumeRender_init();
|
|
void VolumeRender_deinit();
|
|
|
|
void VolumeRender_setPreIntegrated(int state);
|
|
void VolumeRender_setTextureFilterMode(bool bLinearFilter, Volume *volume);
|
|
void VolumeRender_render(dim3 gridSize, dim3 blockSize, uint *d_output,
|
|
uint imageW, uint imageH, float density,
|
|
float brightness, float transferOffset,
|
|
float transferScale, cudaTextureObject_t tex);
|
|
void VolumeRender_copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix);
|
|
};
|
|
|
|
#endif
|