mirror of
https://github.com/NVIDIA/cuda-samples.git
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84 lines
2.2 KiB
XML
84 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
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<entry>
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<name>simpleCubemapTexture</name>
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<cuda_api_list>
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<toolkit>cudaMemcpy</toolkit>
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<toolkit>cudaCreateChannelDesc</toolkit>
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<toolkit>cudaFreeArray</toolkit>
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<toolkit>cudaFree</toolkit>
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<toolkit>cudaPitchedPtr</toolkit>
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<toolkit>cudaPos</toolkit>
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<toolkit>cudaDestroyTextureObject</toolkit>
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<toolkit>cudaExtent</toolkit>
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<toolkit>cudaDeviceSynchronize</toolkit>
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<toolkit>cudaCreateTextureObject</toolkit>
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<toolkit>cudaMalloc</toolkit>
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<toolkit>cudaGetDeviceProperties</toolkit>
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</cuda_api_list>
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<description><![CDATA[Simple example that demonstrates how to use a new CUDA 4.1 feature to support cubemap Textures in CUDA C.]]></description>
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<devicecompilation>whole</devicecompilation>
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<includepaths>
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<path>./</path>
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<path>../</path>
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<path>../../../Common</path>
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</includepaths>
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<keyconcepts>
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<concept level="basic">Texture</concept>
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<concept level="basic">Volume Processing</concept>
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</keyconcepts>
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<keywords>
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</keywords>
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<libraries>
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</libraries>
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<librarypaths>
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</librarypaths>
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<nsight_eclipse>true</nsight_eclipse>
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<primary_file>simpleCubemapTexture.cu</primary_file>
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<scopes>
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<scope>1:CUDA Basic Topics</scope>
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<scope>3:Volume Processing</scope>
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</scopes>
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<sm-arch>sm50</sm-arch>
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<sm-arch>sm52</sm-arch>
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<sm-arch>sm53</sm-arch>
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<sm-arch>sm60</sm-arch>
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<sm-arch>sm61</sm-arch>
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<sm-arch>sm70</sm-arch>
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<sm-arch>sm72</sm-arch>
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<sm-arch>sm75</sm-arch>
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<sm-arch>sm80</sm-arch>
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<sm-arch>sm86</sm-arch>
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<sm-arch>sm87</sm-arch>
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<sm-arch>sm89</sm-arch>
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<sm-arch>sm90</sm-arch>
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<supported_envs>
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<env>
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<arch>x86_64</arch>
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<platform>linux</platform>
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</env>
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<env>
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<platform>windows7</platform>
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</env>
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<env>
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<arch>x86_64</arch>
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<platform>macosx</platform>
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</env>
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<env>
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<arch>arm</arch>
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</env>
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<env>
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<arch>sbsa</arch>
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</env>
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<env>
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<arch>ppc64le</arch>
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<platform>linux</platform>
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</env>
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</supported_envs>
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<supported_sm_architectures>
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<include>all</include>
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</supported_sm_architectures>
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<title>Simple Cubemap Texture</title>
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<type>exe</type>
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</entry>
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