cuda-samples/Samples/simpleVulkan/shader_sine.frag
2018-08-24 22:35:15 +05:30

10 lines
199 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}