mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-28 14:49:17 +08:00
112 lines
4.2 KiB
C++
112 lines
4.2 KiB
C++
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
* contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
//
|
|
// Template math library for common 3D functionality
|
|
//
|
|
// This code is in part deriver from glh, a cross platform glut helper library.
|
|
// The copyright for glh follows this notice.
|
|
//
|
|
// Copyright (c) NVIDIA Corporation. All rights reserved.
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*
|
|
Copyright (c) 2000 Cass Everitt
|
|
Copyright (c) 2000 NVIDIA Corporation
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or
|
|
without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the following
|
|
disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the following
|
|
disclaimer in the documentation and/or other materials
|
|
provided with the distribution.
|
|
|
|
* The names of contributors to this software may not be used
|
|
to endorse or promote products derived from this software
|
|
without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
Cass Everitt - cass@r3.nu
|
|
*/
|
|
|
|
#ifndef NV_MATH_H
|
|
#define NV_MATH_H
|
|
|
|
#include <math.h>
|
|
|
|
#include <nvVector.h>
|
|
#include <nvMatrix.h>
|
|
#include <nvQuaternion.h>
|
|
|
|
#define NV_PI float(3.1415926535897932384626433832795)
|
|
|
|
namespace nv
|
|
{
|
|
|
|
typedef vec2<float> vec2f;
|
|
typedef vec3<float> vec3f;
|
|
typedef vec3<int> vec3i;
|
|
typedef vec3<unsigned int> vec3ui;
|
|
typedef vec4<float> vec4f;
|
|
typedef matrix4<float> matrix4f;
|
|
typedef quaternion<float> quaternionf;
|
|
|
|
|
|
inline void applyRotation(const quaternionf &r)
|
|
{
|
|
float angle;
|
|
vec3f axis;
|
|
r.get_value(axis, angle);
|
|
glRotatef(angle/3.1415926f * 180.0f, axis[0], axis[1], axis[2]);
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
#endif
|