cuda-samples/Samples/simpleD3D12/DX12CudaSample.cpp

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4.5 KiB
C++
Executable File

/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "DX12CudaSample.h"
#include <helper_string.h>
#include "stdafx.h"
using namespace Microsoft::WRL;
DX12CudaSample::DX12CudaSample(UINT width, UINT height, std::string name)
: m_width(width), m_height(height), m_title(name), m_useWarpDevice(false) {
m_aspectRatio = static_cast<float>(width) / static_cast<float>(height);
}
DX12CudaSample::~DX12CudaSample() {}
std::wstring DX12CudaSample::string2wstring(const std::string& s) {
int len;
int slength = (int)s.length() + 1;
len = MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, 0, 0);
wchar_t* buf = new wchar_t[len];
MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, buf, len);
std::wstring r(buf);
delete[] buf;
return r;
}
// Helper function for resolving the full path of assets.
std::wstring DX12CudaSample::GetAssetFullPath(const char* assetName) {
LPTSTR lpBuffer = new char[4096];
GetCurrentDirectory(FILENAME_MAX, lpBuffer);
char* tmp = sdkFindFilePath((const char*)assetName, "simpleD3D12");
if (tmp == NULL) {
throw std::exception("File not found");
}
for (int i = 0; i < strlen(tmp); i++) {
if (tmp[i] == '/') {
tmp[i] = '\\';
}
}
m_assetsPath = lpBuffer;
m_assetsPath = m_assetsPath + "\\" + tmp;
std::wstring stemp = string2wstring(m_assetsPath);
return stemp;
}
// Helper function for acquiring the first available hardware adapter that
// supports Direct3D 12. If no such adapter can be found, *ppAdapter will be set
// to nullptr.
_Use_decl_annotations_ void DX12CudaSample::GetHardwareAdapter(
IDXGIFactory2* pFactory, IDXGIAdapter1** ppAdapter) {
ComPtr<IDXGIAdapter1> adapter;
*ppAdapter = nullptr;
for (UINT adapterIndex = 0;
DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter);
++adapterIndex) {
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue;
}
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0,
_uuidof(ID3D12Device), nullptr))) {
break;
}
}
*ppAdapter = adapter.Detach();
}
// Helper function for setting the window's title text.
void DX12CudaSample::SetCustomWindowText(const char* text) {
std::string windowText = m_title + text;
SetWindowText(Win32Application::GetHwnd(), windowText.c_str());
}
// Helper function for parsing any supplied command line args.
_Use_decl_annotations_ void DX12CudaSample::ParseCommandLineArgs(WCHAR* argv[],
int argc) {
for (int i = 1; i < argc; ++i) {
if (_wcsnicmp(argv[i], L"-warp", wcslen(argv[i])) == 0 ||
_wcsnicmp(argv[i], L"/warp", wcslen(argv[i])) == 0) {
m_useWarpDevice = true;
m_title = m_title + " (WARP)";
}
}
}