mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-24 21:59:18 +08:00
498 lines
14 KiB
C++
498 lines
14 KiB
C++
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// OpenGL Graphics includes
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#include <helper_gl.h>
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#if defined(__APPLE__) || defined(MACOSX)
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include <GLUT/glut.h>
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#ifndef glutCloseFunc
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#define glutCloseFunc glutWMCloseFunc
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#endif
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#else
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#include <GL/freeglut.h>
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#endif
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// Includes
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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// CUDA standard includes
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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// CUDA FFT Libraries
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#include <cufft.h>
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// CUDA helper functions
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#include <helper_functions.h>
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#include <rendercheck_gl.h>
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#include <helper_cuda.h>
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#include "defines.h"
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#include "fluidsGL_kernels.h"
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#define MAX_EPSILON_ERROR 1.0f
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const char *sSDKname = "fluidsGL";
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// CUDA example code that implements the frequency space version of
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// Jos Stam's paper 'Stable Fluids' in 2D. This application uses the
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// CUDA FFT library (CUFFT) to perform velocity diffusion and to
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// force non-divergence in the velocity field at each time step. It uses
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// CUDA-OpenGL interoperability to update the particle field directly
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// instead of doing a copy to system memory before drawing. Texture is
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// used for automatic bilinear interpolation at the velocity advection step.
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void cleanup(void);
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void reshape(int x, int y);
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// CUFFT plan handle
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cufftHandle planr2c;
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cufftHandle planc2r;
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static cData *vxfield = NULL;
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static cData *vyfield = NULL;
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cData *hvfield = NULL;
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cData *dvfield = NULL;
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static int wWidth = MAX(512, DIM);
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static int wHeight = MAX(512, DIM);
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static int clicked = 0;
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static int fpsCount = 0;
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static int fpsLimit = 1;
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StopWatchInterface *timer = NULL;
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// Particle data
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GLuint vbo = 0; // OpenGL vertex buffer object
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struct cudaGraphicsResource *cuda_vbo_resource; // handles OpenGL-CUDA exchange
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static cData *particles = NULL; // particle positions in host memory
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static int lastx = 0, lasty = 0;
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// Texture pitch
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size_t tPitch = 0; // Now this is compatible with gcc in 64-bit
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char *ref_file = NULL;
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bool g_bQAAddTestForce = true;
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int g_iFrameToCompare = 100;
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int g_TotalErrors = 0;
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bool g_bExitESC = false;
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// CheckFBO/BackBuffer class objects
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CheckRender *g_CheckRender = NULL;
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void autoTest(char **);
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extern "C" void addForces(cData *v, int dx, int dy, int spx, int spy, float fx,
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float fy, int r);
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extern "C" void advectVelocity(cData *v, float *vx, float *vy, int dx, int pdx,
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int dy, float dt);
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extern "C" void diffuseProject(cData *vx, cData *vy, int dx, int dy, float dt,
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float visc);
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extern "C" void updateVelocity(cData *v, float *vx, float *vy, int dx, int pdx,
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int dy);
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extern "C" void advectParticles(GLuint vbo, cData *v, int dx, int dy, float dt);
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void simulateFluids(void) {
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// simulate fluid
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advectVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM,
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DT);
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diffuseProject(vxfield, vyfield, CPADW, DIM, DT, VIS);
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updateVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM);
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advectParticles(vbo, dvfield, DIM, DIM, DT);
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}
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void display(void) {
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if (!ref_file) {
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sdkStartTimer(&timer);
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simulateFluids();
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}
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// render points from vertex buffer
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glClear(GL_COLOR_BUFFER_BIT);
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glColor4f(0, 1, 0, 0.5f);
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glPointSize(1);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glVertexPointer(2, GL_FLOAT, 0, NULL);
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glDrawArrays(GL_POINTS, 0, DS);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisable(GL_TEXTURE_2D);
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if (ref_file) {
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return;
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}
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// Finish timing before swap buffers to avoid refresh sync
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sdkStopTimer(&timer);
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glutSwapBuffers();
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fpsCount++;
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if (fpsCount == fpsLimit) {
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char fps[256];
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float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
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sprintf(fps, "Cuda/GL Stable Fluids (%d x %d): %3.1f fps", DIM, DIM, ifps);
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glutSetWindowTitle(fps);
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fpsCount = 0;
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fpsLimit = (int)MAX(ifps, 1.f);
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sdkResetTimer(&timer);
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}
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glutPostRedisplay();
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}
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void autoTest(char **argv) {
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CFrameBufferObject *fbo =
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new CFrameBufferObject(wWidth, wHeight, 4, false, GL_TEXTURE_2D);
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g_CheckRender = new CheckFBO(wWidth, wHeight, 4, fbo);
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g_CheckRender->setPixelFormat(GL_RGBA);
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g_CheckRender->setExecPath(argv[0]);
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g_CheckRender->EnableQAReadback(true);
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fbo->bindRenderPath();
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reshape(wWidth, wHeight);
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for (int count = 0; count < g_iFrameToCompare; count++) {
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simulateFluids();
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// add in a little force so the automated testing is interesting.
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if (ref_file) {
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int x = wWidth / (count + 1);
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int y = wHeight / (count + 1);
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float fx = (x / (float)wWidth);
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float fy = (y / (float)wHeight);
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int nx = (int)(fx * DIM);
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int ny = (int)(fy * DIM);
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int ddx = 35;
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int ddy = 35;
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fx = ddx / (float)wWidth;
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fy = ddy / (float)wHeight;
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int spy = ny - FR;
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int spx = nx - FR;
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addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy,
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FR);
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lastx = x;
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lasty = y;
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}
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}
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display();
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fbo->unbindRenderPath();
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// compare to official reference image, printing PASS or FAIL.
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printf("> (Frame %d) Readback BackBuffer\n", 100);
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g_CheckRender->readback(wWidth, wHeight);
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g_CheckRender->savePPM("fluidsGL.ppm", true, NULL);
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if (!g_CheckRender->PPMvsPPM("fluidsGL.ppm", ref_file, MAX_EPSILON_ERROR,
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0.25f)) {
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g_TotalErrors++;
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}
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}
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// very simple von neumann middle-square prng. can't use rand() in -qatest
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// mode because its implementation varies across platforms which makes testing
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// for consistency in the important parts of this program difficult.
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float myrand(void) {
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static int seed = 72191;
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char sq[22];
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if (ref_file) {
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seed *= seed;
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sprintf(sq, "%010d", seed);
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// pull the middle 5 digits out of sq
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sq[8] = 0;
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seed = atoi(&sq[3]);
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return seed / 99999.f;
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} else {
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return rand() / (float)RAND_MAX;
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}
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}
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void initParticles(cData *p, int dx, int dy) {
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int i, j;
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for (i = 0; i < dy; i++) {
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for (j = 0; j < dx; j++) {
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p[i * dx + j].x = (j + 0.5f + (myrand() - 0.5f)) / dx;
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p[i * dx + j].y = (i + 0.5f + (myrand() - 0.5f)) / dy;
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}
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}
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}
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void keyboard(unsigned char key, int x, int y) {
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switch (key) {
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case 27:
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g_bExitESC = true;
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#if defined(__APPLE__) || defined(MACOSX)
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exit(EXIT_SUCCESS);
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#else
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glutDestroyWindow(glutGetWindow());
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return;
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#endif
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break;
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case 'r':
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memset(hvfield, 0, sizeof(cData) * DS);
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cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice);
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initParticles(particles, DIM, DIM);
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cudaGraphicsUnregisterResource(cuda_vbo_resource);
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getLastCudaError("cudaGraphicsUnregisterBuffer failed");
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles,
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GL_DYNAMIC_DRAW_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo,
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cudaGraphicsMapFlagsNone);
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getLastCudaError("cudaGraphicsGLRegisterBuffer failed");
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break;
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default:
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break;
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}
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}
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void click(int button, int updown, int x, int y) {
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lastx = x;
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lasty = y;
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clicked = !clicked;
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}
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void motion(int x, int y) {
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// Convert motion coordinates to domain
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float fx = (lastx / (float)wWidth);
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float fy = (lasty / (float)wHeight);
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int nx = (int)(fx * DIM);
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int ny = (int)(fy * DIM);
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if (clicked && nx < DIM - FR && nx > FR - 1 && ny < DIM - FR && ny > FR - 1) {
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int ddx = x - lastx;
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int ddy = y - lasty;
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fx = ddx / (float)wWidth;
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fy = ddy / (float)wHeight;
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int spy = ny - FR;
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int spx = nx - FR;
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addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy,
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FR);
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lastx = x;
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lasty = y;
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}
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glutPostRedisplay();
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}
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void reshape(int x, int y) {
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wWidth = x;
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wHeight = y;
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glViewport(0, 0, x, y);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 1, 1, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glutPostRedisplay();
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}
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void cleanup(void) {
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cudaGraphicsUnregisterResource(cuda_vbo_resource);
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deleteTexture();
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// Free all host and device resources
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free(hvfield);
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free(particles);
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cudaFree(dvfield);
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cudaFree(vxfield);
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cudaFree(vyfield);
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cufftDestroy(planr2c);
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cufftDestroy(planc2r);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(1, &vbo);
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sdkDeleteTimer(&timer);
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}
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int initGL(int *argc, char **argv) {
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glutInit(argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutInitWindowSize(wWidth, wHeight);
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glutCreateWindow("Compute Stable Fluids");
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutMouseFunc(click);
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glutMotionFunc(motion);
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glutReshapeFunc(reshape);
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if (!isGLVersionSupported(1, 5)) {
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fprintf(stderr, "ERROR: Support for OpenGL 1.5 is missing");
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fflush(stderr);
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return false;
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}
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if (!areGLExtensionsSupported("GL_ARB_vertex_buffer_object")) {
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fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing.");
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fflush(stderr);
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return false;
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}
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return true;
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}
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int main(int argc, char **argv) {
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int devID;
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cudaDeviceProp deviceProps;
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#if defined(__linux__)
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char *Xstatus = getenv("DISPLAY");
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if (Xstatus == NULL) {
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printf("Waiving execution as X server is not running\n");
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exit(EXIT_WAIVED);
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}
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setenv("DISPLAY", ":0", 0);
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#endif
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printf("%s Starting...\n\n", sSDKname);
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printf(
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"NOTE: The CUDA Samples are not meant for performance measurements. "
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"Results may vary when GPU Boost is enabled.\n\n");
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// First initialize OpenGL context, so we can properly set the GL for CUDA.
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// This is necessary in order to achieve optimal performance with OpenGL/CUDA
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// interop.
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if (false == initGL(&argc, argv)) {
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exit(EXIT_SUCCESS);
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}
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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devID = findCudaDevice(argc, (const char **)argv);
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// get number of SMs on this GPU
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checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
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printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
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deviceProps.multiProcessorCount);
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// automated build testing harness
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if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
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getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
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}
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// Allocate and initialize host data
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GLint bsize;
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sdkCreateTimer(&timer);
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sdkResetTimer(&timer);
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hvfield = (cData *)malloc(sizeof(cData) * DS);
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memset(hvfield, 0, sizeof(cData) * DS);
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// Allocate and initialize device data
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cudaMallocPitch((void **)&dvfield, &tPitch, sizeof(cData) * DIM, DIM);
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cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice);
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// Temporary complex velocity field data
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cudaMalloc((void **)&vxfield, sizeof(cData) * PDS);
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cudaMalloc((void **)&vyfield, sizeof(cData) * PDS);
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setupTexture(DIM, DIM);
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// Create particle array
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particles = (cData *)malloc(sizeof(cData) * DS);
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memset(particles, 0, sizeof(cData) * DS);
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initParticles(particles, DIM, DIM);
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// Create CUFFT transform plan configuration
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checkCudaErrors(cufftPlan2d(&planr2c, DIM, DIM, CUFFT_R2C));
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checkCudaErrors(cufftPlan2d(&planc2r, DIM, DIM, CUFFT_C2R));
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles,
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GL_DYNAMIC_DRAW_ARB);
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glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bsize);
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if (bsize != (sizeof(cData) * DS)) goto EXTERR;
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo,
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cudaGraphicsMapFlagsNone));
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getLastCudaError("cudaGraphicsGLRegisterBuffer failed");
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if (ref_file) {
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autoTest(argv);
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cleanup();
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printf("[fluidsGL] - Test Results: %d Failures\n", g_TotalErrors);
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exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
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} else {
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#if defined(__APPLE__) || defined(MACOSX)
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atexit(cleanup);
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#else
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glutCloseFunc(cleanup);
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#endif
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glutMainLoop();
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}
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if (!ref_file) {
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exit(EXIT_SUCCESS);
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}
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return 0;
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EXTERR:
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printf("Failed to initialize GL extensions.\n");
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exit(EXIT_FAILURE);
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}
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