mirror of
https://github.com/NVIDIA/cuda-samples.git
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201 lines
7.8 KiB
C++
201 lines
7.8 KiB
C++
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "multidevicealloc_memmap.hpp"
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static size_t round_up(size_t x, size_t y) { return ((x + y - 1) / y) * y; }
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CUresult simpleMallocMultiDeviceMmap(
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CUdeviceptr *dptr, size_t *allocationSize, size_t size,
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const std::vector<CUdevice> &residentDevices,
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const std::vector<CUdevice> &mappingDevices, size_t align) {
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CUresult status = CUDA_SUCCESS;
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size_t min_granularity = 0;
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size_t stripeSize;
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// Setup the properties common for all the chunks
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// The allocations will be device pinned memory.
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// This property structure describes the physical location where the memory
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// will be allocated via cuMemCreate allong with additional properties In this
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// case, the allocation will be pinnded device memory local to a given device.
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CUmemAllocationProp prop = {};
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prop.type = CU_MEM_ALLOCATION_TYPE_PINNED;
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prop.location.type = CU_MEM_LOCATION_TYPE_DEVICE;
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// Get the minimum granularity needed for the resident devices
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// (the max of the minimum granularity of each participating device)
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for (int idx = 0; idx < residentDevices.size(); idx++) {
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size_t granularity = 0;
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// get the minnimum granularity for residentDevices[idx]
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prop.location.id = residentDevices[idx];
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status = cuMemGetAllocationGranularity(&granularity, &prop,
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CU_MEM_ALLOC_GRANULARITY_MINIMUM);
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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if (min_granularity < granularity) {
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min_granularity = granularity;
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}
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}
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// Get the minimum granularity needed for the accessing devices
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// (the max of the minimum granularity of each participating device)
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for (size_t idx = 0; idx < mappingDevices.size(); idx++) {
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size_t granularity = 0;
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// get the minnimum granularity for mappingDevices[idx]
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prop.location.id = mappingDevices[idx];
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status = cuMemGetAllocationGranularity(&granularity, &prop,
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CU_MEM_ALLOC_GRANULARITY_MINIMUM);
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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if (min_granularity < granularity) {
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min_granularity = granularity;
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}
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}
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// Round up the size such that we can evenly split it into a stripe size tha
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// meets the granularity requirements Essentially size = N *
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// residentDevices.size() * min_granularity is the requirement, since each
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// piece of the allocation will be stripeSize = N * min_granularity and the
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// min_granularity requirement applies to each stripeSize piece of the
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// allocation.
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size = round_up(size, residentDevices.size() * min_granularity);
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stripeSize = size / residentDevices.size();
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// Return the rounded up size to the caller for use in the free
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if (allocationSize) {
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*allocationSize = size;
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}
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// Reserve the required contiguous VA space for the allocations
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status = cuMemAddressReserve(dptr, size, align, 0, 0);
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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// Create and map the backings on each gpu
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// note: reusing CUmemAllocationProp prop from earlier with prop.type &
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// prop.location.type already specified.
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for (size_t idx = 0; idx < residentDevices.size(); idx++) {
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CUresult status2 = CUDA_SUCCESS;
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// Set the location for this chunk to this device
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prop.location.id = residentDevices[idx];
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// Create the allocation as a pinned allocation on this device
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CUmemGenericAllocationHandle allocationHandle;
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status = cuMemCreate(&allocationHandle, stripeSize, &prop, 0);
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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// Assign the chunk to the appropriate VA range and release the handle.
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// After mapping the memory, it can be referenced by virtual address.
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// Since we do not need to make any other mappings of this memory or export
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// it, we no longer need and can release the allocationHandle. The
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// allocation will be kept live until it is unmapped.
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status = cuMemMap(*dptr + (stripeSize * idx), stripeSize, 0,
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allocationHandle, 0);
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// the handle needs to be released even if the mapping failed.
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status2 = cuMemRelease(allocationHandle);
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if (status == CUDA_SUCCESS) {
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// cuMemRelease should not have failed here
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// as the handle was just allocated successfully
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// however return an error if it does.
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status = status2;
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}
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// Cleanup in case of any mapping failures.
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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}
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{
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// Each accessDescriptor will describe the mapping requirement for a single
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// device
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std::vector<CUmemAccessDesc> accessDescriptors;
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accessDescriptors.resize(mappingDevices.size());
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// Prepare the access descriptor array indicating where and how the backings
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// should be visible.
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for (size_t idx = 0; idx < mappingDevices.size(); idx++) {
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// Specify which device we are adding mappings for.
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accessDescriptors[idx].location.type = CU_MEM_LOCATION_TYPE_DEVICE;
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accessDescriptors[idx].location.id = mappingDevices[idx];
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// Specify both read and write access.
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accessDescriptors[idx].flags = CU_MEM_ACCESS_FLAGS_PROT_READWRITE;
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}
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// Apply the access descriptors to the whole VA range.
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status = cuMemSetAccess(*dptr, size, &accessDescriptors[0],
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accessDescriptors.size());
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if (status != CUDA_SUCCESS) {
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goto done;
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}
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}
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done:
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if (status != CUDA_SUCCESS) {
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if (*dptr) {
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simpleFreeMultiDeviceMmap(*dptr, size);
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}
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}
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return status;
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}
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CUresult simpleFreeMultiDeviceMmap(CUdeviceptr dptr, size_t size) {
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CUresult status = CUDA_SUCCESS;
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// Unmap the mapped virtual memory region
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// Since the handles to the mapped backing stores have already been released
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// by cuMemRelease, and these are the only/last mappings referencing them,
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// The backing stores will be freed.
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// Since the memory has been unmapped after this call, accessing the specified
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// va range will result in a fault (unitll it is remapped).
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status = cuMemUnmap(dptr, size);
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if (status != CUDA_SUCCESS) {
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return status;
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}
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// Free the virtual address region. This allows the virtual address region
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// to be reused by future cuMemAddressReserve calls. This also allows the
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// virtual address region to be used by other allocation made through
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// opperating system calls like malloc & mmap.
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status = cuMemAddressFree(dptr, size);
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if (status != CUDA_SUCCESS) {
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return status;
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}
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return status;
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}
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